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o3de/Code/Tools/SceneAPI/SceneCore/Utilities/DebugOutput.h

69 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
#include <SceneAPI/SceneCore/Utilities/HashHelper.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/optional.h>
#include <cinttypes>
namespace AZ
{
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace Events
{
struct ExportProduct;
class ExportProductList;
}
}
}
namespace AZ::SceneAPI::Utilities
{
class DebugOutput
{
public:
template<typename T>
void Write(const char* name, const AZStd::vector<T>& data);
template<typename T>
void Write(const char* name, const AZStd::vector<AZStd::vector<T>>& data);
SCENE_CORE_API void Write(const char* name, const char* data);
SCENE_CORE_API void WriteArray(const char* name, const unsigned int* data, int size);
SCENE_CORE_API void Write(const char* name, const AZStd::string& data);
SCENE_CORE_API void Write(const char* name, double data);
SCENE_CORE_API void Write(const char* name, uint64_t data);
SCENE_CORE_API void Write(const char* name, int64_t data);
SCENE_CORE_API void Write(const char* name, const DataTypes::MatrixType& data);
SCENE_CORE_API void Write(const char* name, bool data);
SCENE_CORE_API void Write(const char* name, Vector3 data);
SCENE_CORE_API void Write(const char* name, AZStd::optional<bool> data);
SCENE_CORE_API void Write(const char* name, AZStd::optional<float> data);
SCENE_CORE_API void Write(const char* name, AZStd::optional<AZ::Vector3> data);
SCENE_CORE_API const AZStd::string& GetOutput() const;
SCENE_CORE_API static void BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene>& scene, AZStd::string productName);
protected:
AZStd::string m_output;
};
}
#include "DebugOutput.inl"