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o3de/Gems/Atom/Feature/Common/Assets/Shaders/PostProcessing/ConvertToAcescg.azsl

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Features/SrgSemantics.azsli>
#include <Atom/Features/PostProcessing/FullscreenPixelInfo.azsli>
#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
#include <Atom/Features/PostProcessing/PostProcessUtil.azsli>
#include <Atom/Features/PostProcessing/Aces.azsli>
ShaderResourceGroup PassSrg : SRG_PerPass
{
Texture2D<float4> m_framebuffer;
Sampler LinearSampler
{
MinFilter = Linear;
MagFilter = Linear;
MipFilter = Linear;
AddressU = Clamp;
AddressV = Clamp;
AddressW = Clamp;
};
}
PSOutput MainPS(VSOutput IN)
{
PSOutput Out;
float3 color = PassSrg::m_framebuffer.Sample(PassSrg::LinearSampler, IN.m_texCoord).rgb;
// Convert to ACEScg color space
float3 acescg = mul(XYZToAP1Mat, mul(D65ToD60Cat, mul(SRGBToXYZMat, color.rgb)));
Out.m_color.rgb = acescg;
Out.m_color.a = 1.0;
return Out;
}