The "begin and end" markers were removed due to a merge conflict. This restores them.
It also stops printing out sections that are empty - for example, if the AP runs without
processing anything, there will no longer be a "top 10 processed files" section.
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.
If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project
Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath
Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.
It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Correct the MacOS GetEditorExecutablePath to return the Editor path
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Adds simple stats tracking to AssetProcessor
The system captures cumulative and individual processing times.
It avoids touching any part of the app which affects decision
making or flow, or altering any structures such as JobEntry which
are involved in processing, in order to keep it as simple and
small as possible.
Signed-off-by: lawsonamzn <70027408+lawsonamzn@users.noreply.github.com>
* Renamed ArchiveLocationPriority enum to FileSearchPriority and made it a proper enum class
Added an ArchiveVars.cpp which checks the a new define: `LY_ARCHIVE_FILE_SEARCH_MODE_DEFAULT`
That define represents the default value to use for the Archive system search mode
Moved the FileSearchLocation enum to the ArchiveVars.h header
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated the AssetBundleComponent to use AZ::IO::Path for level dirs
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Added a LY_ARCHIVE_FILE_SEARCH_MODE cache variable
The Cache Variable default value is to Archive File Search Mode to PakOnly
in Release. This can be overridden using a value for all configurations
by specifying a number of 0, 1 or 2.
Alternatively a generator expression can be used to set the Archive File
Search Mode in specific configurations.
For example to set the FileSearchMode to 1 in profile and 2 in release
the following LY_ARCHIVE_FILE_SEARCH_MODE value can be used
`$<$<CONFIG:profile>:1>$<$<CONFIG:release>:2>`
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Updated AssetBundler(Batch) VS Debugger arguments to populate the
project-path optoin if a single project is configured.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Add support for serializing older versions of the AssetBundleManifest
This is done by attaching the "ObjectStreamWriteElementOverride"
attribute to the AssetBundleManifest reflection.
That attribute contains a function which outputs an older serialized
version of the AssetBundleManifest based on the `m_bundleVersion` member
value.
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* AZStd::variant Serialization fix
The AttributeData<T> type is no longer suitable for storing the
ObjectStreamWriterOverrideCB function
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
* Follow up fix for ATOM-13512
Update the file mask mapping in ImageBuilder.settings.
Change Reflectance.preset to use BC4 format since it only needs once channel.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
The AssetProcessor on Linux uses `inotify` to monitor for file updates.
The AssetProcessor also uses a `ProcessWatcher` to launch child
AssetBuilder processes. `ProcessWatcher` accomplishes this by calling
`fork()`, which duplicates the current process, then calling `exec()`.
The `fork()` call also appears to duplicate any inotify fds. This
results in the subprocess consuming duplicate inotify watches, which is
a limited system resource (Ubunut 20 defaults
`/proc/sys/fs/inotify/max_user_watches` to 65536). The AssetProcessor
still has issues with this max, but this should free up at least half of
the uses.
Signed-off-by: Chris Burel <burelc@amazon.com>
Changes include:
- Move config files from ImageProcessingAtom/Config/ folder to ImageProcessingAtom/Assets/Config/ folder so it can be watched as source depencies.
- Change GetSuggestedPreset function so it can return certain preset for certain file name.
- Move file mask mappings from preset to ImageBuilder.settings. But the file masks in preset can still be used.
- Changed from using project config folder's imageBuilder.Settings for override to using it as json merge patch.
- Expose GetFileHash function in AssetBuilderSDK api.
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
* Add cvar for aws log level
Signed-off-by: onecent1101 <liug@amazon.com>
* Remove old crysystem registered cmd and add safeguard to get cvar from console
Signed-off-by: onecent1101 <liug@amazon.com>
* Suppress error for client auth unit test as logging was routed to warning before
Signed-off-by: onecent1101 <liug@amazon.com>
- Fix error with EngineFinder using the wrong path to locate project.json
- Simplified and expanded clang detection
- Remove forcing clang-12 for builds and will rely on the new cmake detection of clang by default
Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>
* Cleaning up errors with default assets, used in bundled release builds
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
* Updated simple asset references to be to the product, not source assets
Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>