You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Multiplayer/Code/Source
AMZN-Olex a2592e9ff8 Correction in set hierarchy entity logic.
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
..
AutoGen PR feedback 4 years ago
Components Correction in set hierarchy entity logic. 4 years ago
ConnectionData Merge latest to mp_handshake_conndata 4 years ago
Debug Cleaning up 4 years ago
Editor small fix to include using <> 4 years ago
EntityDomains Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntity Added tracking of hierarchy root ownership when hierarchies are migrated 4 years ago
NetworkInput PR feedback 4 years ago
NetworkTime Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Pipeline Added tests. Made network spawnable to serialize in binary 4 years ago
ReplicationWindows PR feedback, removed unnecessary code 4 years ago
MultiplayerGem.cpp Merged dev 4 years ago
MultiplayerGem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerStats.cpp Refactoring to use AZ::Events 4 years ago
MultiplayerSystemComponent.cpp Merge pull request #4425 from aws-lumberyard-dev/NetHierarchyInput 4 years ago
MultiplayerSystemComponent.h Merge pull request #4425 from aws-lumberyard-dev/NetHierarchyInput 4 years ago
MultiplayerToolsModule.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MultiplayerToolsModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago