/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include "DepthOfField.azsli" #include ShaderResourceGroup PassSrg : SRG_PerPass { Texture2D m_colorAndDofFactor; Sampler LinearSampler { MinFilter = Linear; MagFilter = Linear; MipFilter = Linear; AddressU = Clamp; AddressV = Clamp; AddressW = Clamp; }; } PSOutput MainPS(VSOutput IN) { PSOutput OUT = (PSOutput)0; OUT.m_color = PassSrg::m_colorAndDofFactor.Sample(PassSrg::LinearSampler, IN.m_texCoord); return OUT; }