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o3de/Gems/Prefab/PrefabBuilder/PrefabGroup/PrefabGroup.h

65 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PrefabGroup/IPrefabGroup.h>
#include <AzToolsFramework/Prefab/Procedural/ProceduralPrefabAsset.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
#include <SceneAPI/SceneData/ManifestBase/SceneNodeSelectionList.h>
namespace AZ
{
class ReflectContext;
}
namespace AZ::SceneAPI::Containers
{
class Scene;
}
namespace AZ::SceneAPI::SceneData
{
class PrefabGroup final
: public DataTypes::IPrefabGroup
{
public:
AZ_RTTI(PrefabGroup, "{99FE3C6F-5B55-4D8B-8013-2708010EC715}", DataTypes::IPrefabGroup);
AZ_CLASS_ALLOCATOR(PrefabGroup, SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* context);
PrefabGroup();
~PrefabGroup() override = default;
// DataTypes::IPrefabGroup
AzToolsFramework::Prefab::PrefabDomConstReference GetPrefabDomRef() const override;
const AZStd::string& GetName() const override;
const Uuid& GetId() const override;
Containers::RuleContainer& GetRuleContainer() override;
const Containers::RuleContainer& GetRuleContainerConst() const override;
DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
// Concrete API
void SetId(Uuid id);
void SetName(AZStd::string name);
void SetPrefabDom(AzToolsFramework::Prefab::PrefabDom prefabDom);
private:
SceneNodeSelectionList m_nodeSelectionList;
Containers::RuleContainer m_rules;
AZStd::string m_name;
Uuid m_id;
AZStd::shared_ptr<Prefab::PrefabDomData> m_prefabDomData;
};
}