formatting tidy up

This commit is contained in:
greerdv
2021-05-11 11:41:33 +01:00
parent 619f71cc19
commit 27d6e5b848
2 changed files with 8 additions and 4 deletions
@@ -1523,7 +1523,9 @@ namespace AZ::AtomBridge
{
AZStd::vector<AZ::Vector3> transformedPositions;
transformedPositions.resize_no_construct(positions.size());
AZStd::transform(positions.begin(), positions.end(), transformedPositions.begin(), [this](const AZ::Vector3& position){ return ToWorldSpacePosition(position); });
AZStd::transform(positions.begin(), positions.end(), transformedPositions.begin(), [this](const AZ::Vector3& position) {
return ToWorldSpacePosition(position);
});
return transformedPositions;
}
@@ -1531,7 +1533,9 @@ namespace AZ::AtomBridge
{
AZStd::vector<AZ::Vector3> transformedVectors;
transformedVectors.resize_no_construct(vectors.size());
AZStd::transform(vectors.begin(), vectors.end(), transformedVectors.begin(), [this](const AZ::Vector3& vector) { return ToWorldSpaceVector(vector); });
AZStd::transform(vectors.begin(), vectors.end(), transformedVectors.begin(), [this](const AZ::Vector3& vector) {
return ToWorldSpaceVector(vector);
});
return transformedVectors;
}
@@ -249,10 +249,10 @@ namespace AZ::AtomBridge
//! Convert direction to world space (translation is not considered)
AZ::Vector3 ToWorldSpaceVector(const AZ::Vector3& v) const { return m_rendState.m_transformStack[m_rendState.m_currentTransform].Multiply3x3(v); }
//! Convert position to world space.
//! Convert positions to world space.
AZStd::vector<AZ::Vector3> ToWorldSpacePosition(const AZStd::vector<AZ::Vector3>& positions) const;
//! Convert direction to world space (translation is not considered)
//! Convert directions to world space (translation is not considered)
AZStd::vector<AZ::Vector3> ToWorldSpaceVector(const AZStd::vector<AZ::Vector3>& vectors) const;
void CalcBasisVectors(const AZ::Vector3& n, AZ::Vector3& b1, AZ::Vector3& b2) const;