Guthrie Adams
ff9d8f7a87
Merge pull request #660 from aws-lumberyard-dev/Atom/guthadam/ATOM-15486
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ATOM-15486 Material Editor: Implement layout and user settings
2021-05-11 13:09:39 -05:00
Ken Pruiksma
02d88bc8da
Merge pull request #676 from aws-lumberyard-dev/pruiksma/ATOM-15515
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ATOM-15515 Fixing nullptr reference in OnShapeChanged() in light delegates.
2021-05-11 11:02:52 -05:00
greerdv
27d6e5b848
formatting tidy up
2021-05-11 11:41:33 +01:00
greerdv
619f71cc19
fixing some bugs with debug draw not taking entity scale into account
2021-05-11 11:39:14 +01:00
greerdv
793af49457
Merge branch 'main' into debug_draw_transform
2021-05-11 09:50:51 +01:00
Terry Michaels
8ddfcabae7
Removed unneeded comments ( #673 )
2021-05-10 22:02:30 -05:00
pruiksma
7957d3f8b6
Merge branch 'main' into pruiksma/ATOM-15515
2021-05-10 19:45:09 -05:00
mrieggeramzn
d7c72a249c
Merge pull request #395 from aws-lumberyard-dev/Atom/mriegger/PLS
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Atom/mriegger/pls
2021-05-10 17:13:39 -07:00
greerdv
fb6c6e2468
Merge branch 'main' into debug_draw_transform
2021-05-10 22:02:27 +01:00
greerdv
45055ab3cc
applying debug draw transform stack to DrawLines and DrawTriangles
2021-05-10 22:01:41 +01:00
pruiksma
e37b3989be
ATOM-15515 Fixing nullptr reference in OnShapeChanged() when visibility is turned back on for shapeless punctual light types.
2021-05-10 15:31:33 -05:00
Colin Byrne
43b474a4b2
O3de updates restricted download ( #229 )
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* fix project centric set current
* Adding newline to project.json template
* Adding newline to engine.json
* Changed register -this-engine to be data driven
* adding build server support
* fix log dir
* fix add remove
* fix template creation for restricted
* fix typos and descriptions
* Add newline to the end of template.json
* Adding newline to the end of assets_scan_folders.seteg
* current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg
* fix the build server flags
* fix the o3de manifest server portion
* disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later.
* fix the Mac build config
* disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them
Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com >
2021-05-10 12:03:36 -07:00
kberg-amzn
bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
2021-05-10 10:23:15 -07:00
guthadam
8706733be3
Merge branch 'main' into Atom/guthadam/ATOM-15486
2021-05-10 11:29:15 -05:00
bosnichd
440c40e490
Remove (almost) all references to pRenderer ( #651 )
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Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
2021-05-10 10:05:15 -06:00
guthadam
1dda6dabe4
Added support for expanding/collapsing material inspector groups by name
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Saving/restoring material inspector group expansion state
2021-05-08 00:57:16 -05:00
guthadam
9de3071e21
Merge branch 'main' into Atom/guthadam/ATOM-15486
2021-05-07 20:20:17 -05:00
guthadam
e9165ed911
Added save state keys to most of the RPEs in the material editor and component to save expand/collapse state
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Saving main window fancy docking state so all of the dock widgets save/restore visibly and positioning
Added window decoration wrapper inside material editor main window for saving/restoring window position, size, state
Added object names to several QT widgets so that their state could be captured and restored
2021-05-07 20:16:05 -05:00
karlberg
1df2fe1d48
Merging latest origin
2021-05-07 16:28:11 -07:00
mrieggeramzn
4d56debe0f
Merge pull request #632 from aws-lumberyard-dev/Atom/mriegger/heatmap
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Atom/mriegger/heatmap
2021-05-07 09:43:53 -07:00
Aaron Ruiz Mora
0c7be7ceff
Reenable NvCloth atom automated tests in AutomatedTesting project
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- Added NvCloth gem to AutomatedTesting project.
- Fixed cloth test levels using atom components.
- Updated and enabled cloth tests. They are marked as xfail for now until they properly work with atom null renderer.
- Fixed crash when runnnig editor with null renderer on a level with Actor component.
- Improved chicken asset and slice used in NvCloth gem.
2021-05-07 11:31:34 +01:00
dmcdiarmid-ly
8afb35cb10
Merge pull request #633 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15063
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[ATOM-15063] Toggling visibility on a reflection probe does not disable rendering
2021-05-06 20:54:56 -07:00
dmcdiar
4cf9af6c06
Released probe handle when deactivating the controller
2021-05-06 19:47:35 -07:00
karlberg
c21b4a577d
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-06 19:40:09 -07:00
mriegger
a2ce67a0e7
remove tabs2
2021-05-06 18:10:15 -07:00
mriegger
e3cca11ed3
Fix for heatmap not disabling
2021-05-06 18:01:28 -07:00
mbalfour
066a1eddf5
Moved null check before setting the status to "initializing". Otherwise, if the first call to InitFont() is with a null render scene, the status will get stuck in initializing forever and fonts will never render. This does NOT fix the text being drawn in the wrong location, that's a separate bug.
2021-05-06 13:42:52 -05:00
karlberg
751d13dd7b
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-05 20:07:49 -07:00
greerdv
26ab8c8a25
merging from main
2021-05-05 19:07:04 +01:00
Michael Riegger
c58089d35a
Merge branch 'main' into Atom/mriegger/PLS
2021-05-04 15:57:20 -07:00
dmcdiarmid-ly
6890cf907d
Merge pull request #537 from aws-lumberyard-dev/Atom/dmcdiar/LYN-3256
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[LYN-3256] Atom: Baking Reflection Probe crashes the Editor when Prefabs are enabled
2021-05-04 14:05:11 -07:00
Guthrie Adams
39a356f823
Merge pull request #536 from aws-lumberyard-dev/Atom/guthadam/ATOM-15451
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ATOM-15451 always bring material editor into foreground when launching
2021-05-04 14:20:38 -05:00
Olex Lozitskiy
790657f8c0
Merge pull request #526 from aws-lumberyard-dev/Atom/olexl/ATOM-15349
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Deleted AzFramework::AtomActiveInterface
2021-05-04 13:44:04 -04:00
rgba16f
e9a8fdda72
Merge pull request #512 from aws-lumberyard-dev/AtomDebugDisplayFixes
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Atom debug display fixes to work in GameMode
2021-05-04 11:35:42 -05:00
guthadam
6b1f0c53a5
Injecting --activateWindow every time new process sends command line
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Updated comments
2021-05-04 10:30:27 -05:00
Aristo7
4c47d7b587
Merged main in
2021-05-04 10:13:50 -05:00
dmcdiar
e63aa4f704
Merge branch 'main' into Atom/dmcdiar/LYN-3256
2021-05-04 01:25:09 -07:00
dmcdiar
64f42ba1cb
Removed the asset callback from the EditorReflectionProbeComponent, since the component may have been destroyed and recreated between the bake and the asset load.
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Replaced with an OnTick handler that polls the ReflectionProbeFeatureProcessor to determine when the asset is ready.
2021-05-04 01:24:14 -07:00
guthadam
80f692118b
ATOM-15451 always bring material editor and foreground when launching
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Bus, command line option, and handler to activate material editor window
Made sure that material editor action in Ly tools menu is not checked/checkable
Ly editor pushes command line option to use the same RHI
https://jira.agscollab.com/browse/LYN-2610
https://jira.agscollab.com/browse/ATOM-15451
https://jira.agscollab.com/browse/ATOM-13742
2021-05-04 01:27:12 -05:00
karlberg
d0a561fa01
merging latest origin
2021-05-03 21:27:27 -07:00
Aristo7
03c219bd2d
Removed unused code
2021-05-03 21:31:06 -05:00
karlberg
822368ef01
Changes to get visibility system working again in-game
2021-05-03 16:26:11 -07:00
Terry Michaels
55f2b24302
Legacy Mesh component removal
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* Removed legacy components
* More legacy render component removal
* Starting removal of legacy mesh component dependencies
* Removed old light components that were allowing Atom test to succeed
* Testing increasing the timeout to see if it lets it pass in Jenkins
* put original timeout back
* reordered components to test if it is component specific or not
* Testing disabiling the test to see if we get a green
* Fixed the removal of the test to sandbox
* Removed Legacy Mesh Component and associated tendrils
* Removed some missed references
* Fixed some issues with unity builds and ambiguous naming
* Addressed review feedback
2021-05-03 17:17:18 -05:00
Aristo7
64d980bc03
Deleted AzFramework::AtomActiveInterface
2021-05-03 15:40:32 -05:00
Guthrie Adams
eb25e0bd33
Merge pull request #504 from aws-lumberyard-dev/Atom/guthadam/ATOM-15439
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ATOM-15439 Implement basic local socket and server for IPC in material editor and other tools
2021-05-03 15:32:28 -05:00
rgba16f
1a712857d9
Delete a mistakenly commited .orig file
2021-05-03 15:22:04 -05:00
Guthrie Adams
b100260633
Merge pull request #505 from aws-lumberyard-dev/Atom/guthadam/ATOM-14065
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ATOM-14065 fix problems with material editor details group property descriptions
2021-05-03 15:12:55 -05:00
rgba16f
18b94601ed
Merge remote-tracking branch 'upstream/main' into AtomDebugDisplayFixes
2021-05-03 15:07:38 -05:00
rgba16f
83e0691243
Added some comments to clarify the role of the default instance
2021-05-03 14:58:15 -05:00
amzn-sj
2e4545d289
Fix iOS Crash
2021-05-03 10:01:20 -07:00