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o3de/Gems/Multiplayer/Code/Source/Editor
Gene Walters e6650f1ff4
LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946)
* Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines).  Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data.

* The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor)

* Adding warnings if MPEditorConnection cannot find certain cvars

Signed-off-by: Gene Walters <genewalt@amazon.com>
5 years ago
..
MultiplayerEditorConnection.cpp LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago
MultiplayerEditorConnection.h LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago
MultiplayerEditorGem.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MultiplayerEditorGem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerEditorSystemComponent.cpp LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago
MultiplayerEditorSystemComponent.h LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago