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o3de/Gems/WhiteBox/Code/Source/Rendering/Atom
Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
I had to update the ModelLod class to take in both the ModelLodAsset and ModelAsset for initialization so it can fetch the slots for each mesh.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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PackedFloat2.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
TangentSpaceHelper.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
TangentSpaceHelper.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
WhiteBoxAtomRenderMesh.cpp Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
WhiteBoxAtomRenderMesh.h Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 years ago
WhiteBoxAttributeBuffer.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
WhiteBoxBuffer.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
WhiteBoxMeshAtomData.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
WhiteBoxMeshAtomData.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago