You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Multiplayer/Code/Tests
Olex Lozitskiy 775dda8ed2
NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
- for hierarchies, on both servers and clients NetBindComponent::SetOwningConnectionId is set for the all involved entities based on the root entity owning connection id
- added new unit tests to cover these scenarios
- all unit tests pass, hierarchy benchmarks remain unaffected
4 years ago
..
AutoGen Added tests. Made network spawnable to serialize in binary 4 years ago
ClientHierarchyTests.cpp NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity 4 years ago
CommonBenchmarkSetup.h Fixes a bunch of bad casts in hierarchy tests 4 years ago
CommonHierarchySetup.h Merging latest dev 4 years ago
IMultiplayerConnectionMock.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Main.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MainTools.cpp Reworked net entities instantiation in order to fix entity references e.g. parent-child relationship. Note: Only entities within network spawnable keep the references until the ticket system refactoring is done 4 years ago
MockInterfaces.h Updates mocks for interface changes 4 years ago
MultiplayerSystemTests.cpp NetTransform replicates local transform for child entities 4 years ago
NetworkInputTests.cpp oops =( 4 years ago
NetworkTransformTests.cpp Fix bad include in NetworkTransformTests 4 years ago
PrefabProcessingTests.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RewindableContainerTests.cpp Merging development to mp_lerp_jitter 4 years ago
RewindableObjectTests.cpp Add unit tests for RewindableObject Get and GetPrevious 4 years ago
ServerHierarchyBenchmarks.cpp Added a helpful comment on hierarchy benchmark 4 years ago
ServerHierarchyTests.cpp Setting owning connection id based on the hierarchy root network entity. 4 years ago
TestMultiplayerComponent.cpp Fixed warning about unused local variable 4 years ago
TestMultiplayerComponent.h tidy up 4 years ago