The Deployment post-processing step is the one that strips symbols from the binaries before placing them in the .app. We want this enabled for release builds to reduce the size of the package. In debug and profile, we want this disabled so we can set breakpoints and get callstack information.
* Spec-5799 Add PhysX tests to Main Suite to run under 3 min
Adding 12 tests to Main Suite from Periodic Suite. Moved 1 test case to
Sandbox Suite as it was failing and needs to be investigated.
Run results on local : 12 passed, 1 warning in 172.31s (0:02:52)
Test Case list in Main suite:
test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC
test_C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies
test_C4044459_Material_DynamicFriction test_C15425929_Undo_Redo
test_C4976243_Collision_SameCollisionGroupDiffCollisionLayers
test_C14654881_CharacterController_SwitchLevels
test_C17411467_AddPhysxRagdollComponent
test_C12712453_ScriptCanvas_MultipleRaycastNode
test_C4982593_PhysXCollider_CollisionLayerTest
test_C18243586_Joints_HingeLeadFollowerCollide
test_C19578021_ShapeCollider_CanBeAdded
test_C4982803_Enable_PxMesh_Option
Test moved to Sandbox Suite :
test_C13895144_Ragdoll_ChangeLevel
* Delete .gitignore
* Revert "Delete .gitignore"
This reverts commit 9540e000c85e2a2015fbb8251f0a3248494349b0.
Revert the modification of adding the buildoutput folder.
* Spec-5799:Fixing Cyclinder ShapeCollider test and adding it to Main
Suite
Changes :
1. Fixed and Added test
C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain to
TestSuite_Main.py and updated the level for the test.
2. Removed test test_C19578021_ShapeCollider_CanBeAdded from Main suite
back to Periodic Suite
* Update TestSuite_Periodic.py
Adding xfail to test case test_C13895144_Ragdoll_ChangeLevel as the previous change had overridden Sean Cove's change with commit 95a44c481a
* Update TestSuite_Sandbox.py
Removing test case test_C13895144_Ragdoll_ChangeLevel and moving it to Periodic Suite as the previous change had overridden Sean Cove's change with commit 95a44c481a
Co-authored-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
- Add operators +, -, * and / too all matrix classes
- Add RetrieveScaleSq and GetReciprocalScaled to all matrix classes
- Add unit tests to all matrix classes
- Fix a bug that causes release configuration not to compile.
The behavior of smart pointers was not updated after the changes to raw pointers, in particular with how default JSON Objects were handled. They both now treat an empty JSON Object (a.k.a. the id for default instances) as meaning to create a default instance on the pointer even if the default is a nullptr. To have a nullptr a JSON Null has to be explicitly written.
* {LYN-2185} Helios - Added GraphObjectProxy::GetMethodList() function
* Updated the EditorPythonConsoleInterface to get Python type name info
* Added PythonBehaviorInfo to the GraphObjectProxy object to reflect abstract calls that can be invoked
* removed SCENE_DATA_API from Reflect() function
Jira: https://jira.agscollab.com/browse/LYN-2185
Tests: Added tests GraphObjectProxy_GetClassInfo_Loads & GraphObjectProxy_GetClassInfo_CorrectFormats to regress test
* fix compile error
* etchPythonTypeName() returns AZStd::string
* put None into a const char
By setting the initialization flag before the CheckReady() call, the notifications get sent correctly, and no extra asset references remain. This checkin also includes a unit test for the AssetManager that specifically forces this condition to happen and validates that it works correctly.
- Added operator+(Matrix3x4), operator*(float), RetrieveScaleSq and GetReciprocalScaled to Matrix3x4. Used by Cloth CPU Linear Skinning. These operation will be performant as they use SIMD.
- Modified so there are no virtual functions calls at vertex level.
- Caching indices to simplify the loop when applying skinning.
- Caching static variables Matrix3x4 zero and DualQuaternion zero to avoid creating it for every vertex.
- Removing branching to skip joints when the weight is zero, these cases are rarely and this improves performance by removing branching from loops at vertex level.
- Changing skinning influences so it's a continuous block of memory.
- Caching the vector size() if a variable instead of directly using it in a for loop.
* LYN-2537 Updated the AssetBundler code to looks for the AssetSeedList
files within the Assets/Engine directory
Updated the MissingDependencyScanner GetXMLDependenciesFile functions to
use the Assets/Engine directory as well
Also fixed the MissingDependencyScanner to properly located dependency
xml files within gem directories
* Adding back input argument validation for the AssetBundler command options.
Also added an application_options settings registry file that contains the list of valid command options for the ComponentApplication
* Adding missing end of file newline for applications_options.setreg
* Fixed the AssetBundler help output for the bundleSeed command
* LYN-2578: Updates cmake install for 'scripts' directory. Updates destination of certain binaries.
* LYN-2578: Updates to cmake install based on feedback.
This is cherry-picked from #311
When processing meshes with blend shapes, the mesh optimizer disables the
optimize duplicates setting, to prevent potential vertex reodering that
could cause the base mesh vertices to become out of sync with the blend
shape. However, it will still reorder vertices based on their material.
It places all triangles that use the same material in the same submesh,
grouping them together in the resulting mesh. The SceneAPI does not track
material ids for blend shapes. To ensure that the blend shape triangles are
reordered in the same way as the base shape, this change makes the blend
shape optimization use the material id from the base shape.
* Removed legacy components
* More legacy render component removal
* Starting removal of legacy mesh component dependencies
* Removed old light components that were allowing Atom test to succeed
* Testing increasing the timeout to see if it lets it pass in Jenkins
* put original timeout back
* reordered components to test if it is component specific or not
* Testing disabiling the test to see if we get a green
* Fixed the removal of the test to sandbox
* Removed Legacy Mesh Component and associated tendrils
* Removed some missed references
* Fixed some issues with unity builds and ambiguous naming
* Addressed review feedback