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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/DepthOfFieldDownSample.azsl

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Features/PostProcessing/FullscreenPixelInfo.azsli>
#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
#include "DepthOfField.azsli"
#include <viewsrg.srgi>
ShaderResourceGroup PassSrg : SRG_PerPass
{
Texture2D<float4> m_colorAndDofFactor;
Sampler LinearSampler
{
MinFilter = Linear;
MagFilter = Linear;
MipFilter = Linear;
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
};
}
PSOutput MainPS(VSOutput IN)
{
PSOutput OUT = (PSOutput)0;
OUT.m_color = PassSrg::m_colorAndDofFactor.Sample(PassSrg::LinearSampler, IN.m_texCoord);
return OUT;
}