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o3de/Code/Tools/SceneAPI/SceneCore/Utilities
amzn-victor 7164b64bb5
Move BuildDebugSceneGraph function out of SceneProcessing gem (#3290)
Moved BuildDebugSceneGraph out of SceneProcessing gem and into DebugOutput class to allow the function to be shared, which ensures the same dbgsg format is outputted among any calls to the function.

* Move BuildDebugSceneGraph function, update all calls to this function

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Remove unused includes

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Remove z

Signed-off-by: Victor Huang <huavicto@amazon.com>
4 years ago
..
CoordinateSystemConverter.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CoordinateSystemConverter.h Reduce inclusion overhead a little bit 4 years ago
DebugOutput.cpp Move BuildDebugSceneGraph function out of SceneProcessing gem (#3290) 4 years ago
DebugOutput.h Move BuildDebugSceneGraph function out of SceneProcessing gem (#3290) 4 years ago
DebugOutput.inl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileUtilities.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileUtilities.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
HashHelper.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PatternMatcher.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PatternMatcher.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Reporting.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneGraphSelector.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SceneGraphSelector.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago