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o3de/Gems/WhiteBox/Code/Source/Rendering/WhiteBoxRenderData.cpp

91 lines
3.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBoxRenderData.h"
#include <AzCore/Serialization/SerializeContext.h>
namespace WhiteBox
{
void WhiteBoxRenderData::Reflect(AZ::ReflectContext* context)
{
WhiteBoxFace::Reflect(context);
WhiteBoxMaterial::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<WhiteBoxRenderData>()
->Version(2)
->Field("Faces", &WhiteBoxRenderData::m_faces)
->Field("Material", &WhiteBoxRenderData::m_material);
}
}
void WhiteBoxVertex::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<WhiteBoxVertex>()
->Version(1)
->Field("Position", &WhiteBoxVertex::m_position)
->Field("UV", &WhiteBoxVertex::m_uv);
}
}
void WhiteBoxFace::Reflect(AZ::ReflectContext* context)
{
WhiteBoxVertex::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<WhiteBoxFace>()
->Version(1)
->Field("Vertex1", &WhiteBoxFace::m_v1)
->Field("Vertex2", &WhiteBoxFace::m_v2)
->Field("Vertex3", &WhiteBoxFace::m_v3)
->Field("Normal", &WhiteBoxFace::m_normal);
}
}
WhiteBoxFaces BuildCulledWhiteBoxFaces(const WhiteBoxFaces& inFaces)
{
// actual face count can be less than the original face count if any degenerate
// faces are detected and removed
const size_t inFaceCount = inFaces.size();
size_t outFaceCount = 0;
WhiteBoxFaces outFaces;
// resize to the worst case number of faces
outFaces.resize(inFaceCount);
for (size_t inFaceIndex = 0; inFaceIndex < inFaceCount; ++inFaceIndex)
{
const WhiteBoxFace face = inFaces[inFaceIndex];
const AZ::Vector3& vertex1 = face.m_v1.m_position;
const AZ::Vector3& vertex2 = face.m_v2.m_position;
const AZ::Vector3& vertex3 = face.m_v3.m_position;
const auto areaSquared = 0.5f * ((vertex2 - vertex1).Cross(vertex3 - vertex1)).GetLengthSq();
// only copy non-degenerate triangles (area is less than zero)
if (areaSquared > DegenerateTriangleAreaSquareEpsilon)
{
outFaces[outFaceCount] = face;
outFaceCount++;
}
}
// now that we know the number of faces we need we can safely resize the vector without any
// additional allocations as the number of faces will be equal to or less than the original size
outFaces.resize(outFaceCount);
return outFaces;
}
} // namespace WhiteBox