Commit Graph

220 Commits (67a1e4dc4f47f952688e15418f989c9fb8eb0403)

Author SHA1 Message Date
Tom Hulton-Harrop 795aa114e6
Improve selection in the viewport (#720)
* improve selection in the viewport

* remove debug code

* updates following review feedback

- update API comments from /// to //! from
- add [[nodiscard]] attribute to member function
- move constructor implementations to .cpp files

* use lambda instead of ternary operator

* fix unit test failure caused by typo
5 years ago
Hasareej a13c9e8d53
Hasareej lyn 2301 cluster space (#717)
ViewportUi widget anchoring & alignment update.
5 years ago
greerdv ce3842ac84 Merge branch 'main' into non-uniform-scale-compatibility 5 years ago
srikappa-amzn 1895c2d18d
Merge pull request #675 from aws-lumberyard-dev/Prefab/CreatePrefab
Get instantiation to work after creation of a prefab is undone
5 years ago
greerdv 059f69e5e6 tidy up NonUniformScaleService compatibility 5 years ago
srikappa 98a579abef Added a comment 5 years ago
bosnichd 7cec2d8b07
Remove more unused things from CryCommon and CrySystem. (#709)
Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.
5 years ago
kberg-amzn deae9db5c2
Merge pull request #704 from aws-lumberyard-dev/MultiplayerComponents
Removing unused GridMate touchpoints from AzFramework, and non-inclusive code removal
5 years ago
sconel 4e54df49db
Merge pull request #438 from aws-lumberyard-dev/Spawnable/ProductDependency
AddProductDependency to handle inter-product dependencies in PrefabProcessors
5 years ago
karlberg 318f97a717 build fix for removed gridmate headers 5 years ago
karlberg 74385a575f Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
srikappa 33af6c1014 Merge branch 'main' into Prefab/CreatePrefab 5 years ago
karlberg 3e13dd52d1 First pass, removing gridmate touchpoints from AzFramework and non inclusive terminology purge 5 years ago
mbalfour 899d4c438d Move ThumbnailerNullComponent into AzToolsFramework so that it can be used by other tools that need it.
SerializeContextTools will soon rely on this.
5 years ago
srikappa b11234097d Fixed a capitalization issue 5 years ago
Mike Balfour 9ccddab552
Merge pull request #694 from aws-lumberyard-dev/mbalfour/slice-prefab-converter
Fix up incorrect autoDelete use and handling.
5 years ago
sconel c2a9ab18e4 Merge branch 'main' into Spawnable/ProductDependency 5 years ago
sconel 2e32b2ee57
Merge pull request #671 from aws-lumberyard-dev/Prefabs/AssetPreload
Asset Preload fix for json serialization and prefab game mode
5 years ago
mbalfour 704443ac89 Fix up incorrect autoDelete use and handling.
Several UI property handlers were incorrectly using the autoDelete feature by calling UnregisterPropertyType and deleting the pointer themselves, which caused double-delete crashes on application shutdown.  PropertyManagerComponent now gracefully handles that condition but also explicitly asserts explaining how the code should be changed, and the "known offenders" have been fixed up to use autoDelete correctly.
5 years ago
Tom Hulton-Harrop b5e5a3bfee
More camera fixes for the new CameraInput system (#667)
* use new ViewportContext interface to set camera transform on load

* WIP fixes for camera viewport handler callbacks

* disable synchonization with old camera when new camera system is enabled

* further updates to camera-input

* ensure event is signalled when camera transform is set

* updates to ModernViewportCameraController

* fix for right click menu appearing with camera

* updates following review feedback

* convert std:: usage to AZStd::
5 years ago
Danilo Aimini d61c93a7b6
Merge pull request #431 from aws-lumberyard-dev/Prefab/Create/IgnoreLevel
LYN-3211 | Create Prefab can be triggered on the Level Container, generating an invalid level hierarchy
5 years ago
Terry Michaels 8ddfcabae7
Removed unneeded comments (#673) 5 years ago
sconel 36911723c2 Addressed PR feedback 5 years ago
sconel 93974dd1c5 Seperated queue load and blocking load calls so queue loads aren't interrupted. Added comment about asset dispatch events 5 years ago
sconel f7ea02afdc Fix for NetworkingProcessor using CreateSpawnable without ReferencedAssets arg 5 years ago
sconel 17ccf90480 Updated function header comment 5 years ago
sconel 4c0fdf78bc Added error messaging, cleaned up LoadReferencedAssets 5 years ago
srikappa 886fe22b16 Merge branch 'main' into Prefab/CreatePrefab 5 years ago
srikappa b57dd02d90 Removed a debug print command 5 years ago
sconel 2e9ae76596 Removed print statement, adding in new files that were missed 5 years ago
srikappa 4994103627 Add const ref function parameters as needed 5 years ago
sconel b04bfc459f Asset Preload fix for json serialization and prefab game mode 5 years ago
srikappa 0da6e450a6 Improved comments 5 years ago
Tom Hulton-Harrop b2523217c3
Update snapping settings to be stored in the Settings Registry (#646)
* add overload to ActionManager to support capturing an AZStd::function

* move snapping settings to new settings registry

* remove unneeded reference in ViewportSettings

* move viewport setting function implementations to .cpp file

* add more sensible default values for snapping

* fix variable name for angle snapping

* remove const from function prototype value parameters

* add import/export api for free functions

* change from std::bind to a lambda

* remove redundant const for constexpr string_view

* add AZStd alias for std::abs
5 years ago
kberg-amzn bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
5 years ago
bosnichd 440c40e490
Remove (almost) all references to pRenderer (#651)
Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
5 years ago
jjjoness 9a113c083d Checked all Search boxes and made them compliant with UX specs. 5 years ago
karlberg 6b9ecc69c9 two more unit test touchpoints where core systems may not be initialized 5 years ago
Danilo Aimini 656a8443bc
Merge pull request #382 from aws-lumberyard-dev/Prefab/Instantiate/Loop
LYN-3245 | Detect circular dependencies on Instantiate Prefab and cancel operation
5 years ago
daimini e24827efb3 Fix direct editing of a reference 5 years ago
karlberg ae8a49c4ef fix bad merge 5 years ago
daimini 4662290d92 Switching IsPrefabInInstanceAncestorHierarchy to use const refs 5 years ago
daimini 47001dc0c3 Merge main 5 years ago
karlberg 1df2fe1d48 Merging latest origin 5 years ago
srikappa 1c04160966 Added a missing header 5 years ago
srikappa eb8084d3f6 Initial draft for getting instantiation to work immediately after creation is undone 5 years ago
greerdv 9f5987d431 Merge branch 'main' into non-uniform-scale-ux 5 years ago
greerdv 3817c05d81 fixing unit test 5 years ago
Tom Hulton-Harrop c5a06b8953
Restore grid and angle snapping (#640)
Restore grid and angle snapping (LYN-3367)
5 years ago
greerdv 4202f646e4 Merge branch 'main' into non-uniform-scale-ux 5 years ago