pappeste
2943f16d11
PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
amzn-sean
e630e3324d
fixed joint crash when no lead entity is selected ( #2867 )
...
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
greerdv
7ec3283a3e
merge from development
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Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
greerdv
0f58d7394e
fixes #2544 , fixes all doc links for physx, cloth, blast and white box
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Signed-off-by: greerdv <greerdv@amazon.com>
4 years ago
Esteban Papp
19d79f1559
Merge branch 'development' into cmake/SPEC-2513_w4267
4 years ago
amzn-sean
34afed6792
fixed Ragdoll component can crash on deactivate ( #2834 )
...
fixes #2650
The root of the crash was connecting/disconnecting to the AZ::Event SceneSimulationStart when not on the main thread, as that is not thread safe.
The connection/disconnection was originally handled from Enable/EnableQueued and Disable/DisabledQueued which can be called from other threads within EmotionFX. I've moved the connection/disconnection to the Constructor / destructor, as the handler is responsible for executing the queued enable/disable actions and it makes sense to have that connection happen external to the Enable/disable path.
Signed-off-by: amzn-sean 75276488+amzn-sean@users.noreply.github.com
4 years ago
AMZN-AlexOteiza
45ebf57d3f
Fixed bug in hash_table that made rehash() function run forever ( #2745 )
...
* Fixed bug in hash_table that made rehash() function to run infinitely on specific conditions when inserting an already existing element
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Replaced erasing to happen in the source list instead
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* minor comment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Small commment improvement
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Small comment fix
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Added assert and fixed code with incorrect hashing
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* .
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Addressed PR comments, reverted to void* as it size_t hash is different
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Fixed build on linux
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
* Addressed PR comments
Signed-off-by: Garcia Ruiz <aljanru@amazon.co.uk>
Co-authored-by: Garcia Ruiz <aljanru@amazon.co.uk>
4 years ago
Esteban Papp
b33a4db332
Merge branch 'development' into cmake/SPEC-2513_w4267
4 years ago
SergeyAMZN
461743ef2d
Enabled PhysX system component in asset builders since it's required … ( #2652 )
...
* Enabled PhysX system component in asset builders since it's required for cooking collision meshes
Signed-off-by: pereslav <pereslav@amazon.com>
* Added AssetCatalogService to the list of dependent
Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
Ibtehaj Nadeem
0824bb462a
Improve tooltip text
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Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
4 years ago
ibtehajn
fd07f907bc
Implement axis locking options for rigid bodies
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Linear and angular motion of rigid bodies can now be restricted along
specific world-space axes.
Signed-off-by: Ibtehaj Nadeem <81370835+ibtehajn@users.noreply.github.com>
4 years ago
Esteban Papp
074e33081f
more fixes for w4267
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste
f53d1f955a
PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
pappeste
5e863f810d
some physx fixes
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
sphrose
9639003a7d
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
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* LYN-4774 Fix missing box icons inside the main Viewport
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
* V2 icons
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
* Bug fixes
Signed-off-by: sphrose <82213493+sphrose@users.noreply.github.com>
4 years ago
nemerle
e76b65fce9
Reduce inclusion overhead a little bit
...
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
4 years ago
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
4 years ago
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com>
4 years ago
Esteban Papp
0d726d5d91
Gems/PhysX
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
5 years ago
SergeyAMZN
c4a50b961e
Merge pull request #2102 from aws-lumberyard-dev/MultiplayerRigidBodiesLerp
...
Added an option to character component not use auto-apply velocities on a physics tick
5 years ago
pereslav
39daa9f361
Added an option to not use auto-apply velocities on a physics tick
...
Signed-off-by: pereslav <pereslav@amazon.com>
5 years ago
greerdv
c7b3a06c6b
expose scene queries to lua
...
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
Chris Galvan
3b1873b045
Merged stabilization/2106 -> development (resolved merge conflicts).
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
moraaar
7d5f8d5125
Updating linux version of NvCloth, poly2tri and v-hacd.
...
Signed-off-by: moraaar <moraaar@amazon.com>
5 years ago
moraaar
15e0aa7984
Use latest version of nvcloth, poly2tri and v-hacd 3rdParty libraries for windows, android, mac and ios.
...
Signed-off-by: moraaar <moraaar@amazon.com>
5 years ago
hultonha
2ea9bfb144
merge stabilization/2106 into development
...
Signed-off-by: hultonha <hultonha@amazon.co.uk>
5 years ago
amzn-sean
636ff587c3
Shape casts correctly report positions of colliders that intersect or in contact of the initial pose ( #1848 )
...
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
5 years ago
Chris Galvan
40f9761f86
Fixed more copyright header issues caused by script replacement
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan
b9e06e70d9
Fixed copyright header issues per new validator
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
Chris Galvan
d7574777a8
Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
5 years ago
AMZN-stankowi
73522e90c9
FBX -> Scene, part 2. Code changes, file renames ( #1704 )
...
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Step 1 of part 2 of the FBX -> Scene rename
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renaming FbxSceneBuilder folder to SceneBuilder
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Renamed files
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* More FBX -> Scene
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
AMZN-stankowi
4c4be73bd5
First pass FBX -> Scene File conversion. ( #1699 )
...
This is the simple pass, minimizing code changes and focused on comments.
Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
5 years ago
greerdv
88615f462c
merge from stabilization/2106
...
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
greerdv
899350b5c7
bring across lua raycast improvements from 1.x
...
Signed-off-by: greerdv <greerdv@amazon.com>
5 years ago
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com>
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com>
5 years ago
Gene Walters
f905b71844
Adding missing o3de copyright headers
...
Signed-off-by: Gene Walters <genewalt@amazon.com>
5 years ago
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
5 years ago
Terry Michaels
21ebff5709
Updated help search and all docs.o3de.org links to o3de.org ( #1594 )
5 years ago
Terry Michaels
1e457928f5
Update help URLs and remove unneeded links ( #1520 )
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
amzn-sean
c1b6bb122e
fix physics mac nightly build ( #1480 )
5 years ago
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
5 years ago
amzn-sean
b17c5ca3e6
adding physics tick time to post simulate event ( #1401 )
5 years ago
amzn-sean
ed186aff18
add missing disconnect SimulatedBodyBus to ragdoll destroy ( #1404 )
5 years ago
amzn-sean
9f62d631fb
Physics joints updated to the new API ( #1361 )
...
Co-authored-by: Ulugbek Adilbekov <ulugbek@amazon.com>
5 years ago
mnaumov
9ca0e731f4
Merge remote-tracking branch 'upstream/stabilization/2106' into mnaumov/StabilizationJun15
...
# Conflicts:
# Code/CryEngine/CrySystem/LevelSystem/LevelSystem.cpp
5 years ago
Aaron Ruiz Mora
62f3c93c68
Fixed HelpPageURL links in physics components ( #1328 )
5 years ago
Chris Burel
259542b3ca
Fix new instance that triggers `-Wnon-pod-varargs` ( #1290 )
5 years ago
Aaron Ruiz Mora
42cc4214ba
Use dropdown comboboxes in Physics Materials fields' of PhysX Groups in FBX Settings ( #1242 )
5 years ago
Aaron Ruiz Mora
7a053d82e1
UX Workflow improvements for Physics Materials ( #1237 )
...
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
5 years ago