Merge pull request #505 from aws-lumberyard-dev/Atom/guthadam/ATOM-14065
ATOM-14065 fix problems with material editor details group property descriptions
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@@ -211,10 +211,7 @@ namespace AtomToolsFramework
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AZStd::string DynamicProperty::GetDescription() const
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{
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return AZStd::string::format("%s%s(Script Name = '%s')",
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m_config.m_description.c_str(),
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m_config.m_description.empty() ? "" : "\n",
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m_config.m_id.GetCStr());
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return m_config.m_description;
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}
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AZ::Crc32 DynamicProperty::GetVisibility() const
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@@ -91,6 +91,13 @@ namespace AtomToolsFramework
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propertyConfig.m_vectorLabels = propertyDefinition.m_vectorLabels;
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propertyConfig.m_visible = propertyDefinition.m_visibility != AZ::RPI::MaterialPropertyVisibility::Hidden;
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propertyConfig.m_readOnly = propertyDefinition.m_visibility == AZ::RPI::MaterialPropertyVisibility::Disabled;
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// Update the description for material properties to include script name assuming id is set beforehand
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propertyConfig.m_description = AZStd::string::format(
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"%s%s(Script Name = '%s')",
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propertyConfig.m_description.c_str(),
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propertyConfig.m_description.empty() ? "" : "\n",
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propertyConfig.m_id.GetCStr());
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}
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void ConvertToPropertyConfig(AtomToolsFramework::DynamicPropertyConfig& propertyConfig, const AZ::RPI::MaterialPropertyDynamicMetadata& propertyMetaData)
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@@ -762,6 +762,8 @@ namespace MaterialEditor
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// in the hierarchy are applied
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m_materialTypeSourceData.EnumerateProperties([this, &parentPropertyValues](const AZStd::string& groupNameId, const AZStd::string& propertyNameId, const auto& propertyDefinition) {
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AtomToolsFramework::DynamicPropertyConfig propertyConfig;
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// Assign id before conversion so it can be used in dynamic description
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propertyConfig.m_id = MaterialPropertyId(groupNameId, propertyNameId).GetCStr();
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const auto& propertyIndex = m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
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@@ -792,7 +794,8 @@ namespace MaterialEditor
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propertyConfig.m_nameId = "materialType";
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propertyConfig.m_displayName = "Material Type";
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propertyConfig.m_groupName = "Details";
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propertyConfig.m_description = propertyConfig.m_displayName;
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propertyConfig.m_description = "The material type defines the layout, properties, default values, shader connections, and other "
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"data needed to create and edit a derived material.";
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propertyConfig.m_defaultValue = AZStd::any(materialTypeAsset);
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propertyConfig.m_originalValue = propertyConfig.m_defaultValue;
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propertyConfig.m_parentValue = propertyConfig.m_defaultValue;
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@@ -806,7 +809,8 @@ namespace MaterialEditor
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propertyConfig.m_nameId = "parentMaterial";
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propertyConfig.m_displayName = "Parent Material";
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propertyConfig.m_groupName = "Details";
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propertyConfig.m_description = propertyConfig.m_displayName;
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propertyConfig.m_description =
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"The parent material provides an initial configuration whose properties are inherited and overriden by a derived material.";
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propertyConfig.m_defaultValue = AZStd::any(parentMaterialAsset);
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propertyConfig.m_originalValue = propertyConfig.m_defaultValue;
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propertyConfig.m_parentValue = propertyConfig.m_defaultValue;
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+4
-1
@@ -245,9 +245,12 @@ namespace AZ
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for (const auto& propertyDefinition : propertyListItr->second)
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{
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AtomToolsFramework::DynamicPropertyConfig propertyConfig;
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// Assign id before conversion so it can be used in dynamic description
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propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, propertyDefinition.m_nameId).GetFullName();
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AtomToolsFramework::ConvertToPropertyConfig(propertyConfig, propertyDefinition);
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propertyConfig.m_id = AZ::RPI::MaterialPropertyId(groupNameId, propertyDefinition.m_nameId).GetFullName();
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propertyConfig.m_groupName = groupDisplayName;
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const auto& propertyIndex = m_editData.m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
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propertyConfig.m_showThumbnail = true;
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