Commit Graph

45 Commits

Author SHA1 Message Date
moudgils 42c9f4416b Merge branch 'main' into DxcExperiment 2021-05-18 20:43:43 -07:00
moudgils 1ebb7c405f Merge branch 'main' into DxcExperiment 2021-05-18 20:24:52 -07:00
antonmic a4e1b40e88 Merge branch 'main' into Atom/antonmic/lowEnd 2021-05-18 13:04:25 -07:00
mriegger bcea9f29a8 Improved variable name 2021-05-12 22:11:49 -07:00
moudgils 30637274e1 Merge branch 'main' into DxcExperiment 2021-05-12 19:35:26 -07:00
antonmic 92b7099d78 Some clean up 2021-05-12 11:10:13 -07:00
Terry Michaels 8ddfcabae7 Removed unneeded comments (#673) 2021-05-10 22:02:30 -05:00
antonmic 1a59f8c54b Merge branch 'main' into Atom/antonmic/lowEnd 2021-05-09 23:09:54 -07:00
antonmic cb245730a1 work in progress 2021-05-09 23:01:24 -07:00
antonmic 24aa0f8521 skybox pass separation for single vs double output 2021-05-07 20:56:40 -07:00
moudgils c5cc6e0371 Merge branch 'main' into DxcExperiment 2021-05-07 20:39:29 -07:00
antonmic 1f3d0beb38 work in progress 2021-05-07 18:51:20 -07:00
moudgils e2ca84ceb2 More fixes to shaders with the latest dxc 2021-05-07 17:41:24 -07:00
Michael Riegger 19e28b18a0 Merge branch 'main' into Atom/mriegger/PLS 2021-05-04 17:15:41 -07:00
Michael Riegger c58089d35a Merge branch 'main' into Atom/mriegger/PLS 2021-05-04 15:57:20 -07:00
dmcdiar 3c4889b929 Merge branch 'main' into Atom/dmcdiar/ATOM-15438 2021-05-04 14:11:12 -07:00
Michael Riegger b5d62b9cf6 Better variables 2021-05-04 10:36:57 -07:00
jiaweig 837458abf2 ATOM-15391 [RHI][Vulkan][Android] SSAO introduces horizontal lines on flat surfaces 2021-05-03 20:23:03 -07:00
Michael Riegger cc15e0d489 Avoid alignment issue if it ever went to cbuffer 2021-05-03 13:19:53 -07:00
dmcdiar 009ecbc152 Relocated RayTracingSceneSrg and converted to .azsli 2021-05-01 15:53:24 -07:00
Michael Riegger cff730b4b8 Merge branch 'main' into Atom/mriegger/PLS 2021-04-30 11:46:08 -07:00
moudgils 389846c45c Disable metal shaders that dont cross compile correctly 2021-04-28 21:24:10 -07:00
Michael Riegger 66d36137b7 Tabs to spaces 2021-04-28 10:53:52 -07:00
moudgils 81dbcdc8e4 Merge branch 'main' into DxcExperiment 2021-04-27 21:32:49 -07:00
moudgils 304696fa5c Shader compile fixes 2021-04-27 19:26:35 -07:00
Michael Riegger 569c831532 Working PLS 2021-04-26 14:53:31 -07:00
Michael Riegger f508c4a4b5 Initial pointlight shadow work 2021-04-24 00:28:43 -07:00
Chris Burel 61fe298319 Merge pull request #197 from aws-lumberyard-dev/filesEndInNewlines
Add newlines to the end of all files
2021-04-23 12:11:40 -07:00
Aaron Ruiz Mora 5fd8c35878 Fixing cloth working with Actors by reading directly from ModelAsset instead from EMFX Mesh. (#235)
- Fixing cloth working with Actors by reading directly from ModelAsset instead from EMFX Mesh.
- Actor caches map from joint indices in skin metadata to skeleton indices so they can be query later.
- Actor cloth skinning reads indices and weights from Model Asset instead from EMFX Mesh.
- Actor cloth skinning with unlimited skinning bones.
- Sort out cloth unit tests by disabling them until there is a way to create an Atom mesh
- Addressing feedback.
2021-04-23 19:46:57 +01:00
Chris Burel 28170ffe41 Add newlines to the end of all files 2021-04-23 09:43:40 -07:00
dmcdiar 10a8780e6f Merge branch 'main' into Atom/dmcdiar/ATOM-14951
# Conflicts:
#	Gems/Atom/Feature/Common/Assets/Passes/OpaqueParent.pass
#	Gems/Atom/Feature/Common/Assets/Passes/ReflectionGlobalFullscreen.pass
#	Gems/Atom/Feature/Common/Assets/Passes/Reflections.pass
#	Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/ForwardPassOutput.azsli
#	Gems/Atom/Feature/Common/Assets/Shaders/Reflections/ReflectionGlobalFullscreen.azsl
2021-04-22 21:49:21 -07:00
Chris Santora c4771997a2 Merge branch 'main' into Atom/santorac/CavityMaps-ATOM-14040 2021-04-21 01:13:09 -07:00
dmcdiar a7b3372c15 Merge branch 'main' into Atom/dmcdiar/ATOM-14951 2021-04-20 22:38:13 -07:00
Chris Santora 33745fdad1 Merge branch 'main' into Atom/santorac/CavityMaps-ATOM-14040
Note there were significant conflicts in LightingModel.azsli and StandardPBR_ForwardPass.azsl. I only did basic resolves of these conflicts, mostly preserving the changes from main and distarding the changes in the local branch. The shaders are not compiling at this point, and of course the tests are not passing. I will fix up the code to make corrections in a separate commit, to make it easier to review those changes separate from this merge.
2021-04-20 16:59:27 -07:00
Chris Santora 64e625a79f Added support for cavity maps by changing the "Ambient Occlusion" material property group go just "Occlusion", which now contains properties for both "Diffuse AO" and "Specular Cavity".
Added new input attachment to the fullscreen reflection pass to receive the "ambient" gbuffer.
Added diffuse and specular occlusion to the Skin material type; it was missing before.

ATOM-14040 Add Support for Cavity Maps

Testing:
AtomSampleViewer automation, with updates that will be submitted in that repo.
Manual testing in Material Editor.
Built all AtomTest assets and opened a few test levels, with updates that will be submitted in that repo.
Made local copies of the occlusion test materials and changed replaced the material types with EnhancedPBR and Skin, and got identical results (with clear coat disabled since it works different in EnhancedPBR and is absent in Skin).
2021-04-20 12:52:56 -07:00
Chris Santora f5cb6f438b Making room for specular cavity occlusion support in the buffer. We can pre-multiply the diffuseAmbientOcclusion into the albedo term output from the forward pass, instead of multiplying it in the diffuse GI passes. The difference due to precision is negligable. This can be seen in the corresponding changes in AtomSampleViewer baseline screenshots.
ATOM-14040 Add Support for Cavity Maps
2021-04-20 00:12:53 -07:00
dmcdiar c367e51462 Added DiffuseProbeGridClassification pass. 2021-04-19 02:30:52 -07:00
dmcdiar 007589a98d Added DiffuseProbeGridClassification pass.
Updated RayTracing shaders to use the new light types.
2021-04-19 02:29:20 -07:00
dmcdiar a4fe1bc8db Removed ClearCoatNormal RT from the pipeline and shaders.
Changed stencil bits to use 0x3 for the IBL Specular pass and 0x80 for the DiffuseGI pass.
2021-04-18 23:07:29 -07:00
alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 2021-04-13 17:18:57 -07:00
alexpete c5b955d281 Integrating github/staging through commit b0dd7ed 2021-04-09 12:03:26 -07:00
alexpete 1044dc3da1 Integrating github/staging through commit ab87ed9 2021-04-09 11:27:37 -07:00
alexpete c2cbd430fe Integrating up through commit 90f050496 2021-04-07 14:03:29 -07:00
alexpete 75dc720198 Integrating latest 47acbe8 2021-03-25 13:57:57 -07:00
alexpete a10351f38d Initial commit 2021-03-08 14:30:57 -08:00