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@@ -12,7 +12,6 @@
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/AssetJsonSerializer.h>
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#include <AzCore/Asset/SerializedAssetTracker.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/Serialization/Json/StackedString.h>
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#include <AzCore/Memory/SystemAllocator.h>
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@@ -112,8 +111,8 @@ namespace AZ
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AssetId id;
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JSR::ResultCode result(JSR::Tasks::ReadField);
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SerializedAssetTracker** assetIdTracker =
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context.GetMetadata().Find<SerializedAssetTracker*>();
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SerializedAssetTracker* assetTracker =
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context.GetMetadata().Find<SerializedAssetTracker>();
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{
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Data::AssetLoadBehavior loadBehavior = instance->GetAutoLoadBehavior();
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@@ -168,9 +167,9 @@ namespace AZ
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"The asset hint is missing for Asset<T>, so it will be left empty."));
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}
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if (assetIdTracker && *assetIdTracker)
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if (assetTracker)
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{
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(*assetIdTracker)->AddAsset(*instance);
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assetTracker->AddAsset(*instance);
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}
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bool success = result.GetOutcome() <= JSR::Outcomes::PartialSkip;
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@@ -181,5 +180,20 @@ namespace AZ
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"Not enough information was available to create an instance of Asset<T> or data was corrupted.";
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return context.Report(result, message);
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}
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void SerializedAssetTracker::AddAsset(Asset<AssetData>& asset)
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{
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m_serializedAssets.emplace_back(asset);
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}
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const AZStd::vector<Asset<AssetData>>& SerializedAssetTracker::GetTrackedAssets() const
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{
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return m_serializedAssets;
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}
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AZStd::vector<Asset<AssetData>>& SerializedAssetTracker::GetTrackedAssets()
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{
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return m_serializedAssets;
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}
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} // namespace Data
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} // namespace AZ
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@@ -13,6 +13,7 @@
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#pragma once
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
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namespace AZ
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@@ -37,5 +38,18 @@ namespace AZ
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private:
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JsonSerializationResult::Result LoadAsset(void* outputValue, const rapidjson::Value& inputValue, JsonDeserializerContext& context);
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};
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class SerializedAssetTracker
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{
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public:
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AZ_RTTI(SerializedAssetTracker, "{1E067091-8C0A-44B1-A455-6E97663F6963}");
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void AddAsset(Asset<AssetData>& asset);
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AZStd::vector<Asset<AssetData>>& GetTrackedAssets();
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const AZStd::vector<Asset<AssetData>>& GetTrackedAssets() const;
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private:
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AZStd::vector<Asset<AssetData>> m_serializedAssets;
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};
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} // namespace Data
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} // namespace AZ
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@@ -1,34 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Asset/SerializedAssetTracker.h>
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namespace AZ
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{
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namespace Data
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{
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void SerializedAssetTracker::AddAsset(Asset<AssetData>& asset)
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{
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m_serializedAssets.emplace_back(asset);
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}
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const AZStd::vector<Asset<AssetData>>& SerializedAssetTracker::GetTrackedAssets() const
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{
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return m_serializedAssets;
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}
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AZStd::vector<Asset<AssetData>>& SerializedAssetTracker::GetTrackedAssets()
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{
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return m_serializedAssets;
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}
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}
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}
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@@ -1,34 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/std/containers/vector.h>
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namespace AZ
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{
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namespace Data
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{
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class SerializedAssetTracker
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{
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public:
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AZ_RTTI(SerializedAssetTracker, "{1E067091-8C0A-44B1-A455-6E97663F6963}");
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void AddAsset(Asset<AssetData>& asset);
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AZStd::vector<Asset<AssetData>>& GetTrackedAssets();
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const AZStd::vector<Asset<AssetData>>& GetTrackedAssets() const;
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private:
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AZStd::vector<Asset<AssetData>> m_serializedAssets;
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};
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}
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}
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@@ -35,8 +35,6 @@ set(FILES
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Asset/AssetSerializer.h
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Asset/AssetTypeInfoBus.h
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Asset/AssetInternal/WeakAsset.h
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Asset/SerializedAssetTracker.cpp
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Asset/SerializedAssetTracker.h
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Casting/lossy_cast.h
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Casting/numeric_cast.h
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Component/Component.cpp
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@@ -11,7 +11,7 @@
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*/
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#include <AzCore/Asset/AssetManager.h>
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#include <AzCore/Asset/SerializedAssetTracker.h>
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#include <AzCore/Asset/AssetJsonSerializer.h>
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#include <AzCore/JSON/prettywriter.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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@@ -132,15 +132,13 @@ namespace AzToolsFramework
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entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
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}
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AZ::Data::SerializedAssetTracker assetTracker;
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AZ::JsonDeserializerSettings settings;
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// The InstanceEntityIdMapper is registered twice because it's used in several places during deserialization where one is
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// specific for the InstanceEntityIdMapper and once for the generic JsonEntityIdMapper. Because the Json Serializer's meta
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// data has strict typing and doesn't look for inheritance both have to be explicitly added so they're found both locations.
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settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
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settings.m_metadata.Add(&entityIdMapper);
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settings.m_metadata.Add(&assetTracker);
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settings.m_metadata.Create<AZ::Data::SerializedAssetTracker>();
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AZ::JsonSerializationResult::ResultCode result =
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AZ::JsonSerialization::Load(instance, prefabDom, settings);
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@@ -155,8 +153,9 @@ namespace AzToolsFramework
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return false;
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}
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AZ::Data::SerializedAssetTracker* assetTracker = settings.m_metadata.Find<AZ::Data::SerializedAssetTracker>();
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referencedAssets = AZStd::move(assetTracker.GetTrackedAssets());
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referencedAssets = AZStd::move(assetTracker->GetTrackedAssets());
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return true;
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}
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@@ -43,7 +43,7 @@ namespace AzToolsFramework
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/**
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* Stores a valid Prefab Instance within a Prefab Dom. Useful for generating Templates
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* @param instance The instance to store
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* @param prefabDom the prefabDom that will be used to store the Instance data
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* @param prefabDom The prefabDom that will be used to store the Instance data
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* @return bool on whether the operation succeeded
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*/
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bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom);
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@@ -61,8 +61,8 @@ namespace AzToolsFramework
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/**
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* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
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* @param instance The Instance to load.
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* @param prefabDom the prefabDom that will be used to load the Instance data.
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* @param shouldClearContainers whether to clear containers in Instance while loading.
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* @param prefabDom The prefabDom that will be used to load the Instance data.
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* @param shouldClearContainers Whether to clear containers in Instance while loading.
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* @return bool on whether the operation succeeded.
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*/
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bool LoadInstanceFromPrefabDom(
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@@ -72,8 +72,8 @@ namespace AzToolsFramework
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* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
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* @param instance The Instance to load.
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* @param referencedAssets AZ::Assets discovered during json load are added to this list
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* @param prefabDom the prefabDom that will be used to load the Instance data.
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* @param shouldClearContainers whether to clear containers in Instance while loading.
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* @param prefabDom The prefabDom that will be used to load the Instance data.
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* @param shouldClearContainers Whether to clear containers in Instance while loading.
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* @return bool on whether the operation succeeded.
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*/
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bool LoadInstanceFromPrefabDom(
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@@ -85,8 +85,8 @@ namespace AzToolsFramework
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* @param instance The Instance to load.
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* @param newlyAddedEntities The new instances added during deserializing the instance. These are the entities found
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* in the prefabDom.
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* @param prefabDom the prefabDom that will be used to load the Instance data.
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* @param shouldClearContainers whether to clear containers in Instance while loading.
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* @param prefabDom The prefabDom that will be used to load the Instance data.
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* @param shouldClearContainers Whether to clear containers in Instance while loading.
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* @return bool on whether the operation succeeded.
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*/
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bool LoadInstanceFromPrefabDom(
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