diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp index 1039a12622..482bd21972 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.cpp @@ -1523,7 +1523,9 @@ namespace AZ::AtomBridge { AZStd::vector transformedPositions; transformedPositions.resize_no_construct(positions.size()); - AZStd::transform(positions.begin(), positions.end(), transformedPositions.begin(), [this](const AZ::Vector3& position){ return ToWorldSpacePosition(position); }); + AZStd::transform(positions.begin(), positions.end(), transformedPositions.begin(), [this](const AZ::Vector3& position) { + return ToWorldSpacePosition(position); + }); return transformedPositions; } @@ -1531,7 +1533,9 @@ namespace AZ::AtomBridge { AZStd::vector transformedVectors; transformedVectors.resize_no_construct(vectors.size()); - AZStd::transform(vectors.begin(), vectors.end(), transformedVectors.begin(), [this](const AZ::Vector3& vector) { return ToWorldSpaceVector(vector); }); + AZStd::transform(vectors.begin(), vectors.end(), transformedVectors.begin(), [this](const AZ::Vector3& vector) { + return ToWorldSpaceVector(vector); + }); return transformedVectors; } diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.h b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.h index 5edd1f0a02..18d280ef88 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.h +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/AtomDebugDisplayViewportInterface.h @@ -249,10 +249,10 @@ namespace AZ::AtomBridge //! Convert direction to world space (translation is not considered) AZ::Vector3 ToWorldSpaceVector(const AZ::Vector3& v) const { return m_rendState.m_transformStack[m_rendState.m_currentTransform].Multiply3x3(v); } - //! Convert position to world space. + //! Convert positions to world space. AZStd::vector ToWorldSpacePosition(const AZStd::vector& positions) const; - //! Convert direction to world space (translation is not considered) + //! Convert directions to world space (translation is not considered) AZStd::vector ToWorldSpaceVector(const AZStd::vector& vectors) const; void CalcBasisVectors(const AZ::Vector3& n, AZ::Vector3& b1, AZ::Vector3& b2) const;