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AcesOutputTransformLut.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AcesOutputTransformLut.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ApplyShaperLookupTable.azsl
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Overhaul of LookModification (#3282)
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4 years ago |
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ApplyShaperLookupTable.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BakeAcesOutputTransformLutCS.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BakeAcesOutputTransformLutCS.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BlendColorGradingLuts.azsl
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Overhaul of LookModification (#3282)
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4 years ago |
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BlendColorGradingLuts.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BlendColorGradingLuts.shadervariantlist
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Initial commit
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5 years ago |
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BloomBlurCS.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BloomBlurCS.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BloomCompositeCS.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BloomCompositeCS.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BloomDownsampleCS.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BloomDownsampleCS.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ContrastAdaptiveSharpening.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ContrastAdaptiveSharpening.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ConvertToAcescg.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ConvertToAcescg.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthDownsample.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthDownsample.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfField.azsli
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Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing
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4 years ago |
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DepthOfFieldBlurBokeh.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldBlurBokeh.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldBlurBokeh.shadervariantlist
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Initial commit
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5 years ago |
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DepthOfFieldComposite.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldComposite.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldComposite.shadervariantlist
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Initial commit
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5 years ago |
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DepthOfFieldDownSample.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldDownSample.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldMask.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldMask.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldPrepare.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldPrepare.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldWriteFocusDepthFromGpu.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldWriteFocusDepthFromGpu.shader
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Metal pso caching support via MTLBinaryArchive (#7212)
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4 years ago |
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DepthToLinearDepth.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthToLinearDepth.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthUpsample.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthUpsample.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DiffuseSpecularMerge.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiffuseSpecularMerge.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DisplayMapper.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DisplayMapper.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DisplayMapperOnlyGammaCorrection.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DisplayMapperOnlyGammaCorrection.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DownsampleLuminanceMinAvgMaxCS.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DownsampleLuminanceMinAvgMaxCS.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DownsampleMinAvgMaxCS.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DownsampleMinAvgMaxCS.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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EyeAdaptation.azsl
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ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
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4 years ago |
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EyeAdaptation.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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EyeAdaptationUtil.azsli
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ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
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4 years ago |
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FastDepthAwareBlurCommon.azsli
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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FastDepthAwareBlurHor.azsl
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[ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862)
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4 years ago |
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FastDepthAwareBlurHor.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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FastDepthAwareBlurVer.azsl
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[ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862)
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4 years ago |
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FastDepthAwareBlurVer.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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FullscreenCopy.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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FullscreenCopy.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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HDRColorGrading.azsl
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White Balance Updates (#4887)
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4 years ago |
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HDRColorGrading.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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LookModificationTransform.azsl
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Overhaul of LookModification (#3282)
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4 years ago |
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LookModificationTransform.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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LookModificationTransform.shadervariantlist
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Overhaul of LookModification (#3282)
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4 years ago |
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LuminanceHeatmap.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LuminanceHeatmap.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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LuminanceHistogramCommon.azsli
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LuminanceHistogramGenerator.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LuminanceHistogramGenerator.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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MSAAResolveCustom.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MSAAResolveCustom.shader
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Remove redundant ProgramVariant feature because it got deprecated.
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4 years ago |
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MSAAResolveDepth.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MSAAResolveDepth.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ModulateTexture.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ModulateTexture.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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NewDepthOfFieldCommon.azsli
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Cleaned up new Depth of Field, ready for PR
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4 years ago |
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NewDepthOfFieldComposite.azsl
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Addressing review feedback
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4 years ago |
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NewDepthOfFieldComposite.shader
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buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldDownsample.azsl
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Addressing review feedback
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4 years ago |
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NewDepthOfFieldDownsample.shader
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buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldFilterLarge.azsl
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Addressing review feedback
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4 years ago |
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NewDepthOfFieldFilterLarge.shader
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buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldFilterSmall.azsl
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Addressing review feedback
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4 years ago |
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NewDepthOfFieldFilterSmall.shader
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buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldTile3x3.azsl
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Addressing review feedback
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4 years ago |
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NewDepthOfFieldTile3x3.shader
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buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldTileReduce.azsl
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Fix DOF flickering on Vk due to missing LDS sync (#5723)
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4 years ago |
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NewDepthOfFieldTileReduce.shader
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buildfix: adding .aszl to shader references
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4 years ago |
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OutputTransform.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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OutputTransform.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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OutputTransform.shadervariantlist
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Initial commit
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5 years ago |
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SMAA.azsli
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[ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862)
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4 years ago |
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SMAABlendingWeightCalculation.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAABlendingWeightCalculation.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAAConvertToPerceptualColor.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAAConvertToPerceptualColor.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAAEdgeDetection.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAAEdgeDetection.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAANeighborhoodBlending.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAANeighborhoodBlending.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAAUtils.azsli
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ScreenSpaceSubsurfaceScatteringCS.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ScreenSpaceSubsurfaceScatteringCS.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SsaoCompute.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SsaoCompute.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Taa.azsl
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Adjust the sharpness of TAA's Catmull-Rom filter based on local area luminance (#3400)
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4 years ago |
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Taa.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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UniformColor.azsl
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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UniformColor.shader
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The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |