Removed unused code
This commit is contained in:
@@ -114,13 +114,6 @@ int CIconManager::GetIconTexture(const char* iconName)
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return 0;
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}
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ITexture* texture = GetIEditor()->GetRenderer() ? GetIEditor()->GetRenderer()->EF_LoadTexture(iconName) : nullptr;
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if (texture)
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{
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id = texture->GetTextureID();
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m_textures[iconName] = id;
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}
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return id;
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}
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@@ -161,13 +161,6 @@ void SandboxIntegrationManager::Setup()
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AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
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AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
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AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusConnect();
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// turn on the this debug display request bus implementation if no other implementation is active
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if( !(AzFramework::DebugDisplayRequestBus::HasHandlers()))
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{
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m_debugDisplayBusImplementationActive = true;
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AzFramework::DebugDisplayRequestBus::Handler::BusConnect(
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AzToolsFramework::ViewportInteraction::g_mainViewportEntityDebugDisplayId);
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}
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AzFramework::DisplayContextRequestBus::Handler::BusConnect();
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SetupFileExtensionMap();
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@@ -13,7 +13,6 @@
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <AtomBridgeModule.h>
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#include <BuilderComponent.h>
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#include "./Editor/AssetCollectionAsyncLoaderTestComponent.h"
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@@ -33,7 +32,6 @@ namespace AZ
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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BuilderComponent::CreateDescriptor(),
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AssetCollectionAsyncLoaderTestComponent::CreateDescriptor(),
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});
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}
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@@ -1,53 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Interface/Interface.h>
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#include <BuilderComponent.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace AZ
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{
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namespace AtomBridge
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{
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void BuilderComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<BuilderComponent, AZ::Component>()
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->Version(0)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
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;
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}
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}
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BuilderComponent::BuilderComponent()
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{
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}
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BuilderComponent::~BuilderComponent()
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{
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}
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void BuilderComponent::Activate()
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{
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}
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void BuilderComponent::Deactivate()
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{
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}
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} // namespace RPI
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} // namespace AZ
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@@ -1,36 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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namespace AZ
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{
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namespace AtomBridge
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{
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class BuilderComponent final
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(BuilderComponent, "{D1FE015B-8431-4155-8FD0-8197F246901A}");
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static void Reflect(AZ::ReflectContext* context);
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BuilderComponent();
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~BuilderComponent() override;
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// AZ::Component overrides...
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void Activate() override;
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void Deactivate() override;
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};
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} // namespace RPI
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} // namespace AZ
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@@ -13,8 +13,6 @@ set(FILES
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Source/AtomBridgeEditorModule.cpp
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Source/AtomBridgeModule.cpp
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Source/AtomBridgeModule.h
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Source/BuilderComponent.cpp
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Source/BuilderComponent.h
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Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp
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Source/Editor/AssetCollectionAsyncLoaderTestComponent.h
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)
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