Pass changes WIP: small optimization

main
antonmic 5 years ago
parent 702356007c
commit c996b34835

@ -109,7 +109,6 @@ namespace AZ
pipeline->m_rootPass->SetRenderPipeline(pipeline);
// Manually create the pipeline so we can gather the view tags from it's passes
pipeline->m_rootPass->Reset();
pipeline->m_rootPass->Build();
pipeline->m_rootPass->Initialize();
pipeline->m_rootPass->OnInitializationFinished();

@ -291,7 +291,6 @@ namespace AZ
pipeline->OnAddedToScene(this);
// Force to update the lookup table since adding render pipeline would effect any pipeline states created before pass system tick
AZ::RPI::PassSystemInterface::Get()->ProcessQueuedChanges();
RebuildPipelineStatesLookup();
AZ_Assert(!m_id.IsNull(), "RPI::Scene needs to have a valid uuid.");

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