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o3de/Gems/Multiplayer/Code/Source
AMZN-Olex 250a91dd96 Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
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AutoGen Fixing broken include path 4 years ago
Components Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 4 years ago
ConnectionData Merging latest development 4 years ago
Debug Updates mocks for interface changes 4 years ago
Editor small fix to include using <> 4 years ago
EntityDomains Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntity Merging latest dev 4 years ago
NetworkInput PR feedback 4 years ago
NetworkTime Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Pipeline Added tests. Made network spawnable to serialize in binary 4 years ago
ReplicationWindows Merging latest dev 4 years ago
MultiplayerGem.cpp Merged dev 4 years ago
MultiplayerGem.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerStats.cpp Refactoring to use AZ::Events 4 years ago
MultiplayerSystemComponent.cpp Adding a guard for this, since tests attempt to apply autonomy to an invalid entity 4 years ago
MultiplayerSystemComponent.h Merging latest dev 4 years ago
MultiplayerToolsModule.cpp Merge branch 'development' into cmake/SPEC-7179 4 years ago
MultiplayerToolsModule.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MultiplayerTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago