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o3de/Gems/Multiplayer/Code/Source/AutoGen
Sergey Pereslavtsev 8e520c8db8 PR feedback
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
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LocalPredictionPlayerInputComponent.AutoComponent.xml Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization 4 years ago
Multiplayer.AutoPackets.xml Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration 4 years ago
MultiplayerEditor.AutoPackets.xml SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate 5 years ago
NetworkCharacterComponent.AutoComponent.xml Moved NetworkCharacterComponent out of MPSample and into MP gem 4 years ago
NetworkConnectionComponent.AutoComponent.xml Adding the NetworkConnectionComponent to hold user nonce and migration values for a backup host in case the current host crashes or abnormally disconnects 4 years ago
NetworkHierarchyChildComponent.AutoComponent.xml Hierarchical components, phase 1, unittests 4 years ago
NetworkHierarchyRootComponent.AutoComponent.xml PR feedback 4 years ago
NetworkHitVolumesComponent.AutoComponent.xml Moving NetworkHitVolumesComponent and NetworkRigidBodyComponent to the MultiplayerGem 4 years ago
NetworkRigidBodyComponent.AutoComponent.xml Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkTransformComponent.AutoComponent.xml Cleaning up NetworkTime and reworking how we approach network interpolation 4 years ago