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o3de/Gems/WhiteBox/Code/Source/Rendering/Atom/TangentSpaceHelper.h

53 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Vector4.h>
#include <AzCore/std/containers/vector.h>
// TODO: to be removed (LYN-782)
namespace WhiteBox
{
class AZTangentSpaceCalculation
{
public:
void Calculate(
const AZStd::vector<AZ::Vector3>& vertices, const AZStd::vector<uint32_t>& indices,
const AZStd::vector<AZ::Vector2>& uvs);
size_t GetBaseCount() const;
// Returns an orthogonal base (perpendicular and normalized)
void GetBase(AZ::u32 index, AZ::Vector3& tangent, AZ::Vector3& bitangent, AZ::Vector3& normal) const;
AZ::Vector3 GetTangent(AZ::u32 index) const;
AZ::Vector3 GetBitangent(AZ::u32 index) const;
AZ::Vector3 GetNormal(AZ::u32 index) const;
private:
struct Base33
{
Base33() = default;
Base33(const AZ::Vector3& tangent, const AZ::Vector3& bitangent, const AZ::Vector3& normal);
AZ::Vector3 m_tangent = AZ::Vector3(0.0f, 0.0f, 0.0f);
AZ::Vector3 m_bitangent = AZ::Vector3(0.0f, 0.0f, 0.0f);
AZ::Vector3 m_normal = AZ::Vector3(0.0f, 0.0f, 0.0f);
};
void AddNormalToBase(AZ::u32 index, const AZ::Vector3& normal);
void AddUVToBase(AZ::u32 index, const AZ::Vector3& u, const AZ::Vector3& v);
float CalcAngleBetween(const AZ::Vector3& a, const AZ::Vector3& b);
AZStd::vector<Base33> m_baseVectors;
};
} // namespace WhiteBox