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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing
Yaakuro 4852cb0d60 Remove redundant ProgramVariant feature because it got deprecated.
Signed-off-by: Yaakuro <y1@codeposer.net>
4 years ago
..
AcesOutputTransformLut.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AcesOutputTransformLut.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ApplyShaperLookupTable.azsl Overhaul of LookModification (#3282) 4 years ago
ApplyShaperLookupTable.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BakeAcesOutputTransformLutCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BakeAcesOutputTransformLutCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BlendColorGradingLuts.azsl Overhaul of LookModification (#3282) 4 years ago
BlendColorGradingLuts.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BlendColorGradingLuts.shadervariantlist Initial commit 5 years ago
BloomBlurCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomBlurCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BloomCompositeCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomCompositeCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BloomDownsampleCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomDownsampleCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ContrastAdaptiveSharpening.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ContrastAdaptiveSharpening.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ConvertToAcescg.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ConvertToAcescg.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthDownsample.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthDownsample.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfField.azsli Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
DepthOfFieldBlurBokeh.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldBlurBokeh.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldBlurBokeh.shadervariantlist Initial commit 5 years ago
DepthOfFieldComposite.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldComposite.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldComposite.shadervariantlist Initial commit 5 years ago
DepthOfFieldDownSample.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldDownSample.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldMask.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldMask.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldPrepare.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldPrepare.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldWriteFocusDepthFromGpu.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldWriteFocusDepthFromGpu.shader Metal pso caching support via MTLBinaryArchive (#7212) 4 years ago
DepthToLinearDepth.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthToLinearDepth.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthUpsample.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthUpsample.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DiffuseSpecularMerge.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseSpecularMerge.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DisplayMapper.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DisplayMapper.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DisplayMapperOnlyGammaCorrection.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DisplayMapperOnlyGammaCorrection.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DownsampleLuminanceMinAvgMaxCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DownsampleLuminanceMinAvgMaxCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DownsampleMinAvgMaxCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DownsampleMinAvgMaxCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
EyeAdaptation.azsl ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
EyeAdaptation.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
EyeAdaptationUtil.azsli ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
FastDepthAwareBlurCommon.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FastDepthAwareBlurHor.azsl [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago
FastDepthAwareBlurHor.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
FastDepthAwareBlurVer.azsl [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago
FastDepthAwareBlurVer.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
FullscreenCopy.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FullscreenCopy.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
HDRColorGrading.azsl White Balance Updates (#4887) 4 years ago
HDRColorGrading.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LookModificationTransform.azsl Overhaul of LookModification (#3282) 4 years ago
LookModificationTransform.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LookModificationTransform.shadervariantlist Overhaul of LookModification (#3282) 4 years ago
LuminanceHeatmap.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHeatmap.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LuminanceHistogramCommon.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHistogramGenerator.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHistogramGenerator.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MSAAResolveCustom.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MSAAResolveCustom.shader Remove redundant ProgramVariant feature because it got deprecated. 4 years ago
MSAAResolveDepth.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MSAAResolveDepth.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ModulateTexture.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModulateTexture.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
NewDepthOfFieldCommon.azsli Cleaned up new Depth of Field, ready for PR 4 years ago
NewDepthOfFieldComposite.azsl Addressing review feedback 4 years ago
NewDepthOfFieldComposite.shader buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldDownsample.azsl Addressing review feedback 4 years ago
NewDepthOfFieldDownsample.shader buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldFilterLarge.azsl Addressing review feedback 4 years ago
NewDepthOfFieldFilterLarge.shader buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldFilterSmall.azsl Addressing review feedback 4 years ago
NewDepthOfFieldFilterSmall.shader buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldTile3x3.azsl Addressing review feedback 4 years ago
NewDepthOfFieldTile3x3.shader buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldTileReduce.azsl Fix DOF flickering on Vk due to missing LDS sync (#5723) 4 years ago
NewDepthOfFieldTileReduce.shader buildfix: adding .aszl to shader references 4 years ago
OutputTransform.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
OutputTransform.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
OutputTransform.shadervariantlist Initial commit 5 years ago
SMAA.azsli [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago
SMAABlendingWeightCalculation.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAABlendingWeightCalculation.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAConvertToPerceptualColor.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAAConvertToPerceptualColor.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAEdgeDetection.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAAEdgeDetection.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAANeighborhoodBlending.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAANeighborhoodBlending.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAUtils.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ScreenSpaceSubsurfaceScatteringCS.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ScreenSpaceSubsurfaceScatteringCS.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SsaoCompute.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SsaoCompute.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Taa.azsl Adjust the sharpness of TAA's Catmull-Rom filter based on local area luminance (#3400) 4 years ago
Taa.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
UniformColor.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
UniformColor.shader The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago