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137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <PrefabGroup/PrefabGroup.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/JSON/error/error.h>
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#include <AzCore/JSON/error/en.h>
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#include <AzCore/Serialization/Json/JsonUtils.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzCore/std/optional.h>
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#include <AzFramework/FileFunc/FileFunc.h>
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namespace AZ::SceneAPI::SceneData
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{
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// PrefabGroup
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PrefabGroup::PrefabGroup()
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: m_id(Uuid::CreateNull())
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, m_name()
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{
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}
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const AZStd::string& PrefabGroup::GetName() const
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{
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return m_name;
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}
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void PrefabGroup::SetName(AZStd::string name)
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{
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m_name = AZStd::move(name);
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}
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const Uuid& PrefabGroup::GetId() const
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{
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return m_id;
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}
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void PrefabGroup::SetId(Uuid id)
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{
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m_id = AZStd::move(id);
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}
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Containers::RuleContainer& PrefabGroup::GetRuleContainer()
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{
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return m_rules;
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}
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const Containers::RuleContainer& PrefabGroup::GetRuleContainerConst() const
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{
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return m_rules;
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}
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DataTypes::ISceneNodeSelectionList& PrefabGroup::GetSceneNodeSelectionList()
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{
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return m_nodeSelectionList;
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}
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const DataTypes::ISceneNodeSelectionList& PrefabGroup::GetSceneNodeSelectionList() const
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{
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return m_nodeSelectionList;
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}
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void PrefabGroup::SetPrefabDom(AzToolsFramework::Prefab::PrefabDom prefabDom)
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{
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m_prefabDomData = AZStd::make_shared<Prefab::PrefabDomData>();
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m_prefabDomData->CopyValue(prefabDom);
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}
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AzToolsFramework::Prefab::PrefabDomConstReference PrefabGroup::GetPrefabDomRef() const
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{
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if (m_prefabDomData)
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{
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return m_prefabDomData->GetValue();
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}
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return {};
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}
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void PrefabGroup::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<DataTypes::IPrefabGroup, DataTypes::ISceneNodeGroup>()
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->Version(1);
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serializeContext->Class<PrefabGroup, DataTypes::IPrefabGroup>()
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->Version(1)
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->Field("name", &PrefabGroup::m_name)
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->Field("nodeSelectionList", &PrefabGroup::m_nodeSelectionList)
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->Field("rules", &PrefabGroup::m_rules)
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->Field("id", &PrefabGroup::m_id)
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->Field("prefabDomData", &PrefabGroup::m_prefabDomData);
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}
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BehaviorContext* behaviorContext = azrtti_cast<BehaviorContext*>(context);
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if (behaviorContext)
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{
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auto setPrefabDomData = [](PrefabGroup& self, const AZStd::string& json)
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{
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auto jsonOutcome = JsonSerializationUtils::ReadJsonString(json);
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if (jsonOutcome.IsSuccess())
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{
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self.SetPrefabDom(AZStd::move(jsonOutcome.GetValue()));
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return true;
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}
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AZ_Error("prefab", false, "Set PrefabDom failed (%s)", jsonOutcome.GetError().c_str());
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return false;
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};
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auto getPrefabDomData = [](const PrefabGroup& self) -> AZStd::string
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{
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if (self.GetPrefabDomRef().has_value() == false)
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{
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return {};
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}
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AZStd::string buffer;
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JsonSerializationUtils::WriteJsonString(self.GetPrefabDomRef().value(), buffer);
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return buffer;
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};
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behaviorContext->Class<PrefabGroup>()
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
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->Attribute(Script::Attributes::Scope, Script::Attributes::ScopeFlags::Common)
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->Attribute(Script::Attributes::Module, "prefab")
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->Property("name", BehaviorValueProperty(&PrefabGroup::m_name))
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->Property("id", BehaviorValueProperty(&PrefabGroup::m_id))
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->Property("prefabDomData", getPrefabDomData, setPrefabDomData);
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}
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}
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}
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