Add support to export nested container entities. Resolves missing parents in spawnables
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@@ -187,13 +187,14 @@ namespace AzToolsFramework
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return removedEntity;
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}
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void Instance::DetachNestedEntities(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback)
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void Instance::DetachAllEntitiesInHierarchy(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback)
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{
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callback(AZStd::move(DetachContainerEntity()));
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DetachEntities(callback);
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for (const auto& [instanceAlias, instance] : m_nestedInstances)
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{
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instance->DetachNestedEntities(callback);
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instance->DetachAllEntitiesInHierarchy(callback);
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}
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}
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@@ -87,7 +87,14 @@ namespace AzToolsFramework
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bool AddEntity(AZ::Entity& entity, EntityAlias entityAlias);
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AZStd::unique_ptr<AZ::Entity> DetachEntity(const AZ::EntityId& entityId);
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void DetachEntities(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback);
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void DetachNestedEntities(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback);
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/**
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* Detaches all entities in the instance hierarchy, including; all direct and nested entities, all container entities.
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* Note that without container entities the hierarchy that remains cannot be used further without restoring new ones
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* @param callback A user provided callback that can be used to capture ownership and manipulate the detached entities.
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*/
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void DetachAllEntitiesInHierarchy(const AZStd::function<void(AZStd::unique_ptr<AZ::Entity>)>& callback);
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void RemoveNestedEntities(const AZStd::function<bool(const AZStd::unique_ptr<AZ::Entity>&)>& filter);
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void Reset();
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+1
-5
@@ -38,11 +38,7 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
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// going to be used to create clones of the entities.
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{
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AzFramework::Spawnable::EntityList& entities = spawnable.GetEntities();
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if (instance.HasContainerEntity())
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{
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entities.emplace_back(AZStd::move(instance.DetachContainerEntity()));
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}
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instance.DetachNestedEntities(
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instance.DetachAllEntitiesInHierarchy(
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[&entities](AZStd::unique_ptr<AZ::Entity> entity)
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{
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entities.emplace_back(AZStd::move(entity));
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