Updating the DefaultProject template to not insert the project-path parameter (#1223)

* Updating the DefaultProject template to not insert the project-path parameter into the VS Debugger Arguments for any applications

Added project-path injection directly within the LauncherUnified and AssetBuilder cmake scripts where their targets are defined

* Removing the add_vs_debugger_arguments call from the AutomatedTesting CMakeLists.txt
monroegm-disable-blank-issue-2
lumberyard-employee-dm 5 years ago committed by GitHub
parent da4e006621
commit a9e59fd75f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -9,18 +9,6 @@
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
#! Adds the --project-path argument to the VS IDE debugger command arguments
function(add_vs_debugger_arguments)
# Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
list(APPEND app_targets AutomatedTesting.GameLauncher AutomatedTesting.ServerLauncher)
list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
foreach(app_target IN LISTS app_targets)
if (TARGET ${app_target})
set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
endif()
endforeach()
endfunction()
if(NOT PROJECT_NAME)
cmake_minimum_required(VERSION 3.19)
project(AutomatedTesting
@ -30,7 +18,6 @@ if(NOT PROJECT_NAME)
include(EngineFinder.cmake OPTIONAL)
find_package(o3de REQUIRED)
o3de_initialize()
add_vs_debugger_arguments()
else()
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)

@ -126,6 +126,10 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
FOLDER ${project_name}
)
if(LY_DEFAULT_PROJECT_PATH)
set_property(TARGET ${project_name}.GameLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
endif()
################################################################################
# Server
################################################################################
@ -166,6 +170,10 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
PROPERTIES
FOLDER ${project_name}
)
if(LY_DEFAULT_PROJECT_PATH)
set_property(TARGET ${project_name}.ServerLauncher APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
endif()
endif()
endif()

@ -28,6 +28,10 @@ ly_add_target(
AZ::AzToolsFramework
)
if(LY_DEFAULT_PROJECT_PATH)
set_property(TARGET AssetBuilder APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${LY_DEFAULT_PROJECT_PATH}\"")
endif()
# Aggregates all combined AssetBuilders into a single LY_ASSET_BUILDERS #define
get_property(asset_builders GLOBAL PROPERTY LY_ASSET_BUILDERS)
string (REPLACE ";" "," asset_builders "${asset_builders}")

@ -11,18 +11,6 @@
#
# {END_LICENSE}
#! Adds the --project-path argument to the VS IDE debugger command arguments
function(add_vs_debugger_arguments)
# Inject the project root into the --project-path argument into the Visual Studio Debugger arguments by defaults
list(APPEND app_targets ${Name}.GameLauncher ${Name}.ServerLauncher)
list(APPEND app_targets AssetBuilder AssetProcessor AssetProcessorBatch Editor)
foreach(app_target IN LISTS app_targets)
if (TARGET ${app_target})
set_property(TARGET ${app_target} APPEND PROPERTY VS_DEBUGGER_COMMAND_ARGUMENTS "--project-path=\"${CMAKE_CURRENT_LIST_DIR}\"")
endif()
endforeach()
endfunction()
if(NOT PROJECT_NAME)
cmake_minimum_required(VERSION 3.19)
project(${Name}
@ -32,7 +20,6 @@ if(NOT PROJECT_NAME)
include(EngineFinder.cmake OPTIONAL)
find_package(o3de REQUIRED)
o3de_initialize()
add_vs_debugger_arguments()
else()
# Add the project_name to global LY_PROJECTS_TARGET_NAME property
file(READ "${CMAKE_CURRENT_LIST_DIR}/project.json" project_json)

Loading…
Cancel
Save