alexpete
c2a6addf1f
Integrating latest from github/TIF/Runtime
2021-04-20 10:42:39 -07:00
Aristo7
6f33e1404e
Linux/mac hlsl header refs removed
2021-04-20 12:27:05 -05:00
rgba16f
9de6bdcf2b
First pass to remove AtomShim
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Removed CryRenderAtomShim folder from Gems/AtomLyIntegration/CMakeLists.txt
Set LOAD_LEGACY_RENDERER_FOR_EDITOR to false
2021-04-20 11:58:55 -05:00
Aristo7
7b42402b18
Removing hlsl refs in cmake build files
2021-04-20 11:54:31 -05:00
greerdv
2d1ba34f8c
Merge branch 'main' into non-uniform-scale-mesh
2021-04-20 17:43:08 +01:00
greerdv
12cbba5fad
adding test for Aabb::MultiplyByScale
2021-04-20 17:42:38 +01:00
sphrose
b1d8330870
Review fixes.
2021-04-20 17:20:19 +01:00
Chris Galvan
fbc69e5fd7
[LYN-3079] Removed IPickObjectCallback and edit tools that used it.
2021-04-20 11:08:51 -05:00
Aristo7
f8a72e5a04
Removed HLSL cry compilers and tools
2021-04-20 11:05:01 -05:00
cgalvan
22cfe18601
Merge pull request #140 from aws-lumberyard-dev/Editor/RemoveLegacyMaterialEditor
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[LYN-3070] Removed legacy Material Editor.
2021-04-20 10:26:57 -05:00
mbalfour
e8459898a7
Exposed Quaternion::CreateFromEulerAnglesDegrees and Transform::Transform(Vector3, Quaternion, Vector3) to the behavior context to improve usability of these classes from scripts.
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(cherry picked from commit 8156beb21181f9ff20972c8ea8be5e3dc61f1700)
2021-04-20 09:08:40 -05:00
mbalfour
33e61ad35b
Added SetEntityName and exposed Get/SetEntityName to the behavior context for use from scripts.
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(cherry picked from commit 4f2e0b74727cfe99c74ed588769a540f24d7aa46)
2021-04-20 09:08:19 -05:00
greerdv
cc937e0809
feedback from PR
2021-04-20 14:44:31 +01:00
greerdv
fd8b42c45e
Merge branch 'main' into non-uniform-scale-mesh
2021-04-20 10:29:55 +01:00
greerdv
f0ae8056c8
feedback from PR
2021-04-20 10:25:19 +01:00
AMZN-daimini
7901fe8625
Reset the whole Qt model when an entry in the EditorEntityModel is removed. ( #48 ) ( #82 )
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An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.
Co-authored-by: Shirang Jia <shiranj@amazon.com >
Co-authored-by: Shirang Jia <shiranj@amazon.com >
2021-04-19 21:52:10 -07:00
mnaumov
7e48bee48f
Fixing thumbnail pixelation
2021-04-19 18:24:23 -07:00
srikappa
967d182ccc
Fixed a couple of typos
2021-04-19 17:29:03 -07:00
srikappa
8d94f45b19
Merge branch 'main' into Prefab/CreatePrefab
2021-04-19 17:26:53 -07:00
nvsickle
6aabf2ee3d
Don't attempt to render manipulators in game mode
2021-04-19 15:36:25 -07:00
nvsickle
e2a7629993
Remove statistics rendering from EditorViewportWidget - it's wrong at the moment, and needs to be moved to a controller
2021-04-19 15:24:08 -07:00
mnaumov
6abf17439a
Adding "Create New Material" context menu option to folder in Material Editor
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Improving MaterialBrowser filter to show empty folders
2021-04-19 15:22:32 -07:00
nvsickle
ebf41d2bdf
Update code style
2021-04-19 15:13:10 -07:00
nvsickle
d2fadcb0e3
Fix context menu handling in multi-viewport scenarios (the logic bugs here were many and nuanced, but we're narrowing in on something robust).
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Specifically this:
-Ensures key/mouse up event propagation works across multiple viewports
-Ensures that mouse up events for manipulators only get delivered if there's a corresponding mouse down event
-Also tidies up the "are we done processing events this tick?" logic in ViewportManipulatorController
2021-04-19 15:13:06 -07:00
nvsickle
482e423ec9
Fix crash on default layout restore
2021-04-19 15:13:04 -07:00
nvsickle
c05d4b44e4
Move supplemental EditorViewportWidget rendering to OnBeginPrepareRender to avoid sync issues
2021-04-19 15:08:40 -07:00
srikappa
707f7cb6ce
Added some comments
2021-04-19 15:06:41 -07:00
srikappa
8bc2998d82
Merge branch 'main' into Prefab/CreatePrefab
2021-04-19 13:50:52 -07:00
srikappa
65b2d9de1b
Added couple of helper functions
2021-04-19 13:43:54 -07:00
Chris Galvan
4fb407e130
[LYN-3070] Removed legacy Material Editor.
2021-04-19 15:39:50 -05:00
Olex Lozitskiy
08ed726faa
Deleted CrySCompileServer
2021-04-19 15:52:13 -04:00
Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
2021-04-19 13:18:27 -05:00
srikappa
f3ff5ec886
Add helper method for adding link in CreatePrefab
2021-04-19 11:05:28 -07:00
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
2021-04-19 12:29:58 -05:00
jackalbe
a7f5462f3d
Merge pull request #114 from aws-lumberyard-dev/sceneapi_script_regression
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{LYN-2635} Helios - Wrote auto tests for Python asset builder and scene API
2021-04-19 12:07:32 -05:00
srikappa
889158e3a9
A couple of minor fixes
2021-04-19 09:53:45 -07:00
lumberyard-employee-dm
d6788996fc
Merge pull request #130 from aws-lumberyard-dev/LYN-3055
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Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
2021-04-19 11:52:16 -05:00
AMZN-stankowi
4c2260af97
Lyn 2651 rebased to main ( #74 )
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* Helios - LYN-2651 Lerping bones, cleaned up key frame generation for morph targets. Merge from 1.0.
2021-04-19 08:51:52 -07:00
mcgarrah
9412078992
Fixed issue if the "/Amazon/AzCore/Bootstrap/<platform>_assets" or
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"/Amazon/AzCore/Bootstrap/assets" key is set, then it would append that
value to the default asset platform value for the OS
2021-04-19 10:23:58 -05:00
sphrose
2dbd9e4a05
Changed to use direct line drawing rather than adding svg.
2021-04-19 15:54:41 +01:00
jackalbe
ce6d9e51ee
Merge branch 'main' into sceneapi_script_regression
2021-04-19 09:32:29 -05:00
jjjoness
1c151e6a75
Merge branch 'main' into LYN-1932
2021-04-19 11:10:51 +01:00
greerdv
e497b7ac33
Merge branch 'main' into non-uniform-scale-mesh
2021-04-19 11:05:10 +01:00
jjjoness
7e85cdd045
Part 1 of changing colors to O3DE.
2021-04-19 10:58:26 +01:00
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
2021-04-16 21:12:55 -05:00
Nicholas Van Sickle
944dab2ecb
Merge pull request #121 from aws-lumberyard-dev/nvsickle/ViewportFixesFrom10Round1
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Cherry-pick from 1.0: Fix EditorViewportWidget stealing keyboard focus
2021-04-16 18:40:38 -07:00
lumberyard-employee-dm
1e80012df1
Merge pull request #79 from aws-lumberyard-dev/LYN-2461-Bootstrap
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Removed AssetProcessor Settings from the bootstrap.cfg file as they get overridden by the Engine/Registry/bootstrap.setreg file and is therefore a "trap" to set them.
Users will not see any functionality change from modifiying those values.
2021-04-16 20:30:40 -05:00
chiyenteng
41db22be3d
[CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence ( #103 )
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* [CherryPick][LYN-2738] Fix Reflect functions of IAnimSequence and CAnimSequence (#85 )
2021-04-16 17:06:58 -07:00
mcgarrah
603ee5bf83
Updated the MergeSettingsToRegistry_AddRuntimeFilePaths to use the default asset platform associated with the OS, if the /Amazon/AzCore/Bootstrap/assets key isn't found in the settings registry
2021-04-16 18:55:08 -05:00
mcgarrah
96ef349931
Update the AzFramework and AzCore cmake files to point at the new location of the PlatformDefaults.h and PlatformDefaults.cpp file
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Added an inline namespace for the PlatformDefaults code to ease with aliasing it into the AzFramework namespace
2021-04-16 18:55:06 -05:00