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o3de/Gems/Multiplayer/Code
Gene Walters d948bf0a77 Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous. 5 years ago
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Include/Multiplayer Merging latest main 5 years ago
Source Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous. 5 years ago
Tests Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline 5 years ago
CMakeLists.txt Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline 5 years ago
multiplayer_autogen_files.cmake Integrating latest 47acbe8 5 years ago
multiplayer_debug_files.cmake Renamed Multiplayer.Imgui to Multiplayer.Debug 5 years ago
multiplayer_editor_shared_files.cmake Streamline MP Ctrl+G logic via MultiplayerEditorConnection 5 years ago
multiplayer_files.cmake Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline 5 years ago
multiplayer_shared_files.cmake Initial commit 5 years ago
multiplayer_tests_files.cmake Integrating latest 47acbe8 5 years ago
multiplayer_tools_files.cmake Resolve MP Gem Ctrl+G changes with main 5 years ago
multiplayer_tools_tests_files.cmake Added network prefab processor test 5 years ago