You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
- for hierarchies, on both servers and clients NetBindComponent::SetOwningConnectionId is set for the all involved entities based on the root entity owning connection id - added new unit tests to cover these scenarios - all unit tests pass, hierarchy benchmarks remain unaffected |
4 years ago | |
|---|---|---|
| .. | ||
| AutoGen | 4 years ago | |
| ClientHierarchyTests.cpp | 4 years ago | |
| CommonBenchmarkSetup.h | 4 years ago | |
| CommonHierarchySetup.h | 4 years ago | |
| IMultiplayerConnectionMock.h | 4 years ago | |
| Main.cpp | 4 years ago | |
| MainTools.cpp | 4 years ago | |
| MockInterfaces.h | 4 years ago | |
| MultiplayerSystemTests.cpp | 4 years ago | |
| NetworkInputTests.cpp | 4 years ago | |
| NetworkTransformTests.cpp | 4 years ago | |
| PrefabProcessingTests.cpp | 4 years ago | |
| RewindableContainerTests.cpp | 4 years ago | |
| RewindableObjectTests.cpp | 4 years ago | |
| ServerHierarchyBenchmarks.cpp | 4 years ago | |
| ServerHierarchyTests.cpp | 4 years ago | |
| TestMultiplayerComponent.cpp | 4 years ago | |
| TestMultiplayerComponent.h | 4 years ago | |