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o3de/Gems/Multiplayer/Code/Source
SergeyAMZN b9f6d1ec9f
Merge pull request #5311 from aws-lumberyard-dev/HierarchiesFixes
Fixed client hierarchy construction to check for authority instead of controller
4 years ago
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AutoGen LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago
Components Merge from development 4 years ago
ConnectionData Merging latest development 5 years ago
Debug Updates mocks for interface changes 5 years ago
Editor Merge pull request #5311 from aws-lumberyard-dev/HierarchiesFixes 4 years ago
EntityDomains Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality 4 years ago
NetworkEntity Build fix after the merge from dev 4 years ago
NetworkInput PR feedback 5 years ago
NetworkTime Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 5 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Pipeline Removed includes 5 years ago
ReplicationWindows Merging latest dev 5 years ago
MultiplayerGem.cpp Merged dev 5 years ago
MultiplayerGem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerStats.cpp Refactoring to use AZ::Events 5 years ago
MultiplayerSystemComponent.cpp merging latest development 4 years ago
MultiplayerSystemComponent.h A number of fixes to timeout and disconnect handling 4 years ago
MultiplayerToolsModule.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MultiplayerToolsModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago