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o3de/Gems/Multiplayer/Code/Source
Adi Bar-Lev 0ee7ab9df5 Merge commit '837831a91990861220d982ca21a302197178092a' into barlev/gitflow_211028_O3DE 5 years ago
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AutoGen LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago
Components Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs 5 years ago
ConnectionData Merging latest development 5 years ago
Debug Updates mocks for interface changes 5 years ago
Editor LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago
EntityDomains Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 5 years ago
NetworkEntity Merging latest dev 5 years ago
NetworkInput PR feedback 5 years ago
NetworkTime Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 5 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Pipeline Added tests. Made network spawnable to serialize in binary 5 years ago
ReplicationWindows Merging latest dev 5 years ago
MultiplayerGem.cpp Merged dev 5 years ago
MultiplayerGem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerStats.cpp Refactoring to use AZ::Events 5 years ago
MultiplayerSystemComponent.cpp Adding a guard for this, since tests attempt to apply autonomy to an invalid entity 5 years ago
MultiplayerSystemComponent.h Merging latest dev 5 years ago
MultiplayerToolsModule.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MultiplayerToolsModule.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerTypes.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago