Better variables

This commit is contained in:
Michael Riegger
2021-05-04 10:36:57 -07:00
parent cc15e0d489
commit b5d62b9cf6
3 changed files with 6 additions and 3 deletions
@@ -73,7 +73,8 @@ partial ShaderResourceGroup ViewSrg
float m_invAttenuationRadiusSquared; // For a radius at which this light no longer has an effect, 1 / radius^2.
float3 m_rgbIntensityCandelas;
float m_bulbRadius;
uint4 m_shadowIndices;
uint3 m_shadowIndices;
uint m_padding;
};
StructuredBuffer<PointLight> m_pointLights;
@@ -63,7 +63,8 @@ partial ShaderResourceGroup RayTracingSceneSrg
float m_invAttenuationRadiusSquared;
float3 m_rgbIntensity;
float m_bulbRadius;
uint4 m_shadowIndices;
uint3 m_shadowIndices;
uint m_padding;
};
StructuredBuffer<PointLight> m_pointLights;
@@ -59,7 +59,8 @@ ShaderResourceGroup PassSrg : SRG_PerPass
float m_invAttenuationRadiusSquared; // For a radius at which this light no longer has an effect, 1 / radius^2.
float3 m_rgbIntensityCandelas;
float m_bulbRadius;
uint4 m_shadowIndices;
uint3 m_shadowIndices;
uint m_padding;
};
struct DiskLight