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o3de/Gems/WhiteBox/Code/Source/Rendering
Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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Atom Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
WhiteBoxMaterial.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
WhiteBoxMaterial.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
WhiteBoxNullRenderMesh.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
WhiteBoxNullRenderMesh.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
WhiteBoxRenderData.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
WhiteBoxRenderData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
WhiteBoxRenderMeshInterface.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
WhiteBoxRenderMeshInterface.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago