Commit Graph

2914 Commits

Author SHA1 Message Date
AMZN-Igarri 75d6cb2527 Connected filterChanged signal to Update the table Model (#5901)
Signed-off-by: AMZN-Igarri <82394219+AMZN-Igarri@users.noreply.github.com>
2021-11-30 14:54:01 +00:00
amzn-sean 4424b4d51e Fix Integer Spin Controller not sending PropertyEditorGUIMessages::Bus::Handler::OnEditingFinished (#5942)
* IntWidgetHandler::CreateUI now registers and sends editingFinished event
* add tests for int spin control valueChanged and editingFinished signals

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-11-30 10:49:53 +00:00
Mike Balfour c0fb80fd99 Workaround for Editor freeze. (#6004)
GHI bug https://github.com/o3de/o3de/issues/5866 describes a scenario in which the Editor freezes on 6-thread CPUs.  This occurs because the Job Manager ends up with only 2 threads.  The freeze occurs when the main thread spawns a culling job and blocks on it, a Mesh Feature Processor job spawns processing jobs and blocks on them, and a Material/ShaderVariant load queues an asset load and blocks on it.  No new jobs can get started, and the main thread can't continue to process the asset load, so it freezes.
This workaround boosts the minimum number of threads from 2 to 3 by default, which fixes this specific scenario.  The longer-term fix would be to fix any jobs that block on other jobs to no longer block, so that even 1 job thread would work correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
2021-11-29 14:38:10 -06:00
lumberyard-employee-dm ca94e58399 Added SerializeContext Reflection of FixedMaxPath class (#4453)
* Added SerializeContext Reflection of FixedMaxPath class

Added UnitTest for validating path clas reflection

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the paths loaded during the serialization to use test path
separator

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-29 13:50:39 -06:00
Artur K 56904d1799 Cry Legacy: the Lessening (#5961)
* Generic Cleanup

Removals:

* Unused cvars,member variables and defines
* Windows media center edition support routines
* CSystem - removed debug_GetCallStackRaw/GetRootWindowMessageHandler/
UnloadDLL/ShutdownModuleLibraries

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix CryMessageBox return values in Windows build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove named selection group and a few smaller unused functionalities

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager export functionality + 2 deprecated functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove object legacy freeze/hide support from ObjectManager

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager duplicate name dection, as well as object renaming

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove ObjectManager serialization and selection callbacks

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - remove MoveObjects/HitTestObject/EndEditParams and related members/functions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a bunch of unused clone related functionality + misc

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - misc removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* ObjectManager - more removals

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused object selection/retrieval in ObjectManager and LoadObjects in ObjectLoader

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove unused material layers mask support

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More CBaseObject cleanups.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove SubObj functions and IMouseCreateCallback

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused procedural floor management, helper scale and tags.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject - remove more unused methods.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Removals in multiple places.

CBaseObject - unused `OBJTYPE_DUMMY` flag removed, member `IsSameClass`
CObjectArchive removed unused methods/members
CObjectManager removed unused `Update` method

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals

IDisplayViewport - HitTestLine/GetGridStep/setHitcontext/
GetConstructionPlane
Unused Cry_Matrix44 template specializations.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* O3DE.exe Project-Centric "Open Editor" fix (#5852)

* The O3DE.exe Open Editor button now attempts to open the Editor in the
build directory of the project being opened.

If their is no Editor within the build directory of the Project, it uses
the Editor.exe in the current O3DE.exe executable directory if it exists

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Engine .gitignore now ignores the build directory if placed in the
AutomatedTesting project

Previously it was just ignoring a `[Bb]uild` directory if it was
directly within the engine root.
This change matches the behavior of the project templates.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Renamed the ProjectUtils GetEditorDirectory function to
GetEditorExecutablePath

Added a platform specific implementation for retrieving the path to the
Editor executable in the GetEditorExectuablePath function.

It first attempts to locate the Editor via checking the project build
directory for an Editor executable before falling back to checking the
binary directory of the currently running O3DE executable.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Correct the MacOS GetEditorExecutablePath to return the Editor path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Adding missing C++20 std::erase implementations (#5735)

There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* More removals and refactors

`ShowMessage` and `CryMessageBox` return void now
Simplify code in `CSystem::WarningV`
Remove unused `CryGetTicksPerSec`
Remove unused WinBase functionality
Replace `nanosleep` call in WinBase with `std::this_thread::sleep_for`
Remove unused Win32Wrapper routines
Remove unused IFunctorBase.h and IEntityObjectListener.h
Fix VectorAndArray.cpp compilation
Use QMessageBox instead of CryMessageBox in the editor.
Remove empty ArchiveVars platform specific files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix test code.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove an unused  function

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* CBaseObject and undo description removals.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* A bunch of removals

* Remove IRenderNode
* Remove editor's KDTree
* Remove StatObjBus, InstanceStatObjEventBus::ReleaseData is redundant (
same functionality in the only available handler is triggered by
`OnCryEditorCloseScene`)
* Remove CExportManager::AddStatObj/AddMeshes/AddMesh,
IExportManager::ExportSingleStatObj
* Remove CIconManager/IIconManager::GetObject
* Remove CBaseObject::IntersectRayMesh
* Remove IIndexedMesh and related structs.
* Unused IUndoObject::GetDescription and all derived implementations.
* Unused CUndoBaseLibrary/CUndoBaseLibraryManager
* Unused Matrix34_tpl typedefs
* Legacy Xml classes cleanup

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove unused `Vec3ToVector3D` helper

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix - remove unused static variable

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-29 11:21:06 -07:00
Nicholas Van Sickle 5e4bdac2e1 Merge remote-tracking branch 'upstream/development' into nvsickle/GenericDomJson 2021-11-29 09:40:56 -08:00
Esteban Papp 160235e86f Removing commented code of different options for getting memory usage of a process
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-11-29 09:03:14 -08:00
amzn-sean b882eddca8 fix dev break. AZStd::fixed_vector cannot be constexp error (#5995)
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
2021-11-29 14:05:03 +00:00
lumberyard-employee-dm 97106f9e60 Adding missing C++20 std::erase implementations (#5735)
There were already implementations for std::erase_if.
This adds the counterpart AZStd::erase versions

resolves #5734

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-11-26 11:31:13 -06:00
Tom Hulton-Harrop b0c522be51 Rename QtEventToAzInputManager.h/cpp to QtEventToAzInputMapper.h/cpp (#5905)
* rename QtEventToAzInputManager.h/cpp to QtEventToAzInputMapper.h/cpp to match type name

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update #includes to refer to QtEventToAzInputMapper.h

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-25 09:43:57 +00:00
Artur K eca2e36687 Fix clang 13 compilation problems (#5791)
* Fix clang 13 compilation problems

Re-instated ShowPlayedSequencesDebug logic by introducing no-op lambda
which replaces missing `Draw2dLabel` functionality ( added TODO marker
there )

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* apply review suggestions

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix type in assert message

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-11-25 09:24:39 +00:00
John d75b6f9d64 Add call to ViewportEditorModeNotifications::Reflect
Signed-off-by: John <jonawals@amazon.com>
2021-11-24 10:41:48 +00:00
John 7b9038e750 Fix warning as error.
Signed-off-by: John <jonawals@amazon.com>
2021-11-24 10:40:53 +00:00
John Jones-Steele 2259cb3dc0 Moved TerrainDataRquestBus to AzFrameworkTestShared (#5835)
* Moved TerrainDataRquestBus to AzFrameworkTestShared

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
2021-11-24 09:29:40 +00:00
Michael Pollind 1649d86568 chore: update static const declerations in AzQtComponent (#5826)
* chore: update static const declerations in AzQtComponent

Signed-off-by: Michael Pollind <mpollind@gmail.com>

* chore: update static const

Signed-off-by: Michael Pollind <mpollind@gmail.com>
2021-11-24 09:17:54 +00:00
Tom Hulton-Harrop 5bd751531d Update return type for viewport screen functions (#5803)
* update return type for viewport screen functions

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add tests for AZ::Matrix3x4::CreateFromMatrix4x4 and add TransformPoint to Matrix3x4

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update NDC -> Ndc

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following review feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates and improvements following PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add forward declaration of Matrix3x4 type

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update where forward declarations are defined for Matrix3x4

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-24 09:17:43 +00:00
chcurran 30bcddc694 fixed unit testing code
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-11-23 23:57:03 -08:00
Gene Walters 97b27513e9 Editor is now listening to editor-server stdout so adding newlines to lines we care about. (Editor is separating out the log lines based on newline)
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-23 19:27:16 -08:00
Gene Walters d357d1ed1f Merge branch 'upstream/development' into LYN-8514_AutomatedReviewServerLogChecks 2021-11-23 19:15:53 -08:00
Gene Walters 4b9aae5a1a merging latest dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-23 19:11:02 -08:00
Esteban Papp 3273b7621d Fixes a recursive loop
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-11-23 18:37:24 -08:00
Esteban Papp 35c1751694 simplification of code
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-11-23 18:31:00 -08:00
Esteban Papp 1909d43dcc initial version ported from an old implementation
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-11-23 17:57:45 -08:00
Gene Walters 97f7e5afd6 merging latest dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-23 16:16:55 -08:00
Ronald Koppers 7975629a7a Merge pull request #5872 from aws-lumberyard-dev/FixedVectorOptimization
Performance improvement for fixed_vector.
2021-11-23 15:43:24 -08:00
Junbo Liang 7086aa1a75 Merge commit 'dbc5d7a8bc5404b80fbc38b6b004aaa1f9e06df9' into junbo/gitflow_211123_o3de 2021-11-23 13:28:04 -08:00
Junbo Liang e2649512b2 Merge commit '4be1e68bad1b627668a4517b00526bba6cc7acea' into junbo/gitflow_211123_o3de 2021-11-23 13:16:55 -08:00
Junbo Liang 6a40d21b66 Merge commit '4ee2f341dc0dc709aedb446b57d5cca61b86160d' into junbo/gitflow_211123_o3de 2021-11-23 13:14:59 -08:00
Junbo Liang 3b39be7fd0 Merge commit '4ad35f424e01356a4745e5f50631dc050b328c98' into junbo/gitflow_211123_o3de 2021-11-23 13:14:57 -08:00
Gene Walters 33e44a4813 revert rawoutput function. we'll update any of the logs we care about to include newlines
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-23 09:27:50 -08:00
AMZN-koppersr 389f29f0e7 Performance improvement for fixed_vector
AZStd::fixed_vector had all its functions marked with constexpr, but this requires all member variables to be fully initialized. This meant that the internal array used to store elements always has to be fully initialized. This was done for trivial classes but not for non-trivial classes. As a result trivial classes always did a memset (or more optimized versions for smaller buffers) while the non-trivial version couldn't actually be stored in a constexpr variable. Since AZStd::fixed_vector is meant to be dynamic the choice was made to remove the constexpr from all non-static member functions in favor of avoiding the overhead of memset, which profiling showed was a considerable overhead depending on the reserved size. If a truly constexpr array is needed than AZStd::array is a better choice as that's designed to not by dynamic.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-11-23 09:26:37 -08:00
Tom Hulton-Harrop ea0afae502 Fix for how viewport icons highlight (accent) when sticky select is disabled (#5833)
* fix for how viewport icons highlight when sticky select is disabled

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* naming - update highlight to accent

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
2021-11-23 12:28:38 +00:00
chcurran 205b2c27ee SC Editor serialization update in JSON
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
2021-11-22 16:04:49 -08:00
Steve Pham ba32937867 Cherry pick release unused warning error into Stabilization/2110 (#5845)
* Fixed unused variable warning in Release configuration in Linux. (#5830)

Signed-off-by: moraaar <moraaar@amazon.com>

* Fix unused variable errors (#5843)

Signed-off-by: Steve Pham <82231385+spham-amzn@users.noreply.github.com>

Co-authored-by: moraaar <moraaar@amazon.com>
2021-11-22 15:32:54 -08:00
moraaar ab1b6d057d Fixed unused variable warning in Release configuration in Linux. (#5830)
Signed-off-by: moraaar <moraaar@amazon.com>
2021-11-22 13:25:29 +00:00
Gene Walters 0bd86cf0a4 small edit: removing pragma optimize offs
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-20 14:58:09 -08:00
Gene Walters 02590a1766 AzCoreLogSink will check if it's running in an editor-server and will allow stdouts
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-20 14:48:48 -08:00
Gene Walters 6005a4e08b Merging last dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-19 23:12:59 -08:00
puvvadar 6eec6c8f8e Merge pull request #5752 from aws-lumberyard-dev/puvvadar/gitflow_211118_o3de
Merge stabilization/2110
2021-11-19 15:46:16 -08:00
Chris Galvan 1937e1ea51 Fixed asset completer model for source handle picker.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-11-19 16:20:54 -06:00
Esteban Papp dbc5d7a8bc Cherry-pick of Linux deb package to stabilization (#5778)
* Cherry-pick 49e8f35858

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Merging differences from development of other changes that need to be there for deb packaging

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Picks a needed change for the installer

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Fixes warning in mac

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Takes version from environment if defined

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Do not pick up version if it is empty string since that will also break version comparison

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* creating temp directories if they dont exist

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* removing a dependency to itself (Multiplayer.Builders is an alias of Multiplayer.Editor)

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

* Filters which runtime dependencies are passed from private build dependencies to only those that are actual targets.
This avoids something like a "d3d12" private build dependency from being passed to the runtime dependencies

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-11-19 14:07:25 -08:00
Chris Galvan 6e14713ea6 Added property handler for SourceHandle type.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-11-19 14:52:45 -06:00
Chris Galvan 06e3fa4bef Made PropertyAssetCtrl more extensible.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-11-19 14:51:41 -06:00
Chris Galvan 27fbbded4a Added logic to AssetPickerDialog to pre-select by file paths.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-11-19 14:49:56 -06:00
Chris Galvan d91d5a079f Added method to AssetCompleterModel for specifying a filter directly.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-11-19 14:48:56 -06:00
Chris Galvan 5f29891dfa Added asset selection model option for a source asset type based on regex.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-11-19 14:48:12 -06:00
amzn-mike af85060856 [SPEC-7644] Cherry Pick - ParallelDeepAssetReferences is failing intermittently (#5797)
* [SPEC-7644] ParallelDeepAssetReferences is failing intermittently (#5721)

* Fixed race condition caused by trying to handle asset ready event before asset container has finished filling out all the data structures.

Added check to only handle asset ready once init is complete
Added unit test to verify fix

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Re-enable test

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add missing space to error message

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Add comment on sleep

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Collapse nested namespace

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>

* Collapse nested namespace

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
(cherry picked from commit 56900484fc)

# Conflicts:
#	Code/Framework/AzCore/AzCore/Asset/AssetContainer.cpp

* Fix indentation

Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
2021-11-19 11:22:43 -08:00
Danilo Aimini 4be1e68bad Fix oversight from recent change to PrefabFocusHandler internals. (#5794)
* Fix oversight from recent change to PrefabFocusHandler internals.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>

* Introduce check for null instance in case this is called before the Prefab Focus Handler is initialized.

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
2021-11-19 10:45:06 -08:00
Nicholas Van Sickle 4ee2f341dc Fix several Prefab outliner ordering issues (#5747)
* Fix several Prefab outliner ordering issues

This change does a few things to address instability in entity order when prefabs are enabled:
- Changes ordering behavior on entity add to always be "insert after the last selected sibling of the new entity, or at the end if there is no selected sibling"
- Adds some logic to ensure selection stays frozen during prefab propagation to allow this behavior to be used
- Alters delta generation in `PrefabPublicHandler::CreateEntity` to use the template instead of reserializing the DOM - this avoids a whole bunch of patching issues caused by EditorEntitySortComponent doing post-hoc order fix-up and should generally be safer/faster as we're producing patches for the actual target for those patches
- Because the duplicate action is DOM-driven, and there's some thorniness around making changes that will affect the template during propagation, this adds `PrefabPublicHandler::AddNewEntityToSortOrder` to directly patch the DOM for the duplicate case

Two bits of this come from patches from the incredibly helpful @AMZN-daimini
- Alters `PrefabPublicHandler::GenerateUndoNodesForEntityChangeAndUpdateCache` behavior for determining what's an override: we now check to see if we're part of the current focused instance but *not* owned by the focus instance directly. This lets entity order for nested prefabs get saved to the owning prefab instead of as an override. I'm putting this up for discussion without a feature flag gating it, but we may wish to make this a toggle or disable it outright for stabilization (in which case entity order won't be saved to the owning prefab)
- Adds a custom serializer for EditorEntitySortComponent. This isn't strictly necessary now, but it was very useful for debugging and ended up receiving much more manual testing its migration path and save/load path more than I've tested without using the serializer.

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Add missing serializers

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Address some review feedback

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Generate patch in `PrefabPublicHandler::CreateEntity` using the instance's fully evaluated template in-memory

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Fix up comment

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Fix Linux build

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Try to make test less timing dependent (haven't been able to repro failure locally)

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Fix another build issue

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Fix unit test failures

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* Fix a duplicate issue with sanitization that was causing sporadic test failure (thanks, test!)

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>

* One more Linux fix...

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
2021-11-19 23:35:19 +05:30
John Jones-Steele 4ad35f424e Adds check to make sure that there are not too many samples created. (#5789)
* Adds check to make sure that there are not too many samples created.

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes made from PR

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>

* Changes made from PR 2

Signed-off-by: John Jones-Steele <82226755+jjjoness@users.noreply.github.com>
2021-11-19 17:57:38 +00:00