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o3de/Gems/WhiteBox/Code/Source/Rendering/WhiteBoxRenderData.h

67 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "WhiteBoxMaterial.h"
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/RTTI/TypeInfo.h>
#include <AzCore/std/containers/vector.h>
namespace AZ
{
class ReflectContext;
}
namespace WhiteBox
{
struct WhiteBoxVertex;
struct WhiteBoxFace;
using WhiteBoxFaces = AZStd::vector<WhiteBoxFace>;
struct WhiteBoxRenderData
{
AZ_TYPE_INFO(WhiteBoxRenderData, "{7B46EB9E-0CDF-492C-B015-240D8AB74A37}");
static void Reflect(AZ::ReflectContext* context);
WhiteBoxRenderData() = default;
~WhiteBoxRenderData() = default;
WhiteBoxFaces m_faces;
WhiteBoxMaterial m_material;
};
//! Vertex layout for WhiteBox faces
struct WhiteBoxVertex
{
AZ_TYPE_INFO(WhiteBoxVertex, "{617FFD68-3528-4627-92C6-4CC7ACCBD615}");
static void Reflect(AZ::ReflectContext* context);
AZ::Vector3 m_position;
AZ::Vector2 m_uv;
};
//! Triangle primitive with face normals
struct WhiteBoxFace
{
AZ_TYPE_INFO(WhiteBoxFace, "{31293BF0-5789-489B-882A-119AC1797F9E}");
static void Reflect(AZ::ReflectContext* context);
WhiteBoxVertex m_v1;
WhiteBoxVertex m_v2;
WhiteBoxVertex m_v3;
AZ::Vector3 m_normal;
};
//! Builds a vector of visible faces by removing the degenerate faces from the source data
WhiteBoxFaces BuildCulledWhiteBoxFaces(const WhiteBoxFaces& sourceData);
} // namespace WhiteBox