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o3de/Gems/Prefab/PrefabBuilder/PrefabGroup/PrefabGroupBehavior.h

56 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PrefabGroup/PrefabGroup.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/SceneCore/Events/ProcessingResult.h>
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <AzCore/JSON/rapidjson.h>
namespace AZ
{
class ReflectContext;
}
namespace AZ::SceneAPI::Events
{
class PreExportEventContext;
}
namespace AZ::SceneAPI::Behaviors
{
class PrefabGroupBehavior
: public SceneCore::BehaviorComponent
{
public:
AZ_COMPONENT(PrefabGroupBehavior, "{13DC2819-CAC2-4977-91D7-C870087072AB}", SceneCore::BehaviorComponent);
~PrefabGroupBehavior() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(ReflectContext* context);
private:
Events::ProcessingResult OnPrepareForExport(Events::PreExportEventContext& context) const;
AZStd::unique_ptr<rapidjson::Document> CreateProductAssetData(const SceneData::PrefabGroup* prefabGroup) const;
bool WriteOutProductAsset(
Events::PreExportEventContext& context,
const SceneData::PrefabGroup* prefabGroup,
const rapidjson::Document& doc) const;
struct ExportEventHandler;
AZStd::shared_ptr<ExportEventHandler> m_exportEventHandler;
};
}