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o3de/Gems/Prefab/PrefabBuilder/PrefabGroup
Allen Jackson fbedd8126d
{lyn7251} Add material component example in Python (#4724)
* {lyn7251} Add material component example in Python

adds a AZ::Render::EditorMaterialComponent as an example of how to
override the default material from the scene building pipeline

Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>

* Only set the cube to a gray material
Skip loading the asset, instead just set the outPrefabAssetPath for the Prefab system to load

Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>

* stablizing the sub-id of procedural prefab groups

Signed-off-by: jackalbe <23512001+jackalbe@users.noreply.github.com>
4 years ago
..
IPrefabGroup.h Squashed commit of Procedural Prefab work (#4481) 4 years ago
PrefabBehaviorTests.cpp Squashed commit of Procedural Prefab work (#4481) 4 years ago
PrefabBehaviorTests.inl Squashed commit of Procedural Prefab work (#4481) 4 years ago
PrefabGroup.cpp Squashed commit of Procedural Prefab work (#4481) 4 years ago
PrefabGroup.h Squashed commit of Procedural Prefab work (#4481) 4 years ago
PrefabGroupBehavior.cpp {lyn7251} Add material component example in Python (#4724) 4 years ago
PrefabGroupBehavior.h Squashed commit of Procedural Prefab work (#4481) 4 years ago
PrefabGroupTests.cpp Squashed commit of Procedural Prefab work (#4481) 4 years ago
ProceduralAssetHandler.cpp Squashed commit of Procedural Prefab work (#4481) 4 years ago
ProceduralAssetHandler.h Squashed commit of Procedural Prefab work (#4481) 4 years ago