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o3de/Gems/Multiplayer/Code/Source/MultiplayerToolsModule.h

56 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Module/Module.h>
#include <Multiplayer/IMultiplayerTools.h>
namespace Multiplayer
{
class MultiplayerToolsSystemComponent final
: public AZ::Component
, public IMultiplayerTools
{
public:
AZ_COMPONENT(MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}");
static void Reflect(AZ::ReflectContext* context);
MultiplayerToolsSystemComponent() = default;
~MultiplayerToolsSystemComponent() override = default;
/// AZ::Component overrides.
void Activate() override;
void Deactivate() override;
bool DidProcessNetworkPrefabs() override;
private:
void SetDidProcessNetworkPrefabs(bool didProcessNetPrefabs) override;
bool m_didProcessNetPrefabs = false;
};
class MultiplayerToolsModule
: public AZ::Module
{
public:
AZ_RTTI(MultiplayerToolsModule, "{3F726172-21FC-48FA-8CFA-7D87EBA07E55}", AZ::Module);
AZ_CLASS_ALLOCATOR(MultiplayerToolsModule, AZ::SystemAllocator, 0);
MultiplayerToolsModule();
~MultiplayerToolsModule() override = default;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
};
} // namespace Multiplayer