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* {lyn7251} Add material component example in Python
adds a AZ::Render::EditorMaterialComponent as an example of how to
override the default material from the scene building pipeline
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* Only set the cube to a gray material
Skip loading the asset, instead just set the outPrefabAssetPath for the Prefab system to load
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
* stablizing the sub-id of procedural prefab groups
Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
|
4 years ago | |
|---|---|---|
| .. | ||
| IPrefabGroup.h | 4 years ago | |
| PrefabBehaviorTests.cpp | 4 years ago | |
| PrefabBehaviorTests.inl | 4 years ago | |
| PrefabGroup.cpp | 4 years ago | |
| PrefabGroup.h | 4 years ago | |
| PrefabGroupBehavior.cpp | 4 years ago | |
| PrefabGroupBehavior.h | 4 years ago | |
| PrefabGroupTests.cpp | 4 years ago | |
| ProceduralAssetHandler.cpp | 4 years ago | |
| ProceduralAssetHandler.h | 4 years ago | |