igarri
b9c9811d35
Fixing qobject_cast to the StringFilter
2021-05-17 14:06:01 +01:00
igarri
d5591e52ff
Merge branch 'main' into LYN-1767-AB
2021-05-14 13:12:29 +01:00
igarri
cff9fea535
Switching views with filters
2021-05-14 13:09:14 +01:00
Tom Hulton-Harrop
795aa114e6
Improve selection in the viewport ( #720 )
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* improve selection in the viewport
* remove debug code
* updates following review feedback
- update API comments from /// to //! from
- add [[nodiscard]] attribute to member function
- move constructor implementations to .cpp files
* use lambda instead of ternary operator
* fix unit test failure caused by typo
2021-05-13 16:19:53 +01:00
igarri
33240c9f90
Selecting assets from tableview
2021-05-13 16:08:14 +01:00
Hasareej
a13c9e8d53
Hasareej lyn 2301 cluster space ( #717 )
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ViewportUi widget anchoring & alignment update.
2021-05-13 14:23:31 +01:00
igarri
d7ca3f273b
croll to top on view when the filter updates
2021-05-13 13:25:03 +01:00
igarri
d6868df735
Expanding TableView Columns
2021-05-13 12:29:16 +01:00
greerdv
ce3842ac84
Merge branch 'main' into non-uniform-scale-compatibility
2021-05-12 22:19:33 +01:00
srikappa-amzn
1895c2d18d
Merge pull request #675 from aws-lumberyard-dev/Prefab/CreatePrefab
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Get instantiation to work after creation of a prefab is undone
2021-05-12 13:54:26 -07:00
greerdv
059f69e5e6
tidy up NonUniformScaleService compatibility
2021-05-12 21:20:23 +01:00
srikappa
98a579abef
Added a comment
2021-05-12 12:17:36 -07:00
bosnichd
7cec2d8b07
Remove more unused things from CryCommon and CrySystem. ( #709 )
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Lots of unrelated removals, I basically tried to remove everything exposed via gEnv that isn't used anymore, and following the threads found a few other things to remove also.
2021-05-12 08:30:15 -06:00
igarri
c1e21185b4
Selecting correct indexes from Asset Browser Model
2021-05-12 12:20:23 +01:00
igarri
80684b383b
Code cleanup
2021-05-12 11:42:39 +01:00
igarri
1c990b2ef6
Filter Sorting Working
2021-05-12 11:03:02 +01:00
kberg-amzn
deae9db5c2
Merge pull request #704 from aws-lumberyard-dev/MultiplayerComponents
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Removing unused GridMate touchpoints from AzFramework, and non-inclusive code removal
2021-05-11 17:51:03 -07:00
sconel
4e54df49db
Merge pull request #438 from aws-lumberyard-dev/Spawnable/ProductDependency
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AddProductDependency to handle inter-product dependencies in PrefabProcessors
2021-05-11 15:19:01 -07:00
karlberg
318f97a717
build fix for removed gridmate headers
2021-05-11 14:28:10 -07:00
karlberg
74385a575f
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-05-11 13:43:17 -07:00
srikappa
33af6c1014
Merge branch 'main' into Prefab/CreatePrefab
2021-05-11 13:41:48 -07:00
karlberg
3e13dd52d1
First pass, removing gridmate touchpoints from AzFramework and non inclusive terminology purge
2021-05-11 12:47:15 -07:00
mbalfour
899d4c438d
Move ThumbnailerNullComponent into AzToolsFramework so that it can be used by other tools that need it.
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SerializeContextTools will soon rely on this.
2021-05-11 14:25:25 -05:00
srikappa
b11234097d
Fixed a capitalization issue
2021-05-11 11:30:16 -07:00
Mike Balfour
9ccddab552
Merge pull request #694 from aws-lumberyard-dev/mbalfour/slice-prefab-converter
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Fix up incorrect autoDelete use and handling.
2021-05-11 12:02:28 -05:00
sconel
c2a9ab18e4
Merge branch 'main' into Spawnable/ProductDependency
2021-05-11 09:59:50 -07:00
sconel
2e32b2ee57
Merge pull request #671 from aws-lumberyard-dev/Prefabs/AssetPreload
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Asset Preload fix for json serialization and prefab game mode
2021-05-11 09:35:06 -07:00
mbalfour
704443ac89
Fix up incorrect autoDelete use and handling.
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Several UI property handlers were incorrectly using the autoDelete feature by calling UnregisterPropertyType and deleting the pointer themselves, which caused double-delete crashes on application shutdown. PropertyManagerComponent now gracefully handles that condition but also explicitly asserts explaining how the code should be changed, and the "known offenders" have been fixed up to use autoDelete correctly.
2021-05-11 10:25:03 -05:00
Tom Hulton-Harrop
b5e5a3bfee
More camera fixes for the new CameraInput system ( #667 )
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* use new ViewportContext interface to set camera transform on load
* WIP fixes for camera viewport handler callbacks
* disable synchonization with old camera when new camera system is enabled
* further updates to camera-input
* ensure event is signalled when camera transform is set
* updates to ModernViewportCameraController
* fix for right click menu appearing with camera
* updates following review feedback
* convert std:: usage to AZStd::
2021-05-11 13:38:09 +01:00
Danilo Aimini
d61c93a7b6
Merge pull request #431 from aws-lumberyard-dev/Prefab/Create/IgnoreLevel
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LYN-3211 | Create Prefab can be triggered on the Level Container, generating an invalid level hierarchy
2021-05-10 23:09:51 -07:00
Terry Michaels
8ddfcabae7
Removed unneeded comments ( #673 )
2021-05-10 22:02:30 -05:00
sconel
36911723c2
Addressed PR feedback
2021-05-10 18:17:39 -07:00
sconel
93974dd1c5
Seperated queue load and blocking load calls so queue loads aren't interrupted. Added comment about asset dispatch events
2021-05-10 14:22:48 -07:00
sconel
f7ea02afdc
Fix for NetworkingProcessor using CreateSpawnable without ReferencedAssets arg
2021-05-10 13:21:13 -07:00
sconel
17ccf90480
Updated function header comment
2021-05-10 12:59:16 -07:00
sconel
4c0fdf78bc
Added error messaging, cleaned up LoadReferencedAssets
2021-05-10 12:56:54 -07:00
srikappa
886fe22b16
Merge branch 'main' into Prefab/CreatePrefab
2021-05-10 12:31:18 -07:00
srikappa
b57dd02d90
Removed a debug print command
2021-05-10 12:28:33 -07:00
sconel
2e9ae76596
Removed print statement, adding in new files that were missed
2021-05-10 12:11:53 -07:00
srikappa
4994103627
Add const ref function parameters as needed
2021-05-10 11:58:54 -07:00
sconel
b04bfc459f
Asset Preload fix for json serialization and prefab game mode
2021-05-10 11:46:58 -07:00
srikappa
0da6e450a6
Improved comments
2021-05-10 11:43:32 -07:00
Tom Hulton-Harrop
b2523217c3
Update snapping settings to be stored in the Settings Registry ( #646 )
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* add overload to ActionManager to support capturing an AZStd::function
* move snapping settings to new settings registry
* remove unneeded reference in ViewportSettings
* move viewport setting function implementations to .cpp file
* add more sensible default values for snapping
* fix variable name for angle snapping
* remove const from function prototype value parameters
* add import/export api for free functions
* change from std::bind to a lambda
* remove redundant const for constexpr string_view
* add AZStd alias for std::abs
2021-05-10 18:40:32 +01:00
kberg-amzn
bdaa7eb3c1
Merge pull request #544 from aws-lumberyard-dev/MultiplayerComponents
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Multiplayer components, visibility fixes for gameplay runtime and localprediction player controller component.
2021-05-10 10:23:15 -07:00
bosnichd
440c40e490
Remove (almost) all references to pRenderer ( #651 )
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Remove all references to pRenderer, except from the DebugDraw and LyShine Gems that are still being updated.
2021-05-10 10:05:15 -06:00
igarri
6e15e87e41
Asset Browser Table view filtering
2021-05-10 15:52:35 +01:00
jjjoness
9a113c083d
Checked all Search boxes and made them compliant with UX specs.
2021-05-10 11:46:16 +01:00
igarri
662951eb98
Merge branch 'main' into LYN-1767-AB
2021-05-10 10:41:54 +01:00
igarri
65550d3f1c
Entries updating on the table view
2021-05-10 10:39:01 +01:00
karlberg
6b9ecc69c9
two more unit test touchpoints where core systems may not be initialized
2021-05-07 20:45:35 -07:00