Merge pull request #52 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15236
[ATOM-15236] Fixing camera panning and zooming
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+3
@@ -53,6 +53,9 @@ namespace MaterialEditor
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//! Modify camera's field of view
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//! @param value field of view in degrees
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virtual void SetFieldOfView(float value) = 0;
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//! Check if camera is looking directly at a model
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virtual bool IsCameraCentered() const = 0;
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};
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using MaterialEditorViewportInputControllerRequestBus = AZ::EBus<MaterialEditorViewportInputControllerRequests>;
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@@ -76,11 +76,35 @@ namespace MaterialEditor
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void Behavior::TickInternal([[maybe_unused]] float x, [[maybe_unused]] float y, float z)
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{
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m_distanceToTarget = m_distanceToTarget - z;
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bool isCameraCentered = false;
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MaterialEditorViewportInputControllerRequestBus::BroadcastResult(
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isCameraCentered,
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&MaterialEditorViewportInputControllerRequestBus::Handler::IsCameraCentered);
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// if camera is looking at the model (locked to the model) we don't want to zoom past the model's center
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if (isCameraCentered)
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{
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m_distanceToTarget = AZ::GetMax(m_distanceToTarget, 0.0f);
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}
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AZ::Transform transform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(transform, m_cameraEntityId, &AZ::TransformBus::Events::GetLocalTM);
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AZ::Vector3 position = m_targetPosition -
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transform.GetRotation().TransformVector(AZ::Vector3::CreateAxisY(m_distanceToTarget));
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AZ::TransformBus::Event(m_cameraEntityId, &AZ::TransformBus::Events::SetLocalTranslation, position);
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// if camera is not locked to the model, move its focal point so we can free look
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if (!isCameraCentered)
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{
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m_targetPosition += transform.GetRotation().TransformVector(AZ::Vector3::CreateAxisY(z));
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MaterialEditorViewportInputControllerRequestBus::Broadcast(
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&MaterialEditorViewportInputControllerRequestBus::Handler::SetTargetPosition,
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m_targetPosition);
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MaterialEditorViewportInputControllerRequestBus::BroadcastResult(
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m_distanceToTarget,
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&MaterialEditorViewportInputControllerRequestBus::Handler::GetDistanceToTarget);
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}
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}
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float Behavior::GetSensitivityX()
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+13
@@ -96,6 +96,7 @@ namespace MaterialEditor
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void MaterialEditorViewportInputController::SetTargetPosition(const AZ::Vector3& targetPosition)
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{
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m_targetPosition = targetPosition;
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m_isCameraCentered = false;
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}
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float MaterialEditorViewportInputController::GetDistanceToTarget() const
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@@ -246,6 +247,7 @@ namespace MaterialEditor
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cameraPosition = cameraRotation.TransformVector(cameraPosition);
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AZ::Transform cameraTransform = AZ::Transform::CreateFromQuaternionAndTranslation(cameraRotation, cameraPosition);
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AZ::TransformBus::Event(m_cameraEntityId, &AZ::TransformBus::Events::SetLocalTM, cameraTransform);
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m_isCameraCentered = true;
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// reset model
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AZ::Transform modelTransform = AZ::Transform::CreateIdentity();
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@@ -258,6 +260,12 @@ namespace MaterialEditor
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AZ::RPI::ScenePtr scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene();
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auto skyBoxFeatureProcessorInterface = scene->GetFeatureProcessor<AZ::Render::SkyBoxFeatureProcessorInterface>();
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skyBoxFeatureProcessorInterface->SetCubemapRotationMatrix(rotationMatrix);
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if (m_behavior)
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{
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m_behavior->End();
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m_behavior->Start();
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}
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}
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void MaterialEditorViewportInputController::SetFieldOfView(float value)
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@@ -265,6 +273,11 @@ namespace MaterialEditor
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Camera::CameraRequestBus::Event(m_cameraEntityId, &Camera::CameraRequestBus::Events::SetFovDegrees, value);
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}
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bool MaterialEditorViewportInputController::IsCameraCentered() const
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{
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return m_isCameraCentered;
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}
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void MaterialEditorViewportInputController::CalculateExtents()
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{
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AZ::TransformBus::EventResult(m_modelCenter, m_targetEntityId, &AZ::TransformBus::Events::GetLocalTranslation);
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+3
@@ -45,6 +45,7 @@ namespace MaterialEditor
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void GetExtents(float& distanceMin, float& distanceMax) const override;
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void Reset() override;
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void SetFieldOfView(float value) override;
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bool IsCameraCentered() const override;
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// AzFramework::ViewportControllerInstance interface overrides...
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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@@ -95,6 +96,8 @@ namespace MaterialEditor
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float m_distanceMin = 1.0f;
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//! Maximum distance from camera to target
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float m_distanceMax = 10.0f;
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//! True if camera is centered on a model
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bool m_isCameraCentered = true;
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static constexpr float MaxDistanceMultiplier = 2.5f;
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static constexpr float StartingDistanceMultiplier = 2.0f;
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+1
-3
@@ -34,10 +34,8 @@ namespace MaterialEditor
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targetPosition);
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}
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void PanCameraBehavior::TickInternal(float x, float y, float z)
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void PanCameraBehavior::TickInternal(float x, float y, [[maybe_unused]] float z)
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{
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Behavior::TickInternal(x, y, z);
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AZ::Transform transform = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(transform, m_cameraEntityId, &AZ::TransformBus::Events::GetLocalTM);
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AZ::Quaternion rotation = transform.GetRotation();
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