Terry Michaels
7a2a2dc0d7
Updated branding for application names ( #1617 )
5 years ago
AMZN-mnaumov
83d142d7dc
Merge pull request #1609 from aws-lumberyard-dev/Atom/mnaumov/cherryPick1571
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Cherry-picking thumbnail performance improvements
5 years ago
Yuriy Toporovskyy
2dd8d03654
Avoid a somewhat costly call to ThumbnailerRequestsBus::IsLoading when the information is already manifest
5 years ago
Terry Michaels
21ebff5709
Updated help search and all docs.o3de.org links to o3de.org ( #1594 )
5 years ago
Danilo Aimini
9b6ef150ff
LYN-2480 | Minor fixes to the Prefab system ( #1581 )
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Remove warning when entities that aren't registered to instances get passed to the Prefab Undo Cache (just ignore them to avoid noise in the console).
Also avoid marking templates dirty when they are added.
5 years ago
sconel
2a1a523091
Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
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Fix issue where new projects would crash when exiting game mode
5 years ago
Tom Hulton-Harrop
1dfb41b6f8
Merge pull request #1512 from aws-lumberyard-dev/hultonha_LYN-4389_imgui-viewport-ui
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Change to move Viewport UI elements to no longer overlap with ImGui menu
5 years ago
sconel
ad181205f8
Add extra space to error message for better formatting
5 years ago
sconel
f91e640741
Fix issue where new projects would crash when entering game mode
5 years ago
Terry Michaels
1e457928f5
Update help URLs and remove unneeded links ( #1520 )
5 years ago
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
5 years ago
hasareej
e0dd33b084
Comment Update
5 years ago
hasareej
6ae20b9c9c
Fixing Issue with TopRight & BottomLeft Corners
5 years ago
hasareej
1cb780b215
Layout right side bug fix.
5 years ago
hasareej
9e0dccbf39
Initial bug fix - Added a margin.
5 years ago
Danilo Aimini
a0f4f16b98
Fix Duplicate function to correctly replace the aliases in patches that get ported over. Also correctly undo/redo link creation. ( #1449 )
5 years ago
sconel
e357dea06c
Merge pull request #1447 from aws-lumberyard-dev/Spawnable/GameModeLoadErrorFix
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Spawnable/game mode load error fix
5 years ago
greerdv
0e5ec11cdc
Merge pull request #1455 from aws-lumberyard-dev/non-uniform-scale-hydra
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exposing non-uniform scale component id as a behavior constant for hydra
5 years ago
amzn-sean
9f934a6f63
add Draw Helpers changed notification + physx draw helpers listens to it ( #1456 )
5 years ago
greerdv
772a75b5bc
exposing non-uniform scale component id as a behavior constant for hydra
5 years ago
sconel
bb0c60d1d4
Correctly add generated spawnables to asset manager in game mode
5 years ago
srikappa-amzn
8f3c227842
Merge pull request #1438 from aws-lumberyard-dev/Prefab/DetachPrefabBugFixes
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Fix bug with DetachPrefab incorrectly replacing old entity aliases in patches
5 years ago
Danilo Aimini
acd23698ea
Prefab Serialization | Remove "Source" parameter from prefab source file ( #1387 )
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* When loading a template to memory, store the current Source (potentially overriding what was stored to disk)
* Before storing the prefab disk, remove the Source parameter from the Dom (as it's no longer necessary to save it).
5 years ago
sconel
49b3c4d11f
Merge branch 'stabilization/2106' of https://github.com/aws-lumberyard/o3de into Spawnable/GameModeLoadErrorFix
5 years ago
srikappa
4d90b7cfb6
Fix bug with detachPrefab incorrectly replacing old entity aliases in patches
5 years ago
Tom Hulton-Harrop
108b6f8e0c
Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) ( #1405 )
5 years ago
sconel
f825e698c9
WIP fix for referenced assets being loaded before their registration
5 years ago
pappeste
6ea8017646
Update qt versions and add missing dependency
5 years ago
srikappa-amzn
bd8b6aea8e
Moved vector declartion inside state for loop
5 years ago
srikappa-amzn
9f9c01e781
Used reserve instead of resize
5 years ago
srikappa-amzn
5b4333e4b1
Added a comment and gave a variable better name
5 years ago
srikappa-amzn
c8ba42d04f
Merge branch 'stabilization/2106' into BenchMarksReset
5 years ago
sconel
bd2a2ebcf5
Merge pull request #1293 from aws-lumberyard-dev/Prefabs/RemoveEditorInfoFromNestedContainerEntities
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Fix nested container entities not getting editor info removed during prefab processing
5 years ago
sconel
e4921c8d0a
Fix nested container entities not getting editor info removed during prefab processing
5 years ago
Danilo Aimini
f32590d241
LYN-4042 | No UI Indication that Level is Modified ( #1277 )
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* Restore the code that display the dirty marker on the Level container. Ensure the dirty marker is cleared on level save.
* Moving call one level up to allow usage of the SaveTemplateToString function without clearing the dirty flag.
5 years ago
srikappa-amzn
e6ec9e48b4
Changed spawnables benchmark test to create multiple spawnables at once
5 years ago
Chris Galvan
015f85db20
[LYN-4160] Fixed intermittent crash by changing instantiate prefab dialog to use the AzToolsFramework::GetActiveWindow() helper which always gives a valid active window.
5 years ago
srikappa-amzn
1582cb5257
Enabled instantiate benchmarks
5 years ago
srikappa-amzn
4c6bd5fcb7
Disabled instantiate and spawnable benchmarks
5 years ago
srikappa-amzn
2722ed46c3
Reset prefab system in all prefab benchmarks
5 years ago
sconel
38b1a89631
Merge pull request #1233 from aws-lumberyard-dev/Prefabs/NestedContainerExport
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Fix issue involving missing parent container entities in spawnables
5 years ago
Mike Balfour
ffe913a2d6
Added ability to convert multiply-nested slices ( #1239 ) ( #1245 )
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* Addressed feedback from previous PR
* Change missing entity aliases to be deterministic.
When converting slices, this helps produce the same results on multiple reconversions of the same data.
* Exposed the asset filter callback.
This allows the slice converter to specifically load nested slices as opposed to not loading *any* referenced assets.
* Added support for multiply-nested slice instance conversion.
(cherry picked from commit 86136ddfa6 )
5 years ago
sconel
40fa0a3a46
Remove optimization pragma
5 years ago
sconel
9efcc3a6b5
Fix compilation error and failing unit test
5 years ago
Danilo Aimini
d3be5600c3
Increase rotation step for Transform ( #1244 )
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Using the spinbox on the Transform Component is made very cumbersome by the low rotation step. Increased it to make it more usable.
5 years ago
sconel
856daf1485
Addressed PR feedback
5 years ago
Terry Michaels
91fb8be535
Added toolbar icons, updated viewport header UX ( #1240 )
5 years ago
Aaron Ruiz Mora
7a053d82e1
UX Workflow improvements for Physics Materials ( #1237 )
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- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
5 years ago
Terry Michaels
adf6d93a06
Moved toggle pivot to lower in the context menu, converted all context menu additions to use a singular mechanism ( #1209 )
5 years ago
sconel
2dee4d3ac9
Add support to export nested container entities. Resolves missing parents in spawnables
5 years ago