You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42 lines
919 B
Plaintext
42 lines
919 B
Plaintext
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <Atom/Features/SrgSemantics.azsli>
|
|
|
|
#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
|
|
#include <Atom/Features/PostProcessing/PostProcessUtil.azsli>
|
|
|
|
ShaderResourceGroup PassSrg : SRG_PerPass
|
|
{
|
|
Texture2DMS<float> m_depthTexture;
|
|
}
|
|
|
|
|
|
struct PSOutput
|
|
{
|
|
float m_depth : SV_Depth;
|
|
};
|
|
|
|
|
|
PSOutput MainPS(VSOutput IN)
|
|
{
|
|
uint width = 0;
|
|
uint height = 0;
|
|
uint numberOfSamples = 0;
|
|
PassSrg::m_depthTexture.GetDimensions(width, height, numberOfSamples);
|
|
|
|
int2 coord = int2(width * IN.m_texCoord.x, height * IN.m_texCoord.y);
|
|
|
|
PSOutput OUT;
|
|
|
|
int sampleIndex = 0;
|
|
OUT.m_depth = PassSrg::m_depthTexture.Load(coord, sampleIndex);
|
|
|
|
return OUT;
|
|
}
|