Commit Graph

3199 Commits

Author SHA1 Message Date
antonmic 2a40010089 Pass changes: fixed reflection probe bake 2021-06-10 22:54:12 -07:00
antonmic 3ea74e017f Pass changes: RPI unit test fix 2021-06-10 20:06:13 -07:00
antonmic 9d53073546 Merge branch 'main' into Atom/antonmic/PassChanges 2021-06-10 14:34:18 -07:00
antonmic 2a982fa4b2 Pass changes: Addressing PR feedback 2021-06-10 12:50:38 -07:00
antonmic 886931f2a9 Pass changes: minor fixes misses previously 2021-06-09 09:24:34 -07:00
antonmic 1ddb94ada1 Pass changes: final cleanup 2021-06-09 08:55:57 -07:00
antonmic c996b34835 Pass changes WIP: small optimization 2021-06-08 23:13:40 -07:00
antonmic 702356007c Pass changes WIP: standardized usage of new pass initialization functions 2021-06-08 22:36:54 -07:00
antonmic 6973d9c7a3 Pass changes WIP: moved child pass creation to Build phase 2021-06-08 12:03:58 -07:00
Tom Hulton-Harrop dd95d2b02e ensure brute force ray intersection works (#1170)
* ensure brute force ray intersection works in the same space as kd-tree intersection

* add additional tests for ray casts against meshes using brute force approach

* update api and add some additional test cases

* comment tidy-up and other small updates/fixes for ray intersection code

* fix issue with values at the end of a ray
2021-06-08 19:44:33 +01:00
Danilo Aimini 80f62d0523 LYN-3708 | Optimize Prefab instance propagation to stabilize UX (#700)
* Add instanceToIgnore to calls leading to instances being added to the queue for propagation.

* Change PrefabUndoEntityUpdate to make it so that the instance triggering the prefab template change is not reloaded on propagation, since it will already be up to date due to the way we generated the patch to begin with.

* Add FindPrefabDomValue utility function for paths

* Expose the level root prefab template id in the Prefab EOS Interface

* Fix Instance Alias Path generation to work with the new FindValueInPrefabDom function

* Stop reloading ancestors on propagation, and fix instance reloading so that the level dom is used (and overrides are preserved)

* Remove commented out code, refactor FindPrefabDomValue for paths (was handling an edge case incorrectly, and it's not even triggered)

* Fix issue with PathView reference - with PathView already being a reference, this resulted in a copy and triggered a warning during automated review builds.

* Additional fix to the build warning, remove redundant error message

* Revert changes to Instance::GetAbsoluteInstanceAliasPath(), as they were impacting serialization.

* Remove the dependency to the level root prefab template in the propagation code, climb up the hierarchy instead. This allows tests to work despite not using the EOS properly.
Also use PrefabDomPaths to retrieve the instance dom from the root dom instead of iterating.

* Remove now unused PrefabDomUtils function, extend optimization to link updates.

* Trigger a full instance propagation to correctly refresh alias references.
This is an issue in the test because some operations are called from the backend API and will not trigger propagation properly. Tests will soon be rewritten to more properly represent frontend workflows.

* Fixes lingering issues with propagation:
- Restores code that fixes the selection if entityIds have changed;
- Fixes Do() function on link update. Prefab containers will propagate correctly while still being stable during editing.

* Remove GetRootPrefabInstanceTemplateId (no longer necessary after the code has been rewritten)

* Fix optimization code to account for instances being removed and propagation being run out of order in Create Prefab undo.

* Renamed variable, added comments for clarity.

* Restore asserts on instance not being found; Rename Do to Redo for clarity; Add comments.

* Fixed incomplete comment.
2021-06-08 10:44:20 -07:00
amzn-sean 47e5c72f2e fixed missing methods in SC from Trigger and Collision events (#1185) 2021-06-08 18:20:34 +01:00
Danilo Aimini 2d1e47793d Move Duplicate menu items and shortcuts out of the Prefab Wip flag
Make duplicate prefab workflows available by default in Prefab mode.
2021-06-08 10:06:25 -07:00
Terry Michaels 0fcd6e84ec Added mechanism for viewpanes to request buttons on the main toolbar (#1189) 2021-06-08 12:02:02 -05:00
sharmajs-amzn b24c83122e fixes for missing dependency tests (#1141) 2021-06-08 09:52:17 -07:00
amzn-sean 937118f0a1 physxdebug switch viewport id to AzFramework::g_defaultSceneEntityDebugDisplayId (#1188) 2021-06-08 17:49:52 +01:00
Scott Romero 3eb612b652 [main] option for installer upload to s3 (#1173)
Fixed issue with quoted regex when invoking upload_to_s3.py via script
Improved error handling in online install bootstrapper generation commands
2021-06-08 09:30:20 -07:00
Gene Walters 260b2851f3 Merge pull request #1148 from aws-lumberyard-dev/SPEC7174_ReceiveRPCsViaScriptViaEntityId
Allow Script Canvas Users to Listen for RPC Events Via EntityId
2021-06-08 09:23:36 -07:00
greerdv d7cef1acef Merge pull request #1182 from aws-lumberyard-dev/physx_debug_args_fix
fix argument processing for physx debug console commands
2021-06-08 16:11:31 +01:00
Gene Walters be0d0afc67 Merge pull request #1155 from aws-lumberyard-dev/LYN4281_ScriptCanvasNodePaletteSearchIgnoreWhitespace
Graph Canvas Node Palette Search Ignore Whitespace
2021-06-08 07:44:29 -07:00
greerdv bcff7ff698 fix argument processing for physx debug console commands 2021-06-08 14:53:22 +01:00
evanchia-ly-sdets 9a148477e2 Merge pull request #1178 from aws-lumberyard-dev/xml_dir_race_condition
Fixing xml directory race condition on incremental runs
2021-06-08 00:43:21 -07:00
Benjamin Jillich 863aac2cb9 [LYN-3727] Actor Draw Bounds Draw Bounds & [LYN-3725] Actor Draw Skeleton Doesn't Draw Skeleton (#1168)
* [LYN-3727] Actor Draw Bounds Draw Bounds & [LYN-3725] Actor Draw Skeleton Doesn't Draw Skeleton

* Added skeleton, aabb and emfx debug drawing to the actor component.
* Aux geom rendering is flickering as also reported in the Discord channels. Trick with using the scene notification bus did not work as the actor instance is not bound to a given scene as far as I am aware.
2021-06-08 08:41:58 +02:00
antonmic a30d9621d5 Pass changes WIP: various fixes, exposure sample now works 2021-06-07 23:05:36 -07:00
Benjamin Jillich 4e79e6004c [LYN-3845] On the Actor component, click on the Animation Editor button, EMFX isn't opening (#1169)
We're opening the Animation Editor now also in case no actor has been chosen yet. In this case the Animation Editor will also just be started without loading any assets.
2021-06-08 07:39:35 +02:00
Alex Peterson 7ca7ad9b72 Fix missing user_tags exception and configure gems button 2021-06-07 19:50:40 -07:00
evanchia b2a6616a31 fixed cwd error 2021-06-07 18:50:21 -07:00
Guthrie Adams 29eb61aaf5 Merge pull request #1174 from aws-lumberyard-dev/Atom/guthadam/ATOM-15701_changed_material_inspector_highlight_color
ATOM-15701 changed material inspector highlight color
2021-06-07 20:42:45 -05:00
evanchia 9afe5225e6 removing wildcard from rmdir, not windows compatible 2021-06-07 18:39:03 -07:00
evanchia 9373c5fd0d Fixing xml directory race condition on incremental runs 2021-06-07 18:31:57 -07:00
guthadam d67628d88c ATOM-15701 changed material inspector highlight color 2021-06-07 18:23:40 -05:00
Terry Michaels 593b679fa3 Main toolbar consolidation and cleanup (#1167)
* Moving menu options around

* Consolidation and moving of toolbar functioanlity

* Fixed non-unity build missing header

* Updated camera icon to the correct one

* Addressed review feedback

* Addressed review feedback

* Moved icons to new folder structure/naming
2021-06-07 18:11:56 -05:00
Esteban Papp 36cb0f6d40 SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
2021-06-07 15:59:58 -07:00
Jonny Galloway fe152ea8da Merge pull request #1156 from aws-lumberyard-dev/Atom/gallowj/Atom15729
Atom15729 Fixed broken materials
2021-06-07 17:39:39 -05:00
scottr 8aa310dff5 [cpack_installer] option to set upload url via environment variable 2021-06-07 15:29:29 -07:00
scottr 57faa2d377 [cpack_installer] installer upload to s3 2021-06-07 15:15:14 -07:00
gallowj 2ad5a1916d Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Atom/gallowj/Atom15729 2021-06-07 16:36:34 -05:00
amzn-mgwynn 38865c95e2 Merge pull request #1162 from aws-lumberyard-dev/Prism/gem-db
Adding python bindings for modifying project properties
2021-06-07 16:59:10 -04:00
mgwynn 1900a42203 remove const ref from iterator for python object conversion since pybind only returns copies and produces a clang error 2021-06-07 15:43:47 -04:00
AMZN-tpeng 3997f4a875 Merge pull request #1165 from aws-lumberyard-dev/Atom/tonypeng/ATOM-15723
ATOM-15723 [RHI][Vulkan] Set unbounded array support based on physica…
2021-06-07 12:19:19 -07:00
mgwynn b0826c5f9c added tag managerment arguments for CLI to mutually exclusive group 2021-06-07 15:08:18 -04:00
mgwynn 01b200ad42 removing unused define 2021-06-07 14:19:48 -04:00
mgwynn 6d6f8413c8 Incorporating review comments. Some parameter modifications. Some cli edge case handling. Remove remove_tag member from project info 2021-06-07 14:14:32 -04:00
Gene Walters 3e74c4f1e1 fixed minor type. Beh method name should say entityId, not entity 2021-06-07 09:22:13 -07:00
Nicholas Van Sickle 9e3d472700 Switch EditorContextMenu back to using popup instead of exec (#1158)
Switch EditorContextMenu back to using popup instead of exec

The switch to exec was a deliberate change, but upon further testing with the latest version of our camera input controllers (both the Legacy and Modern variants) it is no longer necessary to call exec, and doing so can cause a bug in which the cursor is still hidden when the context menu appears.
2021-06-07 09:21:10 -07:00
antonmic 451de8e782 Merge branch 'main' into Atom/antonmic/PassChanges 2021-06-07 08:41:31 -07:00
antonmic bd7c5f4ee2 Pass changes WIP: small improvements 2021-06-07 08:39:08 -07:00
jackalbe 1a6b6d5bc0 {LYN-4230} Fixed loading *.pak files in Release builds (#1127)
* {LYN-4230} Fixed loading *.pak files in Release builds

* Helios - Release mode should load all *.pak files
* Tests: made a separate installation folder with a reduced "engine.pak" and a full "game.pak" which loads in release

* added unit test to regress the bug fix
2021-06-07 09:04:37 -05:00
Tom Hulton-Harrop cf8a6761bf Formatting-only change - Update Manipulator and Viewport AzToolsFramework files (#1143)
* formatting changes to AzToolsFramework viewport related types + API comment style updates

* minor format change - include ordering

* improve formatting by moving comment

* fix compile error and switch to use AZ_Printf

* small polish changes after review feedback
2021-06-07 14:50:49 +01:00
Chris Burel c751cda73d Fix for variable that is only used in the debug config (#1166) 2021-06-07 15:07:17 +02:00