Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
2021-04-19 13:18:27 -05:00
AMZN-mnaumov
dc7cc77be6
Merge pull request #123 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15269
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[ATOM-15269] disabling source control thumbnails in material editor
2021-04-19 10:57:03 -07:00
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
2021-04-19 12:29:58 -05:00
jackalbe
a7f5462f3d
Merge pull request #114 from aws-lumberyard-dev/sceneapi_script_regression
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{LYN-2635} Helios - Wrote auto tests for Python asset builder and scene API
2021-04-19 12:07:32 -05:00
lumberyard-employee-dm
d6788996fc
Merge pull request #130 from aws-lumberyard-dev/LYN-3055
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Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
2021-04-19 11:52:16 -05:00
jackalbe
5c3e5aa7db
removing all to_lower()
2021-04-19 11:26:15 -05:00
jackalbe
387dd1e43a
normalizing Linux path
2021-04-19 11:09:55 -05:00
Benjamin Jillich
568b31cf1c
[LYN-2856] EMotionFX: Creating an Anim Graph snapshot crashes the Editor ( #67 )
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Cherry picking bug fix from 1.0
2021-04-19 18:03:28 +02:00
AMZN-stankowi
4c2260af97
Lyn 2651 rebased to main ( #74 )
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* Helios - LYN-2651 Lerping bones, cleaned up key frame generation for morph targets. Merge from 1.0.
2021-04-19 08:51:52 -07:00
jackalbe
febad58c64
LYN-652 to unblock Linux Automated Testing
2021-04-19 10:26:41 -05:00
mcgarrah
9412078992
Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
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"/Amazon/AzCore/Bootstrap/assets" key is set, then it would append that
value to the default asset platform value for the OS
2021-04-19 10:23:58 -05:00
jackalbe
ce6d9e51ee
Merge branch 'main' into sceneapi_script_regression
2021-04-19 09:32:29 -05:00
dmcdiarmid-ly
c5657373b5
Merge pull request #127 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15245
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[ATOM-15245] Baking a Reflection Probe crashes the Editor
2021-04-18 23:52:01 -07:00
dmcdiar
46b9f1934d
Removed commented line
2021-04-18 23:15:02 -07:00
dmcdiar
456bcb3bf9
Updated the EnvironmentCubeMapPipeline to match recent changes to the MainPipeline.
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Set the multisample state on the EnvironmentCubeMapPipeline render settings.
2021-04-18 14:57:52 -07:00
jckand-amzn
cc6393b074
Merge pull request #119 from aws-lumberyard-dev/jckand/LYN-2764
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LYN-2764: Replacing image asset for ImageGradient automated test
2021-04-17 12:06:59 -05:00
Steve Pham
407885dd1b
Merge pull request #77 from aws-lumberyard-dev/platform/SPEC-6061
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SPEC-6061 Fixes for android nightly unit tests
2021-04-17 09:21:05 -07:00
spham
287a163af2
Merge branch 'main' into platform/SPEC-6061
2021-04-16 21:32:08 -07:00
lumberyard-employee-dm
7e81d407ca
Merge pull request #93 from aws-lumberyard-dev/LYN-2726-ProjectRoot
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LYN-2726 Updated the Settings Registry Merge Utils logic to determine the project root in precedence of bootstrap.cfg -> *.setreg -> scan upwards for project.json location -> command line --project-path parameter
2021-04-16 22:51:21 -05:00
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
2021-04-16 21:12:55 -05:00
mnaumov
b3cc14dd5c
disabling source control thumbnails in material editor
2021-04-16 18:59:21 -07:00
Nicholas Van Sickle
944dab2ecb
Merge pull request #121 from aws-lumberyard-dev/nvsickle/ViewportFixesFrom10Round1
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Cherry-pick from 1.0: Fix EditorViewportWidget stealing keyboard focus
2021-04-16 18:40:38 -07:00
lumberyard-employee-dm
1e80012df1
Merge pull request #79 from aws-lumberyard-dev/LYN-2461-Bootstrap
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Removed AssetProcessor Settings from the bootstrap.cfg file as they get overridden by the Engine/Registry/bootstrap.setreg file and is therefore a "trap" to set them.
Users will not see any functionality change from modifiying those values.
2021-04-16 20:30:40 -05:00
mcgarrah
37b4b69bb9
Adding the */Code/Framework/AzCore/AzCore/PlatformId/PlatformDefaults.* path to the pal allowed list to allow mention of the IOS macro in the PlatformDefaults.h/PlatformDefaults.cpp file
2021-04-16 20:07:20 -05:00
spham
aaf2200122
Merge branch 'main' into platform/SPEC-6061
2021-04-16 17:58:49 -07:00
SJ
f5044ae08e
Merge pull request #81 from aws-lumberyard-dev/LYN-2893
2021-04-16 17:56:31 -07:00
Vicky
3d337add5c
SPEC-6397 Mismatched type in ImGuiGpuProfiler during OSX asset builds
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Fixed Mac compile issue.
2021-04-16 17:43:36 -07:00
chiyenteng
41db22be3d
[CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence ( #103 )
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* [CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence (#85 )
2021-04-16 17:06:58 -07:00
mcgarrah
603ee5bf83
Updated the MergeSettingsToRegistry_AddRuntimeFilePaths to use the default asset platform associated with the OS, if the /Amazon/AzCore/Bootstrap/assets key isn't found in the settings registry
2021-04-16 18:55:08 -05:00
mcgarrah
96ef349931
Update the AzFramework and AzCore cmake files to point at the new location of the PlatformDefaults.h and PlatformDefaults.cpp file
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Added an inline namespace for the PlatformDefaults code to ease with aliasing it into the AzFramework namespace
2021-04-16 18:55:06 -05:00
mcgarrah
bf2732a26d
Moved the PlatformDefaults files from AzFramework to AzCore
2021-04-16 18:55:05 -05:00
lumberyard-employee-dm
6b1e2c52b1
Adding newline at end of file of bootstrap.cfg
2021-04-16 18:54:59 -05:00
mcgarrah
373f60f29c
Added a call to update the runtime file paths again after merging all Engine, Gem and Project Settings Registry in case they modified the asset platform key which is used for setting the project cache root
2021-04-16 18:54:58 -05:00
mcgarrah
ab11b234a8
Removed AssetProcessor Settings from the bootstrap.cfg file as they are
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being shadowed by the <engine-root>/Engine/Registry/bootstrap.setreg
file.
Attempting to set those values in the bootstrap.cfg would only result in
them being overridden when the bootstrap.setreg is merged into the
settings registry
2021-04-16 18:54:56 -05:00
nvsickle
a519bd6d0c
Fix EditorViewportWidget stealing keyboard focus
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grabKeyboard was used by CRenderViewport to ensure it received some events, but that logic is no longer needed and the corresponding release was removed. This just removes grabKeyboard entirely - eventually all input event logic will be removed as well.
2021-04-16 16:48:22 -07:00
Esteban Papp
250f8d8db0
SPEC-6246 Prevent job overrides from PR branches ( #110 )
2021-04-16 16:36:21 -07:00
amzn-sj
b38449ffaa
Merge branch 'main' into LYN-2893
2021-04-16 16:21:36 -07:00
AMZN-mnaumov
40bca24204
Merge pull request #116 from aws-lumberyard-dev/Atom/mnaumov/LYN-3004
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[LYN-3004] Moving thumbnail assets to AtomLyIntegration so thumbnails work in Editor
2021-04-16 16:09:44 -07:00
Esteban Papp
a6c7815685
SPEC-6371 Change the asset_profile and test_profile steps to be no_unity so it doesnt recompile
2021-04-16 16:06:54 -07:00
Vicky
9195abe5c6
Merge pull request #102 from aws-lumberyard-dev/Atom/qingtao/ATOM-15252
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ATOM-15252 [Atom 0.8.5] Track View capture crashes when scene contains certain postfx
2021-04-16 15:50:37 -07:00
amzn-sj
73f275f479
Get FindOpenGLInterface to use ly_add_external_target() instead
2021-04-16 15:37:26 -07:00
Guthrie Adams
c05b83915c
Merge pull request #115 from aws-lumberyard-dev/Atom/guthadam/ATOM-15267
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[ATOM-15267] Material Editor: Create material dialog respects default standard PBR selection
2021-04-16 17:30:37 -05:00
Alex Peterson
6924621cc1
Merge pull request #112 from aws-lumberyard-dev/github/staging
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Integrating github/staging through commit ef88e6e
2021-04-16 15:21:17 -07:00
jckand
7216b40342
Merge branch 'main' into jckand/LYN-2764
2021-04-16 17:12:22 -05:00
AMZN-mnaumov
b8b90c42e2
Merge pull request #52 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15236
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[ATOM-15236] Fixing camera panning and zooming
2021-04-16 15:10:47 -07:00
mnaumov
01a2ea6423
Moving thumbnail assets to AtomLyIntegration
2021-04-16 14:21:20 -07:00
Chris Burel
0db617f4d8
Make EMotionFX shaders load from the Shaders directory, instead of prepending "Shaders" to all filenames ( #56 )
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Because the `shaderPath` variable is used as a base directory, it needs
to end with the directory separator. Otherwise the parts before the data
dir become a file prefix used when loading all shaders. Attempts to load
"Line_VS.glsl" from "Shaders/" end up instead trying to load
"ShadersLine_VS.glsl".
2021-04-16 14:19:45 -07:00
Esteban Papp
41981412c5
SPEC-6370 Mark a build as "NOT_BUILT" if it didnt build anything
2021-04-16 13:56:46 -07:00
jackalbe
3d91b19c19
printing wrong asset ID in message
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cleaned up comment
2021-04-16 15:41:03 -05:00
alexpete
c98a1cebaa
GetDefaultView needs full View definition
2021-04-16 13:33:16 -07:00