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o3de/Gems/Multiplayer/Code/Source/Components
Sergey Pereslavtsev 32f72a1213 Merge from development
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
..
LocalPredictionPlayerInputComponent.cpp Merging latest dev 5 years ago
MultiplayerComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerComponentRegistry.cpp Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions 5 years ago
MultiplayerController.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
NetBindComponent.cpp Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality 4 years ago
NetworkCharacterComponent.cpp merging latest dev 5 years ago
NetworkHierarchyChildComponent.cpp Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 5 years ago
NetworkHierarchyRootComponent.cpp Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 5 years ago
NetworkHitVolumesComponent.cpp Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now 5 years ago
NetworkRigidBodyComponent.cpp Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 5 years ago
NetworkTransformComponent.cpp Fixed client hierarchy construction to check for authority instead of controller 4 years ago