Improve selection in the viewport (#720)
* improve selection in the viewport * remove debug code * updates following review feedback - update API comments from /// to //! from - add [[nodiscard]] attribute to member function - move constructor implementations to .cpp files * use lambda instead of ternary operator * fix unit test failure caused by typo
This commit is contained in:
committed by
GitHub
parent
4aff32e719
commit
795aa114e6
@@ -15,6 +15,7 @@
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Math/MathUtils.h>
|
||||
#include <AzCore/Math/Plane.h>
|
||||
#include <AzCore/std/numeric.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzFramework/Windowing/WindowBus.h>
|
||||
@@ -156,35 +157,25 @@ namespace AzFramework
|
||||
camera.m_lookAt = transform.GetTranslation() + (camera.Rotation().GetBasisY() * -camera.m_lookDist);
|
||||
}
|
||||
|
||||
static ScreenVector CursorDelta(const AZStd::optional<ScreenPoint>& currentPosition, const AZStd::optional<ScreenPoint>& lastPosition)
|
||||
{
|
||||
return currentPosition.has_value() && lastPosition.has_value() ? currentPosition.value() - lastPosition.value()
|
||||
: ScreenVector(0, 0);
|
||||
}
|
||||
|
||||
bool CameraSystem::HandleEvents(const InputEvent& event)
|
||||
{
|
||||
if (const auto& cursor = AZStd::get_if<CursorEvent>(&event))
|
||||
{
|
||||
m_currentCursorPosition = cursor->m_position;
|
||||
m_cursorState.SetCurrentPosition(cursor->m_position);
|
||||
}
|
||||
else if (const auto& scroll = AZStd::get_if<ScrollEvent>(&event))
|
||||
{
|
||||
m_scrollDelta = scroll->m_delta;
|
||||
}
|
||||
|
||||
return m_cameras.HandleEvents(event, CursorDelta(m_currentCursorPosition, m_lastCursorPosition), m_scrollDelta);
|
||||
return m_cameras.HandleEvents(event, m_cursorState.CursorDelta(), m_scrollDelta);
|
||||
}
|
||||
|
||||
Camera CameraSystem::StepCamera(const Camera& targetCamera, const float deltaTime)
|
||||
{
|
||||
const auto cursorDelta = CursorDelta(m_currentCursorPosition, m_lastCursorPosition);
|
||||
if (m_currentCursorPosition.has_value())
|
||||
{
|
||||
m_lastCursorPosition = m_currentCursorPosition;
|
||||
}
|
||||
const auto nextCamera = m_cameras.StepCamera(targetCamera, m_cursorState.CursorDelta(), m_scrollDelta, deltaTime);
|
||||
|
||||
const auto nextCamera = m_cameras.StepCamera(targetCamera, cursorDelta, m_scrollDelta, deltaTime);
|
||||
m_cursorState.Update();
|
||||
|
||||
m_scrollDelta = 0.0f;
|
||||
|
||||
@@ -236,12 +227,12 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
// accumulate
|
||||
Camera nextCamera = targetCamera;
|
||||
for (auto& cameraInput : m_activeCameraInputs)
|
||||
{
|
||||
nextCamera = cameraInput->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
|
||||
}
|
||||
const Camera nextCamera = AZStd::accumulate(
|
||||
AZStd::begin(m_activeCameraInputs), AZStd::end(m_activeCameraInputs), targetCamera,
|
||||
[cursorDelta, scrollDelta, deltaTime](Camera acc, auto& camera) {
|
||||
acc = camera->StepCamera(acc, cursorDelta, scrollDelta, deltaTime);
|
||||
return acc;
|
||||
});
|
||||
|
||||
for (int i = 0; i < m_activeCameraInputs.size();)
|
||||
{
|
||||
@@ -275,34 +266,42 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
RotateCameraInput::RotateCameraInput(const InputChannelId rotateChannelId)
|
||||
: m_rotateChannelId(rotateChannelId)
|
||||
{
|
||||
}
|
||||
|
||||
void RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
|
||||
{
|
||||
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
|
||||
{
|
||||
if (input->m_channelId == m_rotateChannelId)
|
||||
const ClickDetector::ClickEvent clickEvent = [&event, this] {
|
||||
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
|
||||
{
|
||||
if (input->m_state == InputChannel::State::Began)
|
||||
if (input->m_channelId == m_rotateChannelId)
|
||||
{
|
||||
m_tryingToBegin = true;
|
||||
m_moveAccumulator = 0.0f;
|
||||
}
|
||||
else if (input->m_state == InputChannel::State::Ended)
|
||||
{
|
||||
m_tryingToBegin = false;
|
||||
EndActivation();
|
||||
if (input->m_state == InputChannel::State::Began)
|
||||
{
|
||||
return ClickDetector::ClickEvent::Down;
|
||||
}
|
||||
else if (input->m_state == InputChannel::State::Ended)
|
||||
{
|
||||
return ClickDetector::ClickEvent::Up;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ClickDetector::ClickEvent::Nil;
|
||||
}();
|
||||
|
||||
if (m_tryingToBegin)
|
||||
switch (const auto outcome = m_clickDetector.DetectClick(clickEvent, cursorDelta); outcome)
|
||||
{
|
||||
// only allow the action to begin if the mouse has been moved a small amount
|
||||
m_moveAccumulator += ScreenVectorLength(cursorDelta);
|
||||
if (m_moveAccumulator > ed_cameraSystemLookDeadzone)
|
||||
{
|
||||
BeginActivation();
|
||||
m_tryingToBegin = false;
|
||||
}
|
||||
case ClickDetector::ClickOutcome::Move:
|
||||
BeginActivation();
|
||||
break;
|
||||
case ClickDetector::ClickOutcome::Release:
|
||||
EndActivation();
|
||||
break;
|
||||
default:
|
||||
// noop
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -324,6 +323,12 @@ namespace AzFramework
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
PanCameraInput::PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn)
|
||||
: m_panAxesFn(AZStd::move(panAxesFn))
|
||||
, m_panChannelId(panChannelId)
|
||||
{
|
||||
}
|
||||
|
||||
void PanCameraInput::HandleEvents(
|
||||
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
|
||||
{
|
||||
@@ -400,6 +405,11 @@ namespace AzFramework
|
||||
return TranslationType::Nil;
|
||||
}
|
||||
|
||||
TranslateCameraInput::TranslateCameraInput(TranslationAxesFn translationAxesFn)
|
||||
: m_translationAxesFn(AZStd::move(translationAxesFn))
|
||||
{
|
||||
}
|
||||
|
||||
void TranslateCameraInput::HandleEvents(
|
||||
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
|
||||
{
|
||||
@@ -574,6 +584,11 @@ namespace AzFramework
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
OrbitDollyCursorMoveCameraInput::OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId)
|
||||
: m_dollyChannelId(dollyChannelId)
|
||||
{
|
||||
}
|
||||
|
||||
void OrbitDollyCursorMoveCameraInput::HandleEvents(
|
||||
const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
|
||||
{
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
#include <AzCore/std/containers/variant.h>
|
||||
#include <AzCore/std/optional.h>
|
||||
#include <AzFramework/Input/Channels/InputChannel.h>
|
||||
#include <AzFramework/Viewport/ClickDetector.h>
|
||||
#include <AzFramework/Viewport/CursorState.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
#include <AzFramework/Viewport/ViewportId.h>
|
||||
|
||||
@@ -188,26 +190,21 @@ namespace AzFramework
|
||||
Cameras m_cameras;
|
||||
|
||||
private:
|
||||
CursorState m_cursorState;
|
||||
float m_scrollDelta = 0.0f;
|
||||
AZStd::optional<ScreenPoint> m_lastCursorPosition;
|
||||
AZStd::optional<ScreenPoint> m_currentCursorPosition;
|
||||
};
|
||||
|
||||
class RotateCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit RotateCameraInput(const InputChannelId rotateChannelId)
|
||||
: m_rotateChannelId(rotateChannelId)
|
||||
{
|
||||
}
|
||||
explicit RotateCameraInput(InputChannelId rotateChannelId);
|
||||
|
||||
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
private:
|
||||
InputChannelId m_rotateChannelId;
|
||||
float m_moveAccumulator = 0.0f;
|
||||
bool m_tryingToBegin = false;
|
||||
ClickDetector m_clickDetector;
|
||||
};
|
||||
|
||||
struct PanAxes
|
||||
@@ -240,11 +237,8 @@ namespace AzFramework
|
||||
class PanCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
PanCameraInput(const InputChannelId panChannelId, PanAxesFn panAxesFn)
|
||||
: m_panAxesFn(AZStd::move(panAxesFn))
|
||||
, m_panChannelId(panChannelId)
|
||||
{
|
||||
}
|
||||
PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn);
|
||||
|
||||
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
@@ -283,10 +277,8 @@ namespace AzFramework
|
||||
class TranslateCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit TranslateCameraInput(TranslationAxesFn translationAxesFn)
|
||||
: m_translationAxesFn(AZStd::move(translationAxesFn))
|
||||
{
|
||||
}
|
||||
explicit TranslateCameraInput(TranslationAxesFn translationAxesFn);
|
||||
|
||||
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
void ResetImpl() override;
|
||||
@@ -363,8 +355,7 @@ namespace AzFramework
|
||||
class OrbitDollyCursorMoveCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit OrbitDollyCursorMoveCameraInput(const InputChannelId dollyChannelId)
|
||||
: m_dollyChannelId(dollyChannelId) {}
|
||||
explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId);
|
||||
|
||||
void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzFramework/Viewport/ClickDetector.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
ClickDetector::ClickOutcome ClickDetector::DetectClick(const ClickEvent clickEvent, const ScreenVector& cursorDelta)
|
||||
{
|
||||
if (clickEvent == ClickEvent::Down)
|
||||
{
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (m_tryBeginTime)
|
||||
{
|
||||
const std::chrono::duration<float> diff = now - m_tryBeginTime.value();
|
||||
if (diff.count() < m_doubleClickInterval)
|
||||
{
|
||||
return ClickOutcome::Nil;
|
||||
}
|
||||
}
|
||||
|
||||
m_detectionState = DetectionState::WaitingForMove;
|
||||
m_moveAccumulator = 0.0f;
|
||||
|
||||
m_tryBeginTime = now;
|
||||
}
|
||||
else if (clickEvent == ClickEvent::Up)
|
||||
{
|
||||
const auto clickOutcome = [detectionState = m_detectionState] {
|
||||
if (detectionState == DetectionState::WaitingForMove)
|
||||
{
|
||||
return ClickOutcome::Click;
|
||||
}
|
||||
if (detectionState == DetectionState::Moved)
|
||||
{
|
||||
return ClickOutcome::Release;
|
||||
}
|
||||
return ClickOutcome::Nil;
|
||||
}();
|
||||
|
||||
m_detectionState = DetectionState::Nil;
|
||||
return clickOutcome;
|
||||
}
|
||||
|
||||
if (m_detectionState == DetectionState::WaitingForMove)
|
||||
{
|
||||
// only allow the action to begin if the mouse has been moved a small amount
|
||||
m_moveAccumulator += ScreenVectorLength(cursorDelta);
|
||||
if (m_moveAccumulator > m_deadZone)
|
||||
{
|
||||
m_detectionState = DetectionState::Moved;
|
||||
return ClickOutcome::Move;
|
||||
}
|
||||
}
|
||||
|
||||
return ClickOutcome::Nil;
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/std/optional.h>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct ScreenVector;
|
||||
|
||||
//! Utility class to help detect different types of mouse click (mouse down and up with
|
||||
//! no movement), mouse move (down and initial move after some threshold) and mouse release
|
||||
//! (mouse down with movement and then mouse up).
|
||||
class ClickDetector
|
||||
{
|
||||
//! Alias for recording time of mouse down events
|
||||
using Time = std::chrono::time_point<std::chrono::steady_clock>;
|
||||
|
||||
public:
|
||||
//! Internal representation of click event (map from external event for this when
|
||||
//! calling DetectClick).
|
||||
enum class ClickEvent
|
||||
{
|
||||
Nil,
|
||||
Down,
|
||||
Up
|
||||
};
|
||||
|
||||
//! The type of mouse click.
|
||||
enum class ClickOutcome
|
||||
{
|
||||
Nil, //!< Not recognized.
|
||||
Move, //!< Initial move after mouse down.
|
||||
Click, //!< Mouse down and up with no intermediate movement.
|
||||
Release //!< Mouse down with movement and then mouse up.
|
||||
};
|
||||
|
||||
//! Called from any type of 'handle event' function.
|
||||
ClickOutcome DetectClick(ClickEvent clickEvent, const ScreenVector& cursorDelta);
|
||||
|
||||
void SetDoubleClickInterval(float doubleClickInterval);
|
||||
|
||||
private:
|
||||
//! Internal state of ClickDetector based on incoming events.
|
||||
enum class DetectionState
|
||||
{
|
||||
Nil, //!< Initial state
|
||||
WaitingForMove, //! Mouse down has happened but mouse hasn't yet moved.
|
||||
Moved //! Mouse has moved, no longer will be counted as a click.
|
||||
};
|
||||
|
||||
float m_moveAccumulator = 0.0f; //!< How far the mouse has moved after mouse down.
|
||||
float m_deadZone = 2.0f; //!< How far to move before a click is cancelled (when Move will fire).
|
||||
float m_doubleClickInterval = 0.4f; //!< Default double click interval, can be overridden.
|
||||
DetectionState m_detectionState; //!< Internal state of ClickDetector.
|
||||
AZStd::optional<Time> m_tryBeginTime; //!< Mouse down time (happens each mouse down, helps with double click handling).
|
||||
};
|
||||
|
||||
inline void ClickDetector::SetDoubleClickInterval(const float doubleClickInterval)
|
||||
{
|
||||
m_doubleClickInterval = doubleClickInterval;
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
|
||||
#include <AzCore/std/optional.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
//! Utility type to wrap a current and last cursor position.
|
||||
struct CursorState
|
||||
{
|
||||
//! Returns the delta between the current and last cursor position.
|
||||
[[nodiscard]] ScreenVector CursorDelta() const;
|
||||
//! Call this in a 'handle event' call to update the most recent cursor position.
|
||||
void SetCurrentPosition(const ScreenPoint& currentPosition);
|
||||
//! Call this in an 'update' call to copy the current cursor position to the last
|
||||
//! cursor position.
|
||||
void Update();
|
||||
|
||||
private:
|
||||
AZStd::optional<ScreenPoint> m_lastCursorPosition;
|
||||
AZStd::optional<ScreenPoint> m_currentCursorPosition;
|
||||
};
|
||||
|
||||
inline void CursorState::SetCurrentPosition(const ScreenPoint& currentPosition)
|
||||
{
|
||||
m_currentCursorPosition = currentPosition;
|
||||
}
|
||||
|
||||
inline ScreenVector CursorState::CursorDelta() const
|
||||
{
|
||||
return m_currentCursorPosition.has_value() && m_lastCursorPosition.has_value()
|
||||
? m_currentCursorPosition.value() - m_lastCursorPosition.value()
|
||||
: ScreenVector(0, 0);
|
||||
}
|
||||
|
||||
inline void CursorState::Update()
|
||||
{
|
||||
if (m_currentCursorPosition.has_value())
|
||||
{
|
||||
m_lastCursorPosition = m_currentCursorPosition;
|
||||
}
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -103,6 +103,9 @@ set(FILES
|
||||
Viewport/CameraState.cpp
|
||||
Viewport/CameraInput.h
|
||||
Viewport/CameraInput.cpp
|
||||
Viewport/ClickDetector.h
|
||||
Viewport/ClickDetector.cpp
|
||||
Viewport/CursorState.h
|
||||
Viewport/DisplayContextRequestBus.h
|
||||
Entity/BehaviorEntity.cpp
|
||||
Entity/BehaviorEntity.h
|
||||
|
||||
+28
-8
@@ -237,16 +237,15 @@ namespace AzToolsFramework
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Alt();
|
||||
}
|
||||
|
||||
static bool IndividualSelect(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
static bool IndividualSelect(const AzFramework::ClickDetector::ClickOutcome clickOutcome)
|
||||
{
|
||||
return mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
|
||||
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down;
|
||||
return clickOutcome == AzFramework::ClickDetector::ClickOutcome::Click;
|
||||
}
|
||||
|
||||
static bool AdditiveIndividualSelect(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
static bool AdditiveIndividualSelect(
|
||||
const AzFramework::ClickDetector::ClickOutcome clickOutcome, const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
{
|
||||
return mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
|
||||
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down &&
|
||||
return clickOutcome == AzFramework::ClickDetector::ClickOutcome::Click &&
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl() &&
|
||||
!mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Alt();
|
||||
}
|
||||
@@ -1783,6 +1782,25 @@ namespace AzToolsFramework
|
||||
|
||||
m_cachedEntityIdUnderCursor = m_editorHelpers->HandleMouseInteraction(cameraState, mouseInteraction);
|
||||
|
||||
const AzFramework::ClickDetector::ClickEvent selectClickEvent = [&mouseInteraction] {
|
||||
if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
|
||||
{
|
||||
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
|
||||
{
|
||||
return AzFramework::ClickDetector::ClickEvent::Down;
|
||||
}
|
||||
|
||||
if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
|
||||
{
|
||||
return AzFramework::ClickDetector::ClickEvent::Up;
|
||||
}
|
||||
}
|
||||
return AzFramework::ClickDetector::ClickEvent::Nil;
|
||||
}();
|
||||
|
||||
m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
|
||||
const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
|
||||
|
||||
// for entities selected with no bounds of their own (just TransformComponent)
|
||||
// check selection against the selection indicator aabb
|
||||
for (AZ::EntityId entityId : m_selectedEntityIds)
|
||||
@@ -1841,7 +1859,7 @@ namespace AzToolsFramework
|
||||
if (!m_selectedEntityIds.empty())
|
||||
{
|
||||
// select/deselect (add/remove) entities with ctrl held
|
||||
if (Input::AdditiveIndividualSelect(mouseInteraction))
|
||||
if (Input::AdditiveIndividualSelect(clickOutcome, mouseInteraction))
|
||||
{
|
||||
if (SelectDeselect(entityIdUnderCursor))
|
||||
{
|
||||
@@ -2023,7 +2041,7 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
// standard toggle selection
|
||||
if (Input::IndividualSelect(mouseInteraction))
|
||||
if (Input::IndividualSelect(clickOutcome))
|
||||
{
|
||||
SelectDeselect(entityIdUnderCursor);
|
||||
}
|
||||
@@ -3267,6 +3285,8 @@ namespace AzToolsFramework
|
||||
const auto modifiers = ViewportInteraction::KeyboardModifiers(
|
||||
ViewportInteraction::TranslateKeyboardModifiers(QApplication::queryKeyboardModifiers()));
|
||||
|
||||
m_cursorState.Update();
|
||||
|
||||
HandleAccents(
|
||||
!m_selectedEntityIds.empty(), m_cachedEntityIdUnderCursor,
|
||||
modifiers.Ctrl(), m_hoveredEntityId,
|
||||
|
||||
+80
-76
@@ -17,6 +17,8 @@
|
||||
#include <AzCore/std/optional.h>
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzFramework/Components/CameraBus.h>
|
||||
#include <AzFramework/Viewport/ClickDetector.h>
|
||||
#include <AzFramework/Viewport/CursorState.h>
|
||||
#include <AzToolsFramework/API/EditorCameraBus.h>
|
||||
#include <AzToolsFramework/Commands/EntityManipulatorCommand.h>
|
||||
#include <AzToolsFramework/ComponentMode/EditorComponentModeBus.h>
|
||||
@@ -35,37 +37,37 @@ namespace AzToolsFramework
|
||||
{
|
||||
class EditorVisibleEntityDataCache;
|
||||
|
||||
using EntityIdSet = AZStd::unordered_set<AZ::EntityId>; ///< Alias for unordered_set of EntityIds.
|
||||
using EntityIdSet = AZStd::unordered_set<AZ::EntityId>; //!< Alias for unordered_set of EntityIds.
|
||||
|
||||
/// Entity related data required by manipulators during action.
|
||||
//! Entity related data required by manipulators during action.
|
||||
struct EntityIdManipulatorLookup
|
||||
{
|
||||
AZ::Transform m_initial; /// Transform of Entity at mouse down on manipulator.
|
||||
AZ::Transform m_initial; //!< Transform of Entity at mouse down on manipulator.
|
||||
};
|
||||
|
||||
/// Alias for a mapping between EntityIds and Entity related data required by manipulators.
|
||||
//! Alias for a mapping between EntityIds and Entity related data required by manipulators.
|
||||
using EntityIdManipulatorLookups = AZStd::unordered_map<AZ::EntityId, EntityIdManipulatorLookup>;
|
||||
|
||||
/// Generic wrapper to handle specific manipulators controlling 1-* entities.
|
||||
//! Generic wrapper to handle specific manipulators controlling 1-* entities.
|
||||
struct EntityIdManipulators
|
||||
{
|
||||
EntityIdManipulatorLookups m_lookups; ///< Mapping between the EntityId and the transform of the Entity at
|
||||
///< the point a manipulator started adjusting it.
|
||||
AZStd::unique_ptr<Manipulators> m_manipulators; ///< The aggregate manipulator currently in use.
|
||||
EntityIdManipulatorLookups m_lookups; //!< Mapping between the EntityId and the transform of the Entity at
|
||||
//!< the point a manipulator started adjusting it.
|
||||
AZStd::unique_ptr<Manipulators> m_manipulators; //!< The aggregate manipulator currently in use.
|
||||
};
|
||||
|
||||
/// Store translation and orientation only (no scale).
|
||||
//! Store translation and orientation only (no scale).
|
||||
struct Frame
|
||||
{
|
||||
AZ::Vector3 m_translation = AZ::Vector3::CreateZero(); ///< Position of frame.
|
||||
AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity(); ///< Orientation of frame.
|
||||
AZ::Vector3 m_translation = AZ::Vector3::CreateZero(); //!< Position of frame.
|
||||
AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity(); //!< Orientation of frame.
|
||||
};
|
||||
|
||||
/// Temporary manipulator frame used during selection.
|
||||
//! Temporary manipulator frame used during selection.
|
||||
struct OptionalFrame
|
||||
{
|
||||
/// What part of the transform did we pick (when using ditto on
|
||||
/// the manipulator). This will depend on the transform mode we're in.
|
||||
//! What part of the transform did we pick (when using ditto on
|
||||
//! the manipulator). This will depend on the transform mode we're in.
|
||||
struct PickType
|
||||
{
|
||||
enum : AZ::u8
|
||||
@@ -83,29 +85,29 @@ namespace AzToolsFramework
|
||||
bool PickedTranslation() const;
|
||||
bool PickedOrientation() const;
|
||||
|
||||
/// Clear all state associated with the frame.
|
||||
//! Clear all state associated with the frame.
|
||||
void Reset();
|
||||
/// Clear only picked translation state.
|
||||
//! Clear only picked translation state.
|
||||
void ResetPickedTranslation();
|
||||
/// Clear only picked orientation state.
|
||||
//! Clear only picked orientation state.
|
||||
void ResetPickedOrientation();
|
||||
|
||||
AZ::EntityId m_pickedEntityIdOverride; ///< 'Picked' Entity - frame and parent space relative to this if active.
|
||||
AZStd::optional<AZ::Vector3> m_translationOverride; ///< Translation override, if set, reset when selection is empty.
|
||||
AZStd::optional<AZ::Quaternion> m_orientationOverride; ///< Orientation override, if set, reset when selection is empty.
|
||||
AZ::u8 m_pickTypes = PickType::None; ///< What mode(s) were we in when picking an EntityId override.
|
||||
AZ::EntityId m_pickedEntityIdOverride; //!< 'Picked' Entity - frame and parent space relative to this if active.
|
||||
AZStd::optional<AZ::Vector3> m_translationOverride; //!< Translation override, if set, reset when selection is empty.
|
||||
AZStd::optional<AZ::Quaternion> m_orientationOverride; //!< Orientation override, if set, reset when selection is empty.
|
||||
AZ::u8 m_pickTypes = PickType::None; //!< What mode(s) were we in when picking an EntityId override.
|
||||
};
|
||||
|
||||
/// What frame/space is the manipulator currently operating in.
|
||||
//! What frame/space is the manipulator currently operating in.
|
||||
enum class ReferenceFrame
|
||||
{
|
||||
Local, /// The local space of the individual entity.
|
||||
Parent, /// The parent space of the individual entity (world space if no parent exists).
|
||||
World, /// World space (space aligned to world axes - identity).
|
||||
Local, //!< The local space of the individual entity.
|
||||
Parent, //!< The parent space of the individual entity (world space if no parent exists).
|
||||
World, //!< World space (space aligned to world axes - identity).
|
||||
};
|
||||
|
||||
/// Entity selection/interaction handling.
|
||||
/// Provide a suite of functionality for manipulating entities, primarily through their TransformComponent.
|
||||
//! Entity selection/interaction handling.
|
||||
//! Provide a suite of functionality for manipulating entities, primarily through their TransformComponent.
|
||||
class EditorTransformComponentSelection
|
||||
: public ViewportInteraction::ViewportSelectionRequests
|
||||
, private EditorEventsBus::Handler
|
||||
@@ -127,15 +129,15 @@ namespace AzToolsFramework
|
||||
EditorTransformComponentSelection& operator=(const EditorTransformComponentSelection&) = delete;
|
||||
virtual ~EditorTransformComponentSelection();
|
||||
|
||||
/// Register entity manipulators with the ManipulatorManager.
|
||||
/// After being registered, the entity manipulators will draw and check for input.
|
||||
//! Register entity manipulators with the ManipulatorManager.
|
||||
//! After being registered, the entity manipulators will draw and check for input.
|
||||
void RegisterManipulator();
|
||||
/// Unregister entity manipulators with the ManipulatorManager.
|
||||
/// No longer draw or respond to input.
|
||||
//! Unregister entity manipulators with the ManipulatorManager.
|
||||
//! No longer draw or respond to input.
|
||||
void UnregisterManipulator();
|
||||
|
||||
/// ViewportInteraction::ViewportSelectionRequests
|
||||
/// Intercept all viewport mouse events and respond to inputs.
|
||||
//! ViewportInteraction::ViewportSelectionRequests
|
||||
//! Intercept all viewport mouse events and respond to inputs.
|
||||
bool HandleMouseInteraction(
|
||||
const ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
|
||||
void DisplayViewportSelection(
|
||||
@@ -145,9 +147,9 @@ namespace AzToolsFramework
|
||||
const AzFramework::ViewportInfo& viewportInfo,
|
||||
AzFramework::DebugDisplayRequests& debugDisplay) override;
|
||||
|
||||
/// Add an entity to the current selection
|
||||
//! Add an entity to the current selection
|
||||
void AddEntityToSelection(AZ::EntityId entityId);
|
||||
/// Remove an entity from the current selection
|
||||
//! Remove an entity from the current selection
|
||||
void RemoveEntityFromSelection(AZ::EntityId entityId);
|
||||
|
||||
private:
|
||||
@@ -161,8 +163,8 @@ namespace AzToolsFramework
|
||||
|
||||
void ClearManipulatorTranslationOverride();
|
||||
void ClearManipulatorOrientationOverride();
|
||||
/// Handle an event triggered by the user to clear any manipulator overrides.
|
||||
/// Delegate to either translation or orientation reset/clear depending on the state we're in.
|
||||
//! Handle an event triggered by the user to clear any manipulator overrides.
|
||||
//! Delegate to either translation or orientation reset/clear depending on the state we're in.
|
||||
void DelegateClearManipulatorOverride();
|
||||
|
||||
void ToggleCenterPivotSelection();
|
||||
@@ -251,63 +253,65 @@ namespace AzToolsFramework
|
||||
void SetEntityLocalScale(AZ::EntityId entityId, const AZ::Vector3& localScale);
|
||||
void SetEntityLocalRotation(AZ::EntityId entityId, const AZ::Vector3& localRotation);
|
||||
|
||||
AZ::EntityId m_hoveredEntityId; ///< What EntityId is the mouse currently hovering over (if any).
|
||||
AZ::EntityId m_cachedEntityIdUnderCursor; ///< Store the EntityId on each mouse move for use in Display.
|
||||
AZ::EntityId m_editorCameraComponentEntityId; ///< The EditorCameraComponent EntityId if it is set.
|
||||
EntityIdSet m_selectedEntityIds; ///< Represents the current entities in the selection.
|
||||
AZ::EntityId m_hoveredEntityId; //!< What EntityId is the mouse currently hovering over (if any).
|
||||
AZ::EntityId m_cachedEntityIdUnderCursor; //!< Store the EntityId on each mouse move for use in Display.
|
||||
AZ::EntityId m_editorCameraComponentEntityId; //!< The EditorCameraComponent EntityId if it is set.
|
||||
EntityIdSet m_selectedEntityIds; //!< Represents the current entities in the selection.
|
||||
|
||||
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; ///< A cache of packed EntityData that can be
|
||||
///< iterated over efficiently without the need
|
||||
///< to make individual EBus calls.
|
||||
AZStd::unique_ptr<EditorHelpers> m_editorHelpers; ///< Editor visualization of entities (icons, shapes, debug visuals etc).
|
||||
EntityIdManipulators m_entityIdManipulators; ///< Mapping from a Manipulator to potentially many EntityIds.
|
||||
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< A cache of packed EntityData that can be
|
||||
//!< iterated over efficiently without the need
|
||||
//!< to make individual EBus calls.
|
||||
AZStd::unique_ptr<EditorHelpers> m_editorHelpers; //!< Editor visualization of entities (icons, shapes, debug visuals etc).
|
||||
EntityIdManipulators m_entityIdManipulators; //!< Mapping from a Manipulator to potentially many EntityIds.
|
||||
|
||||
EditorBoxSelect m_boxSelect; ///< Type responsible for handling box select.
|
||||
AZStd::unique_ptr<EntityManipulatorCommand> m_manipulatorMoveCommand; ///< Track adjustments to manipulator translation and orientation (during mouse press/move).
|
||||
AZStd::vector<AZStd::unique_ptr<QAction>> m_actions; ///< What actions are tied to this handler.
|
||||
ViewportInteraction::KeyboardModifiers m_previousModifiers; ///< What modifiers were held last frame.
|
||||
EditorContextMenu m_contextMenu; ///< Viewport right click context menu.
|
||||
OptionalFrame m_pivotOverrideFrame; ///< Has a pivot override been set.
|
||||
Mode m_mode = Mode::Translation; ///< Manipulator mode - default to translation.
|
||||
Pivot m_pivotMode = Pivot::Object; ///< Entity pivot mode - default to object (authored root).
|
||||
ReferenceFrame m_referenceFrame = ReferenceFrame::Parent; ///< What reference frame is the Manipulator currently operating in.
|
||||
Frame m_axisPreview; ///< Axes of entity at the time of mouse down to indicate delta of translation.
|
||||
bool m_triedToRefresh = false; ///< Did a refresh event occur to recalculate the current Manipulator transform.
|
||||
bool m_didSetSelectedEntities = false; ///< Was EditorTransformComponentSelection responsible for the most recent entity selection change.
|
||||
bool m_selectedEntityIdsAndManipulatorsDirty = false; ///< Do the active manipulators need to recalculated after a modification (lock/visibility etc).
|
||||
bool m_transformChangedInternally = false; ///< Was an OnTransformChanged event triggered internally or not.
|
||||
ViewportUi::ClusterId m_transformModeClusterId; ///< Id of the Viewport UI cluster for changing transform mode.
|
||||
ViewportUi::ButtonId m_translateButtonId; ///< Id of the Viewport UI button for translate mode.
|
||||
ViewportUi::ButtonId m_rotateButtonId; ///< Id of the Viewport UI button for rotate mode.
|
||||
ViewportUi::ButtonId m_scaleButtonId; ///< Id of the Viewport UI button for scale mode.
|
||||
AZ::Event<ViewportUi::ButtonId>::Handler m_transformModeSelectionHandler; ///< Event handler for the Viewport UI cluster.
|
||||
EditorBoxSelect m_boxSelect; //!< Type responsible for handling box select.
|
||||
AZStd::unique_ptr<EntityManipulatorCommand> m_manipulatorMoveCommand; //!< Track adjustments to manipulator translation and orientation (during mouse press/move).
|
||||
AZStd::vector<AZStd::unique_ptr<QAction>> m_actions; //!< What actions are tied to this handler.
|
||||
ViewportInteraction::KeyboardModifiers m_previousModifiers; //!< What modifiers were held last frame.
|
||||
EditorContextMenu m_contextMenu; //!< Viewport right click context menu.
|
||||
OptionalFrame m_pivotOverrideFrame; //!< Has a pivot override been set.
|
||||
Mode m_mode = Mode::Translation; //!< Manipulator mode - default to translation.
|
||||
Pivot m_pivotMode = Pivot::Object; //!< Entity pivot mode - default to object (authored root).
|
||||
ReferenceFrame m_referenceFrame = ReferenceFrame::Parent; //!< What reference frame is the Manipulator currently operating in.
|
||||
Frame m_axisPreview; //!< Axes of entity at the time of mouse down to indicate delta of translation.
|
||||
bool m_triedToRefresh = false; //!< Did a refresh event occur to recalculate the current Manipulator transform.
|
||||
bool m_didSetSelectedEntities = false; //!< Was EditorTransformComponentSelection responsible for the most recent entity selection change.
|
||||
bool m_selectedEntityIdsAndManipulatorsDirty = false; //!< Do the active manipulators need to recalculated after a modification (lock/visibility etc).
|
||||
bool m_transformChangedInternally = false; //!< Was an OnTransformChanged event triggered internally or not.
|
||||
ViewportUi::ClusterId m_transformModeClusterId; //!< Id of the Viewport UI cluster for changing transform mode.
|
||||
ViewportUi::ButtonId m_translateButtonId; //!< Id of the Viewport UI button for translate mode.
|
||||
ViewportUi::ButtonId m_rotateButtonId; //!< Id of the Viewport UI button for rotate mode.
|
||||
ViewportUi::ButtonId m_scaleButtonId; //!< Id of the Viewport UI button for scale mode.
|
||||
AZ::Event<ViewportUi::ButtonId>::Handler m_transformModeSelectionHandler; //!< Event handler for the Viewport UI cluster.
|
||||
AzFramework::ClickDetector m_clickDetector; //!< Detect different types of mouse click.
|
||||
AzFramework::CursorState m_cursorState; //!< Track the mouse position and delta movement each frame.
|
||||
};
|
||||
|
||||
/// The ETCS (EntityTransformComponentSelection) namespace contains functions and data used exclusively by
|
||||
/// the EditorTransformComponentSelection type. Functions in this namespace are exposed to facilitate testing
|
||||
/// and should not be used outside of EditorTransformComponentSelection or EditorTransformComponentSelectionTests.
|
||||
//! The ETCS (EntityTransformComponentSelection) namespace contains functions and data used exclusively by
|
||||
//! the EditorTransformComponentSelection type. Functions in this namespace are exposed to facilitate testing
|
||||
//! and should not be used outside of EditorTransformComponentSelection or EditorTransformComponentSelectionTests.
|
||||
namespace ETCS
|
||||
{
|
||||
/// The result from calculating the entity (transform component) orientation.
|
||||
/// Does the entity have a parent or not, and what orientation should the manipulator have when
|
||||
/// displayed at the object pivot (determined by the entity hierarchy and what modifiers are held).
|
||||
//! The result from calculating the entity (transform component) orientation.
|
||||
//! Does the entity have a parent or not, and what orientation should the manipulator have when
|
||||
//! displayed at the object pivot (determined by the entity hierarchy and what modifiers are held).
|
||||
struct PivotOrientationResult
|
||||
{
|
||||
AZ::Quaternion m_worldOrientation;
|
||||
AZ::EntityId m_parentId;
|
||||
};
|
||||
|
||||
/// Calculate the orientation for an individual entity based on the incoming reference frame.
|
||||
/// Note: If the entity is in a hierarchy the Parent reference frame will return the orientation of the parent.
|
||||
//! Calculate the orientation for an individual entity based on the incoming reference frame.
|
||||
//! Note: If the entity is in a hierarchy the Parent reference frame will return the orientation of the parent.
|
||||
PivotOrientationResult CalculatePivotOrientation(AZ::EntityId entityId, ReferenceFrame referenceFrame);
|
||||
|
||||
/// Calculate the orientation for a group of entities based on the incoming reference frame.
|
||||
//! Calculate the orientation for a group of entities based on the incoming reference frame.
|
||||
template<typename EntityIdMap>
|
||||
PivotOrientationResult CalculatePivotOrientationForEntityIds(
|
||||
const EntityIdMap& entityIdMap, const ReferenceFrame referenceFrame);
|
||||
|
||||
/// Calculate the orientation for a group of entities based on the incoming
|
||||
/// reference frame with possible pivot override.
|
||||
//! Calculate the orientation for a group of entities based on the incoming
|
||||
//! reference frame with possible pivot override.
|
||||
template<typename EntityIdMap>
|
||||
PivotOrientationResult CalculateSelectionPivotOrientation(
|
||||
const EntityIdMap& entityIdMap, const OptionalFrame& pivotOverrideFrame,
|
||||
|
||||
@@ -0,0 +1,142 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzFramework/Viewport/ClickDetector.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
std::ostream& operator<<(std::ostream& os, const ClickDetector::ClickOutcome clickOutcome)
|
||||
{
|
||||
switch (clickOutcome)
|
||||
{
|
||||
case ClickDetector::ClickOutcome::Click:
|
||||
os << "ClickOutcome::Click";
|
||||
break;
|
||||
case ClickDetector::ClickOutcome::Move:
|
||||
os << "ClickOutcome::Move";
|
||||
break;
|
||||
case ClickDetector::ClickOutcome::Release:
|
||||
os << "ClickOutcome::Release";
|
||||
break;
|
||||
case ClickDetector::ClickOutcome::Nil:
|
||||
os << "ClickOutcome::Nil";
|
||||
break;
|
||||
}
|
||||
|
||||
return os;
|
||||
}
|
||||
} // namespace AzFramework
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
using AzFramework::ClickDetector;
|
||||
using AzFramework::ScreenVector;
|
||||
|
||||
class ClickDetectorFixture : public ::testing::Test
|
||||
{
|
||||
public:
|
||||
ClickDetector m_clickDetector;
|
||||
};
|
||||
|
||||
TEST_F(ClickDetectorFixture, ClickIsDetectedWithNoMouseMovementOnMouseUp)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
const ClickDetector::ClickOutcome initialDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
|
||||
|
||||
EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
|
||||
}
|
||||
|
||||
TEST_F(ClickDetectorFixture, MoveIsDetectedWithMouseMovementAfterMouseDown)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
const ClickDetector::ClickOutcome initialDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome initialMoveOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
|
||||
|
||||
EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
EXPECT_THAT(initialMoveOutcome, Eq(ClickDetector::ClickOutcome::Move));
|
||||
}
|
||||
|
||||
TEST_F(ClickDetectorFixture, ReleaseIsDetectedAfterMouseMovementOnMouseUp)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
const ClickDetector::ClickOutcome initialDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
// move
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
|
||||
const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
|
||||
|
||||
EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Release));
|
||||
}
|
||||
|
||||
TEST_F(ClickDetectorFixture, MoveIsReturnedOnlyAfterFirstMouseMove)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
const ClickDetector::ClickOutcome initialDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome initialMoveOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
|
||||
const ClickDetector::ClickOutcome secondaryMoveOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
|
||||
|
||||
EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
EXPECT_THAT(initialMoveOutcome, Eq(ClickDetector::ClickOutcome::Move));
|
||||
EXPECT_THAT(secondaryMoveOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
}
|
||||
|
||||
TEST_F(ClickDetectorFixture, ClickIsNotRegisteredAfterDoubleClick)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
const ClickDetector::ClickOutcome initialDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome secondaryDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome secondaryUpOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
|
||||
|
||||
EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
|
||||
EXPECT_THAT(secondaryDownOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // double click
|
||||
EXPECT_THAT(secondaryUpOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // click not registered
|
||||
}
|
||||
|
||||
TEST_F(ClickDetectorFixture, ClickIsNotRegisteredAfterIgnoredDoubleClick)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
const ClickDetector::ClickOutcome initialDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome secondaryDownOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(0, 0));
|
||||
const ClickDetector::ClickOutcome secondaryUpOutcome =
|
||||
m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
|
||||
|
||||
EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
|
||||
EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
|
||||
EXPECT_THAT(secondaryDownOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // ignored double click
|
||||
EXPECT_THAT(secondaryUpOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // click not registered
|
||||
}
|
||||
} // namespace UnitTest
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzFramework/Viewport/CursorState.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
using AzFramework::CursorState;
|
||||
using AzFramework::ScreenVector;
|
||||
using AzFramework::ScreenPoint;
|
||||
|
||||
class CursorStateFixture : public ::testing::Test
|
||||
{
|
||||
public:
|
||||
CursorState m_cursorState;
|
||||
};
|
||||
|
||||
TEST_F(CursorStateFixture, CursorStateHasZeroDeltaInitially)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
|
||||
}
|
||||
|
||||
TEST_F(CursorStateFixture, CursorStateReturnsZeroDeltaAfterSingleMoveAndUpdate)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
|
||||
m_cursorState.Update();
|
||||
|
||||
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
|
||||
}
|
||||
|
||||
TEST_F(CursorStateFixture, CursorStateReturnsDeltaAfterSecondMoveAndUpdate)
|
||||
{
|
||||
using ::testing::Eq;
|
||||
|
||||
m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
|
||||
m_cursorState.Update();
|
||||
m_cursorState.SetCurrentPosition(ScreenPoint(15, 22));
|
||||
|
||||
EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(5, 12)));
|
||||
}
|
||||
} // namespace UnitTest
|
||||
@@ -17,6 +17,8 @@ set(FILES
|
||||
BinToTextEncode.cpp
|
||||
ComponentAddRemove.cpp
|
||||
ComponentAdapterTests.cpp
|
||||
ClickDetectorTests.cpp
|
||||
CursorStateTests.cpp
|
||||
EntityContext.cpp
|
||||
EntityTestbed.h
|
||||
FileFunc.cpp
|
||||
|
||||
Reference in New Issue
Block a user