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o3de/Gems/Prefab/PrefabBuilder/PrefabGroup/ProceduralAssetHandler.h

40 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/containers/vector.h>
namespace AZ::Prefab
{
class PrefabGroupAssetHandler final
: public AZ::Data::AssetHandler
{
public:
AZ_CLASS_ALLOCATOR(PrefabGroupAssetHandler, AZ::SystemAllocator, 0);
PrefabGroupAssetHandler();
~PrefabGroupAssetHandler() override;
static AZStd::string_view s_Extension;
protected:
AZ::Data::AssetData* CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
void DestroyAsset(AZ::Data::AssetData* ptr) override;
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
AZ::Data::AssetHandler::LoadResult LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
class AssetTypeInfoHandler;
AZStd::shared_ptr<AssetTypeInfoHandler> m_assetTypeInfoHandler;
};
}